Bounty Hunter Archive
Thread: DEVS: FIX the stupid NPC missions
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BountyGreg
Mon Sep 05, 2005 1:59 am
#1
Im tired to spend so much time doing NPC missions and every second one is either out of the map or in water.
Is it so difficult to limit the missions to the map or keep the water zones out? no it's not, so DO it.
You want to make the game fun, but there's nothing more frustrating for a BH to run to a terminal, then spynet, wait for the arakyd to come, wait for the feedback drive like 5km in the wild and see the mission is incomplete cuz devs are too stupid to figure out how to limit mission zones...so I lose time, money, and most important, my patience..I play since Beta 3 and I'm tired to wait for the devs. Either you do something right or not at all...Stop developing new stuff, yes we need content but first we need you to fix what we already have...and yes those are different teams, then put the Expansion team on Bug Fixes and Fix this game, it's getting very frustrating.
Now it's said...I love this game but being frustrated all the time isn't what I expect from something I pay to have FUN.
Is it so difficult to limit the missions to the map or keep the water zones out? no it's not, so DO it.
You want to make the game fun, but there's nothing more frustrating for a BH to run to a terminal, then spynet, wait for the arakyd to come, wait for the feedback drive like 5km in the wild and see the mission is incomplete cuz devs are too stupid to figure out how to limit mission zones...so I lose time, money, and most important, my patience..I play since Beta 3 and I'm tired to wait for the devs. Either you do something right or not at all...Stop developing new stuff, yes we need content but first we need you to fix what we already have...and yes those are different teams, then put the Expansion team on Bug Fixes and Fix this game, it's getting very frustrating.
Now it's said...I love this game but being frustrated all the time isn't what I expect from something I pay to have FUN.
DTQ
Mon Sep 05, 2005 2:07 am
#2
Theres ways to avoid both of these problems, patience.
As soon as you land on your target planet bring up your map and check where you target is, if hes off map, go off mosey around the starport for 5 minutes, and then send up a seeker, he will have moved onto the map and the chase can begin.
The water problem is similiarly avoided, stay more than 500m from your target till he moves off the water.
Now go forth and track and stalk your mark armed with this knowledge and you will ahve far less bugged missions.
Ryaen
Mon Sep 05, 2005 2:13 am
#3
I agree. I can never get a straightforward power grind in, cos every couple of missions, theres a damn bug! Then i get annoyed and bored, Fix it please devs.
Ryaen~
BountyGreg
Mon Sep 05, 2005 2:17 am
#4
DTQ wrote:Theres ways to avoid both of these problems, patience.As soon as you land on your target planet bring up your map and check where you target is, if hes off map, go off mosey around the starport for 5 minutes, and then send up a seeker, he will have moved onto the map and the chase can begin.The water problem is similiarly avoided, stay more than 500m from your target till he moves off the water.Now go forth and track and stalk your mark armed with this knowledge and you will ahve far less bugged missions.
yea but they are not supposed to generate missions out of the map that's 1...and it's not rare NPC move into water..n i can wait 30 minutes...either they don't move or just in the wrong direction...most annoying is when they are on land on your map n when you arrive there there's only water...yea most of the time I know the map and just cancel the mission...still lost time and money...and it could be avoided easily..im not even talking about the bounties stucked in structures or trees..they are not much better then the others, but well...I lived with it for over 2 years, now im tired of it and want them to fix that once for all
Emmgel
Mon Sep 05, 2005 2:40 am
#5
***when they are on land on your map n when you arrive there there's only water***
What planet are you visiting??
Emmgel
BountyGreg
Mon Sep 05, 2005 8:51 am
#6
Emmgel wrote:***when they are on land on your map n when you arrive there there's only water***What planet are you visiting??Emmgel
happens on Rori, Naboo, Yavin 4...if it would be just 1, would be fine...but it's eseveral..also happens on Coronet from time to time...
I just want the devs to limit the spawn zones...it's not that difficult to do but yea it would mean they have to change the spawn system...about time if you ask me
Message Edited by BountyGreg on 09-05-2005 05:52 PM
Sundal
Mon Sep 05, 2005 10:39 am
#7
Dont know what's worst, your whining or your exaggeration. I've done over 400 missions, and maybe 20 of them have been in the water. I can count on one hand the ones in the water that resulted in a "mission incomplete".
Tanks
Mon Sep 05, 2005 11:45 am
#8
DTQ wrote:
Theres ways to avoid both of these problems, patience.
As soon as you land on your target planet bring up your map and check where you target is, if hes off map, go off mosey around the starport for 5 minutes, and then send up a seeker, he will have moved onto the map and the chase can begin.
The water problem is similiarly avoided, stay more than 500m from your target till he moves off the water.
Now go forth and track and stalk your mark armed with this knowledge and you will ahve far less bugged missions.
QFE.
BountyGreg
Mon Sep 05, 2005 2:16 pm
#9
Sundal wrote:
Dont know what's worst, your whining or your exaggeration. I've done over 400 missions, and maybe 20 of them have been in the water. I can count on one hand the ones in the water that resulted in a "mission incomplete".
well maybe I just really have no luck but to be honest it's every second mission and slowly it's going on my nerves...
you did like 400 missions and had 20..i had over 20 just doing investigation I to IV...I had to take 3 times as much missions I should have cuz of the trees, water, map...whatever...and ignoring a problem by saying it's minimal for you doesn't solve anything, at best you encourage devs to do more bad programation since it's just minimal for you..I got a news for you tho..you're not the only one playing BH and for my part Im tired of this behavior..no wonder the devs just program anything and push it live without further testing if all TC testers act like you do...
and since beta 3 I did way more missions then 400 and the result coming out since there isn't nice to look at. Bad programation shouldn't be tolerated for something you pay around $13/month...
Sure there are more important things to fix, but this one shouldn't be forgoten either.
I already forsee your answer now..hunt Jedi..well no..I have more fun killing NPCs...they don't cry and whine and threat and so on...surrounded by crybabies and ignorant brats...nice to see the evolution of SWG
Genacide1
Mon Sep 05, 2005 3:16 pm
#10
Just did my very first master bh mission...he was stuck in tree
Iawo
Mon Sep 05, 2005 4:40 pm
#11
The "stay 300+ m out and just wait till he moves" trick works like a charm. Only real problem I have is when they spawn in a hill or trees. Sometimes you can get them out with camp kits, but it doesn't always work.
Sundal
Mon Sep 05, 2005 5:40 pm
#12
Iawo wrote:
The "stay 300+ m out and just wait till he moves" trick works like a charm. Only real problem I have is when they spawn in a hill or trees. Sometimes you can get them out with camp kits, but it doesn't always work.
Pets can attack and pull them from buildings and trees I'm pretty sure.
primetime21
Mon Sep 05, 2005 6:37 pm
#13
Sundal wrote:
Iawo wrote:
The "stay 300+ m out and just wait till he moves" trick works like a charm. Only real problem I have is when they spawn in a hill or trees. Sometimes you can get them out with camp kits, but it doesn't always work.
Pets can attack and pull them from buildings and trees I'm pretty sure.
Send in a combat droid, they can get everywhere. Mine even goes through the wall to get the lairs that get stuck under my house. just have it group, attack, then follow you as you move away and the mark comes out of hiding.
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