Bounty Hunter Archive
Thread: Armor hole.
Message Edited by annabel_delen on 10-23-2005 03:30 AM
IS every piece of your armor ADK? are you SURE? check the condition - sounds like something has condition 0
Any chance the people who've been attacking you have a masters Volley Fire buff?
annabel_delen wrote:
when someone attacks me ( pjI take nearly 90% of the damage.
when a beast or a npc attacks me, every thing is fine.
yes all armor under adk
volley fire ? hm didn't spot if yes or not but how can he have a volley fire buff on me as the jedi - bh fight is a close fight and volley fire is a target power ?
what the hell root or snare can do on the efficiency of an armor ? I wasn't snare but I took a root I think.
Message Edited by annabel_delen on 10-23-2005 03:30 AM
annabel_delen wrote:
volley fire ? hm didn't spot if yes or not but how can he have a volley fire buff on me as the jedi - bh fight is a close fight and volley fire is a target power ?
Volley fire is a Squad leader group buff that lasts for 30min. and allows a portion of damage to bypass armor. We don't get to know how much of that damage bypasses the armor, but it increases with SL levels. When used as intended, I personally don't think that it's overpowering; 2 teams of 8 players with the full benifit of 8 players. Either team can add multiple SLs for added effect from their full elite combat template players, but doing so will cost themthose full template elites. The same could be said for MDocs, adding one to your group is a huge force multiplier, butif you add8 MDocs to your group... there is no force to multiply.
I really don't think that it's appropriate for SL buffs to be applied in a Jedi vs BH fight on either side. The game has been changed to make that fight 1v1 90% of the time, but these buffs as implemented will allow for one or both of the players to have some benifit of the SL.
IMHO, the way out of the problem without nerfing the SL skills into uselessness would be to close loopholes that allow a player to keep his buffs while out of the SLs group or radius of effect, and to make the Jedi mark an invalid target to a BH that's in a Player group (Player group is important here, leaves room for your droids & pets if you choose to use them). This would insure that the BH cannot bring these buffs to the fight, and then the BH gets to look at the situation and decide if the time is right to attack. If his mark has an SL and a Doc in his group, maybe now is not the time... Maybe it is.
With these simple changes, BvJ is back to 1v1 & SL can be balanced (if required) in it's intended environment, instead of getting nerfed to hell because it hurts our little war.
Message Edited by Va-Mei on 10-23-2005 08:37 AM