Bounty Hunter Archive
Thread: Final Solution /sign
DoctorFett wrote:
THIS SOLUTION WILL AFFECT EVERYBODY NOOB NOT MAGICALLAY LEAVE YOU OUT OF THE LOOP
OMG INTERNETS IS SERIOUS BUSINESS
DoctorFett wrote:
In the wake of Publish 24, and the increased direspect to the Moderaters, there is one, and only one simple solution.
1. All changes post-CU shall be removed and the CU inevitabley itself removed
2.XP loss shall be decreased by 50%
3. Jedi will no longer be the only proffession hunted by Bounty Hunters, player smugglers and player BHs will also be targetable bye another player BH, this will go on a system of Faction Points ( I will make a new thread explaining this later).
4. All new abilities givin to the Squad Leader and Commando proffessions in the wake of publish 24 will remain, but with slightly higher costs.
If anyone has anything to add on to this please dont flame make a mature response. Thank You
NO NO NO! Jedi belong in the grave and xp loss is better than perma death. And pre sucked as bad. Attack queue was lame ass. I could play while eating and watching tv then
whitethunder wrote:
btw 'Final Solution' has a bad bad sound to it....
So does being in a guild called the SS. muhehe....no wonder you know of the final solution
I agree with your post but would add some tweaks ...
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
/sign
And fix the speed exploit...how am I getting hit 5 times between heals that only have 1 second between them?