Bounty Hunter Archive

Thread: If this works... easy Jedi kills ... but can I do it

Anarchicgorilla
Wed Aug 17, 2005 8:35 am
#1

Thinking of going MCM MBH CHXXX3 (for the additional pet)


Right now an r-3 fully loaded can detonate for around 2000 dmg



So if droids are pets... and I go CHxxx3 for the ability to have 2 of these r's out...


Could I paralize my mark, and keep him paralized (no damage) call both my droids and have them sit right by him and detonate at the same time for a first strike of 4,000 = one dead jedi.



" Wealth is the slave of a wise man. The master of a fool. "
DanoCollins
Wed Aug 17, 2005 8:38 am
#2






Anarchicgorilla wrote:

Thinking of going MCM MBH CHXXX3 (for the additional pet)


Right now an r-3 fully loaded can detonate for around 2000 dmg



So if droids are pets... and I go CHxxx3 for the ability to have 2 of these r's out...


Could I paralize my mark, and keep him paralized (no damage) call both my droids and have them sit right by him and detonate at the same time for a first strike of 4,000 = one dead jedi.






That depends...can the Jedi mitigate that 4000 worth of bomb damage in any way?


If you have some rifle in there, an advanced crit or KDtimed with a couple bomb blasts would be tough to counter





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Anarchicgorilla
Wed Aug 17, 2005 8:42 am
#3






DanoCollins wrote:


That depends...can the Jedi mitigate that 4000 worth of bomb damage in any way?

If you have some rifle in there, an advanced crit or KDtimed with a couple bomb blasts would be tough to counter








My question is more about does the extra pet in CHXXX3 allow me to have 2 droids out??


Of course I would paralize set up droids...


Walk out of blast and on 1 of countdownd do a knockdown shot... followed by andvaced critical.


Being knocked down


Then hit with 4000 damage from 2 droids and an advanced critical... I donot think a jedi would make it...



" Wealth is the slave of a wise man. The master of a fool. "
Anarchicgorilla
Wed Aug 17, 2005 8:45 am
#4

AHHH... nevermind CH"S just informed me you can only call 1 droid... the extra pet ability only applies to creatures...



Dam that would have been awesome too





" Wealth is the slave of a wise man. The master of a fool. "
Akast
Wed Aug 17, 2005 8:46 am
#5

thats a freaking uber idea, if it workds expect a new fotm class n a big nerf heheheh, thats a nice idea though



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DanoCollins
Wed Aug 17, 2005 8:47 am
#6

Yeah...1 droid only...including bomb droids.


The first strike from the droid is good though, if you follow it properly.



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Garva wrote:
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Greeleaf
Wed Aug 17, 2005 8:54 am
#7

here's an option...


if you ready a droid from its deed, there's no pause in calling it.


it's immediately ready.





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Anarchicgorilla
Wed Aug 17, 2005 8:59 am
#8






Greeleaf wrote:

here's an option...


if you ready a droid from its deed, there's no pause in calling it.


it's immediately ready.








I like your thinking...


paralize/ electrodrain... knockdown, adv critical, bomb droid one.


Paralize right after blast (jedi cannot heal)... call bomb droid from dead.... adv critical, bomb droid two..



Dead jedi without having to have 2 droids out at once....


Well I know what I will be testing later....


That is if can call a droid after one has detonated





" Wealth is the slave of a wise man. The master of a fool. "
DanoCollins
Wed Aug 17, 2005 8:59 am
#9






Greeleaf wrote:

here's an option...


if you ready a droid from its deed, there's no pause in calling it.


it's immediately ready.







What does that mean, actually?



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Garva wrote:
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Saereth
Wed Aug 17, 2005 9:05 am
#10






Anarchicgorilla wrote:





Greeleaf wrote:

here's an option...


if you ready a droid from its deed, there's no pause in calling it.


it's immediately ready.








I like your thinking...


paralize/ electrodrain... knockdown, adv critical, bomb droid one.


Paralize right after blast (jedi cannot heal)... call bomb droid from dead.... adv critical, bomb droid two..



Dead jedi without having to have 2 droids out at once....


Well I know what I will be testing later....


That is if can call a droid after one has detonated







Little correction here...


paralize/ electrodrain... knockdown, adv critical,bomb droid one Jedi heals to near full life...


Suppose you can keep repeating the process until they miss a heal, but is it worth all the money you'll be spending on droids? I'd rather find a cheaper method




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Anarchicgorilla
Wed Aug 17, 2005 9:10 am
#11









Little correction here...


paralize/ electrodrain... knockdown, adv critical,bomb droid one Jedi heals to near full life...


Suppose you can keep repeating the process until they miss a heal, but is it worth all the money you'll be spending on droids? I'd rather find a cheaper method






This does not have to be so....


knockdown, exploision.... right afterblast keep pressing paralize .


If you paralize before jedi heals = jedi cannot heal (cannot do any action while paralized including heals)


exploision makes it so that paralize come off... but if you put it on immediatly after




" Wealth is the slave of a wise man. The master of a fool. "
Anarchicgorilla
Wed Aug 17, 2005 9:14 am
#12

Also you have the advantage on timing....


Jedi must wait untill damage is done to heal... or waste of heal and has to wait on timer to do again


You can be pressing paralize with cursor at the droid (will not work) ---which droid would be gone when exploision hits.. thus putting your cursor instantly on jedi (will work)--- just make sure droid is placed on jedi.





" Wealth is the slave of a wise man. The master of a fool. "
Chaind2f8
Wed Aug 17, 2005 10:12 am
#13






Anarchicgorilla wrote:









Little correction here...


paralize/ electrodrain... knockdown, adv critical,bomb droid one Jedi heals to near full life...


Suppose you can keep repeating the process until they miss a heal, but is it worth all the money you'll be spending on droids? I'd rather find a cheaper method






This does not have to be so....


knockdown, exploision.... right afterblast keep pressing paralize .


If you paralize before jedi heals = jedi cannot heal (cannot do any action while paralized including heals)


exploision makes it so that paralize come off... but if you put it on immediatly after






You can't apply a Paralyze immediately after - there's an "Anger" or "Rage" effect to prevent you from stacking it.



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