Bounty Hunter Archive
Thread: If this works... easy Jedi kills ... but can I do it
Anarchicgorilla wrote:
Thinking of going MCM MBH CHXXX3 (for the additional pet)
Right now an r-3 fully loaded can detonate for around 2000 dmg
So if droids are pets... and I go CHxxx3 for the ability to have 2 of these r's out...
Could I paralize my mark, and keep him paralized (no damage) call both my droids and have them sit right by him and detonate at the same time for a first strike of 4,000 = one dead jedi.
That depends...can the Jedi mitigate that 4000 worth of bomb damage in any way?
If you have some rifle in there, an advanced crit or KDtimed with a couple bomb blasts would be tough to counter
DanoCollins wrote:
That depends...can the Jedi mitigate that 4000 worth of bomb damage in any way?
If you have some rifle in there, an advanced crit or KDtimed with a couple bomb blasts would be tough to counter
AHHH... nevermind CH"S just informed me you can only call 1 droid... the extra pet ability only applies to creatures...
Dam that would have been awesome too
here's an option...
if you ready a droid from its deed, there's no pause in calling it.
it's immediately ready.
Greeleaf wrote:
here's an option...
if you ready a droid from its deed, there's no pause in calling it.
it's immediately ready.
I like your thinking...
paralize/ electrodrain... knockdown, adv critical, bomb droid one.
Paralize right after blast (jedi cannot heal)... call bomb droid from dead.... adv critical, bomb droid two..
Dead jedi without having to have 2 droids out at once....
Well I know what I will be testing later....
That is if can call a droid after one has detonated
Greeleaf wrote:
here's an option...
if you ready a droid from its deed, there's no pause in calling it.
it's immediately ready.
What does that mean, actually?
Anarchicgorilla wrote:
Greeleaf wrote:
here's an option...
if you ready a droid from its deed, there's no pause in calling it.
it's immediately ready.
I like your thinking...
paralize/ electrodrain... knockdown, adv critical, bomb droid one.
Paralize right after blast (jedi cannot heal)... call bomb droid from dead.... adv critical, bomb droid two..
Dead jedi without having to have 2 droids out at once....
Well I know what I will be testing later....
That is if can call a droid after one has detonated
Little correction here...
paralize/ electrodrain... knockdown, adv critical,bomb droid one Jedi heals to near full life...
Little correction here...
paralize/ electrodrain... knockdown, adv critical,bomb droid one Jedi heals to near full life...
Suppose you can keep repeating the process until they miss a heal, but is it worth all the money you'll be spending on droids? I'd rather find a cheaper method
Also you have the advantage on timing....
Jedi must wait untill damage is done to heal... or waste of heal and has to wait on timer to do again
You can be pressing paralize with cursor at the droid (will not work) ---which droid would be gone when exploision hits.. thus putting your cursor instantly on jedi (will work)--- just make sure droid is placed on jedi.
Anarchicgorilla wrote:
Little correction here...
paralize/ electrodrain... knockdown, adv critical,bomb droid one Jedi heals to near full life...
Suppose you can keep repeating the process until they miss a heal, but is it worth all the money you'll be spending on droids? I'd rather find a cheaper method
This does not have to be so....
knockdown, exploision.... right afterblast keep pressing paralize .
If you paralize before jedi heals = jedi cannot heal (cannot do any action while paralized including heals)
exploision makes it so that paralize come off... but if you put it on immediatly after
You can't apply a Paralyze immediately after - there's an "Anger" or "Rage" effect to prevent you from stacking it.