Bounty Hunter Archive
Thread: P
I love fan shot when fighting NPC!
Freaksta wrote:
Pardon me, but Pistoleers DO have area attacks. We have multitarget, and FAN shot. FAN shot is a hellova good shot when fighting large groups of players or NPCs. It does the damage of stopping shot to everyone in a 45 degree range and is very very very fast. furthermore take into consideration the speed of rifles and the point blank modifiers.
Maybe it's just me, but I think disarmshot turned into a cone attack or something. I always use it to shoot lairs becuase it does nice damage on them. I don't hunt too much but there was a good spawn of meat about a month ago so I was hunting for a few days. When I would start shooting the lair with disarmshot, it always seemed to agro anything that was standing behind the lair. These creatures were not associated with the lair so it wasn't because I was shooting the lair.
It seemed to be as if I was fanshotting the lair, but they didn't agro as often or as fast as they would have with fanshot.
/shrug
- Upon Deathblow of a bh you are unable to pve or pvp for a certain period of time.
Jedi Initiate..............2 hours
Jedi Padawan.........4 hours
Jedi Knight:.............6 hours
Jedi Gaurdian.........12 hours
Jedi Master.............23 hours 56 minutes
*Off topic, I would like to express my gratatude to SonG, who everyone knows is leaving the task of correspondant. I just want to say thanks for all the hard work and effort. /salute*
RandorDax wrote:
I SERIOUSLY doubt the game is solely dependant on how the Jedi profession is treated. Personaly I feel most people have no clue how to play a Jedi properly. Second, any "Jedi" at this point in the SW univerese is in hiding, yet we have TONS running around ganking people left and right. Bring back perma-death I say!! Teach em all a frikin lesson!
- I don't mind Xp loss. The game is not fun when you have to fight/grind alone. Leave xp gain and loss the same, with a minor increase while grouping with your Master or Apprentice,
- Allow Jedi to complete the Knight Trials and have the option of going Perma-Overt or not. (Once the decision is made, it cannot be undone)
- Bring some Diversity to Robes.
- Get rid of the Action and Mind bar for Jedi. Leave only the Health and Force Bar.
- And bring Dark/Light Factions into play.
RandorDax wrote:
I SERIOUSLY doubt the game is solely dependant on how the Jedi profession is treated. Personaly I feel most people have no clue how to play a Jedi properly. Second, any "Jedi" at this point in the SW univerese is in hiding, yet we have TONS running around ganking people left and right. Bring back perma-death I say!! Teach em all a frikin lesson!
This is a game, it is obvious that the Star Wars timeline is not being followed properly or else there would be no jedi running around. If Jedi were taken from the game who wouldstay here to play?