Bounty Hunter Archive
Thread: Which one?...Template Question
rapsil wrote:
Advanced stopping shot is awesome,it'll be used a lot more than advanced sniper shot.
By that saying could it work with carbines also?
Treblesum81 wrote:
rapsil wrote:
Advanced stopping shot is awesome,it'll be used a lot more than advanced sniper shot.
By that saying could it work with carbines also?
i.e.
MBH / MC / Pistols 0-4-0-4
or MBH / MP / Carbines 4-4-0-0?
Stopping shot can be used with any weapon. MBH/MP/Carbs4400 is my current template and I seem to do pretty well. Although, I am contemplating MBH/MR/Pistols0404 for the cover ability.
I do very well with MBH/MRM/Novice Smug
I have a great root, KD, crit shot, head shot, sniper shot. Can deal out ridiculous amounts of damage while still maintining the ability to heal through a food/heal macro that pops the healing drink(can't rmember name right now) directly after a heal. While maintaing a long distance from the jedi.
Typically, I'm 45-60m away from the mark at all times, but if I do get fouled up, I can switch to my scatter pistol for close encounters. I can KD, root, and then swtich to rifle in mid attack for the more powerful attacks at greater range. I tend to use diving shot for the transition from standing to prone for my sniper shot. It takes out just a little bit more damage than a standard shot, but it's something.
Usually its: /root, /headshot, /diveshot, /KD, /snipershot, /critcal shot - If they aren't incapped at that point, it's snare and repeat. This deals out well over 4000k damage in about 15 seconds but their nack to heal is stopping me from putting down the stronger players.
My main problem is rifle speed. I have issues with dealing enough damage quickly enough. The jedi have that nasty ability to heal it seems almost every 3-5 seconds. Were I to find some good rifle speed tapes and get the ranged speed tree from the village, I think this would a particularly nasty template indeed.
Not to say it's bad now. I've best Jedi solo up to about the 180k mark with little problem. Just takes time and patience. I cannot however take out a full template (pre pub 19) with the above.
I'm VERY interested to see how the Jedi Profession reacts in combat now that Pub 19 has come and the changes in their ability timers has gone live. I'm concerned though about one thing... can't a Jedi just substitue a stim in place of a force heal and offset the 2 and heal just as quickly as before with a combination of the 2 and medical healing foods?