Bounty Hunter Archive
Thread: MBH MRIFLE PISTOLEER 0404 HINTS ?
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diepa
Tue Jun 28, 2005 7:37 am
#3
Been this temp for a few weeks, for the most part I use 4-5 specials. Stopping shot, underhandshot, critical and head shot, I have started using starle shot..pretty cool in PvE as the creature hardly gets any hits in when you spam it.
So in most cases I open with underhand or stopping shot, then alternate headshot and critical...I am very uncreative, and am open for any suggestions. Also considering trading in pistols for CM4000. Lately I have been missing the healining
jason67
Tue Jun 28, 2005 7:40 am
#4
I always start out with the sniper shot as it's the single most damageing special. I set ranged attack as my default because it's low on SAC, so when I start to run low I just let it default while my action regens. If you can catch your marks with half health or so a single sniper shot may very well incap them. Otherwise you could follow it up with critical shot and head shot which are your next most damaging shots. Also don't underestimate the power of startle shot. If your out of action and the Jedi is charging you feel free to change your default attack to startle shot which will prevent them from being able to attack you (though they can still heal themselves).
Dallow
Tue Jun 28, 2005 8:16 am
#6
jason67 wrote:
I always start out with the sniper shot as it's the single most damageing special. I set ranged attack as my default because it's low on SAC, so when I start to run low I just let it default while my action regens. If you can catch your marks with half health or so a single sniper shot may very well incap them. Otherwise you could follow it up with critical shot and head shot which are your next most damaging shots. Also don't underestimate the power of startle shot. If your out of action and the Jedi is charging you feel free to change your default attack to startle shot which will prevent them from being able to attack you (though they can still heal themselves).
I've never been rifles, but I'm contemplating a template change. Doesn't sniper shot require you to be prone? And isn't therea wind-up for this shot?
diepa
Tue Jun 28, 2005 8:18 am
#7
Dallow wrote:
jason67 wrote:
I always start out with the sniper shot as it's the single most damageing special. I set ranged attack as my default because it's low on SAC, so when I start to run low I just let it default while my action regens. If you can catch your marks with half health or so a single sniper shot may very well incap them. Otherwise you could follow it up with critical shot and head shot which are your next most damaging shots. Also don't underestimate the power of startle shot. If your out of action and the Jedi is charging you feel free to change your default attack to startle shot which will prevent them from being able to attack you (though they can still heal themselves).
I've never been rifles, but I'm contemplating a template change. Doesn't sniper shot require you to be prone? And isn't therea wind-up for this shot?
yes and yes..but if you cover and crawl prone to your mark warm up doesnt mean anything
Dallow
Tue Jun 28, 2005 8:31 am
#8
diepa wrote:
Dallow wrote:
jason67 wrote:
I always start out with the sniper shot as it's the single most damageing special. I set ranged attack as my default because it's low on SAC, so when I start to run low I just let it default while my action regens. If you can catch your marks with half health or so a single sniper shot may very well incap them. Otherwise you could follow it up with critical shot and head shot which are your next most damaging shots. Also don't underestimate the power of startle shot. If your out of action and the Jedi is charging you feel free to change your default attack to startle shot which will prevent them from being able to attack you (though they can still heal themselves).
I've never been rifles, but I'm contemplating a template change. Doesn't sniper shot require you to be prone? And isn't therea wind-up for this shot?
yes and yes..but if you cover and crawl prone to your mark warm up doesnt mean anything
The urge to go rifles grows...
Chumbawumba
Tue Jun 28, 2005 8:58 am
#9
having returned a few days ago i had 2 weeks of respec i tried master bh master smuggler with some pistol ..not too good against jedi... i did mbh mcarb and cm 0400 not bad but also not good againt jedi.. so i did mbh mrifle and pistol 0404 not bad against jedi at all killed a good number but the healing is what kills ya .. also in pub 19 stopping and concussion shot will break on dmg so rooting wont help as ur next shot will break the root. also in 19 they are making healing go much faster so now im mbh mrifle and cm4000 for heals .. so far jedi 2 me 7 nto bad and after 19 it will get better cuz the healing will come faster .. after 19 i think stopping and concussion will not be a factor anymore lile it was . MBH MRIFLE CM4000 try it after 19 u might even be able to beat a jedi rifleman as u can heal faster .
RedVenom400
Tue Jun 28, 2005 8:59 am
#10
that template is not going to work out if you are planing to kill high level jedi ,unless you do it in groups
Eleutherios
Tue Jun 28, 2005 9:00 am
#11
These days you need healing to outlast the big ones. When they can heal all or almost all of their damage in one hit, it's insane to just rely on Stim D's and Ruby Bliels.
Jaffi
Tue Jun 28, 2005 10:24 am
#12
RedVenom400 wrote:
that template is not going to work out if you are planing to kill high level jedi ,unless you do it in groups
Are you serious? This is just about the ONLY BH temp worth having. I have a feeling you don't know what you're talking about. I've killed many High Level Jedi with this template.
Anyways, I usually start off Underhand -> Startle -> Sniper shot...
The rest isnt really too hard, kite using Crit shot, snare/root/kd when needed, startle when they get close, not too tough.
RedVenom400
Tue Jun 28, 2005 11:06 am
#13
Jaffi wrote:
RedVenom400 wrote:
that template is not going to work out if you are planing to kill high level jedi ,unless you do it in groups
Are you serious? This is just about the ONLY BH temp worth having. I have a feeling you don't know what you're talking about. I've killed many High Level Jedi with this template.
Anyways, I usually start off Underhand -> Startle -> Sniper shot...
The rest isnt really too hard, kite using Crit shot, snare/root/kd when needed, startle when they get close, not too tough.
well then you never fought a jedi with roots , ranged saber knock down (dont they all have this now , nerfed next patch however) you make it sounds like you can land everysingle shot on a jedi when thats not the case , maybe youll beat a powers jedi with that template , but you are bound to miss at least one shot out of that combo you mention and you are dead . now lets not even mention enhancer jedi with force run , lets see how lmong you can kite those . your template is great to kill padawans , but you will never get close to the knights ,
want to kill a jedi knight ? or at least waste 45 miniutes of his life? easy ,get master combat medic ,. master pistols , rifles or carbine , whatever you like best , and bh 4000 ,
open with a bomb droid , and open fire , when the jedi close the distance and knocks you down or roots you ,paralyse , and drop a electrolyte drain (2 minute snare that stacks with other snares) and ,if the root is still there just paralyse again , run and open fire , do not dot because dot brakes paralyse , keep your distance and paralyse everytime he gets close , when he runs out of force ( will be able to tell because you will see quick drops ono his mind bar and action bar when he is not doing anything) get close , paralyse drop traumatize , and hemorage (halves mind and action regeneration respectivly), and let the fun begin ., make sure to keep electrolye drain on him at all times , when he realizes he cant channel anymorehe will run to the water ,house etc.. at this point if you have pistoleer use stoping shot ,if carbineercharge shot , if rifleman ,use burstrun and get close , then dot him with fire and poison , make sure they stick , at this point he cant defeat you ,if he turns around and tries to hit you , usesyn stake (absorbs damage for a while) and do all the dps you can ,300 damage a tick from two dots and your ownweapons dps will tremendouslyoutdamage thenowforce dry jedi , when he goes down donttryto death blow , rather spam your most powerfull attackon him , the second time he goes down , deathblow him as his timer mustbe high now , or you can just keep spamingyour power attack just to call it safe ,
there , although this strategy sounds easier than it is , i have been able to bring many knights down with this , and they now run when they see me .
dont forget to getcm enhancmentspoison andfire trow , so it ticks for 300 each for a total of600every 5seconds .
have fun
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