Bounty Hunter Archive

Thread: Veteran Professions A New Tier...

TheNymon
Sun Jul 03, 2005 6:22 am
#1


Every single person I know, closely that is, or see out grinding is working to become or is a Jedi. This includes those who have long resisted the temptation to become a Jedi. Every day I see 40-50 people out grinding in one location, level 80s, all crunching their xp into FS XP, some have even one the XP requirements for Jedi in 20 hrs.


Being a two year vet, my friends list is considerable, and I would be honest in saying 80% of those people are or have gone to the Jedi Path.


I ground over 1.5 years to become a Jedi, spent the past 7 months grinding and refining a template. I am more and more starting to feel guilt at logging in on my Jedi, Jedi isn't special, it isn't a goal - for me the attachement is that it is the character I have had for 2 years.


Some will flame and say, well drop Jedi, but that isn't the solution. The problem is and remains, that SWG progression is to quick, that when you master there's Loot/High-End PVE and PVP.


The CU accelerated the grind with a group, having the adverse effect of slowing the general and Jedi grind. Profession, as a word is almost nonsensical, the only commitment to a profession is psychological.


-- What Needs to Be Done --


Need is the only word strong enough, or we will have non-jedi free servers soon enough, there will be two classes, the Bounty Hunter and the Jedi. The former will support a small layer of crafters for armour, food and weapons.


We need progression beyond master, it needs to be hard like Jedi used to be. Jedi can be restored to their strength, Bounty Hunters may have an opportunity to become Mandolorian Commando'sor Hutt BHs, Black Sun Smugglers, possibly factioned Professions, Imperial Commando.


These advanced professions will unbalance the game a little, but bring it into greater balance as a whole. If a Jedi pulls out his saber, and attacks ordinary elites, he/she may well find a couple of Hutt BHs more than capable of shredding them into little pieces.


Progression is what keeps people attached to their characters, Progression through SWG is SOLELY through equipment and trinkets. By trinkets I refer to rare decorative pieces, weapons now cap and its much easier to make a solid high-end weapon. The most you can do after a while of playing, is try to get RIS, Mandolorian Armour or a Jet-Pack. The advantages to any of these 'elite items' are few, they are merely status symbols.


-- The Jedi Problem --

I have never believed there was a problem, until Dbl XP and the CU came along, but there is now, Full Templates are appearing amongst Jedi in 6 days. People grinding 1m XP an hr, there is no reason not to be a Jedi.


Once you get over 200k the Bounty Hunter stop coming, and you more or less live in peace. Even if they did come, big deal, in ordinary xp terms, one could do 500k an hr once you're a CL80.


In a few weeks, maybe a few months, when the tens of thousands of new Jedi influx the servers at the end of their village phase, we will see more Jedi then the Old Republic.


And the error lies with the Devs, for limiting player progression for Veteran Players to ONLY one route.



Saido
Force Extra-Sensitive Call Girl

Osadukah - Master Smuggler
- I support a family of cardboard cut-outs
Tucheck
Sun Jul 03, 2005 6:35 am
#2

The "problem" all started when the orginal Devs (different then the ones we have now), didn't have faith in the idea that most players would keeping playing the game longer then a few months IN ORDER to try and become a Jedi. So they made the "path" known. It kept players around for a while (holo-grinding)....but they didn't think about the other side.

They believed that letting anyone become a Jedi would keep the cash flowing. I believe it would have been the "unknown path to Jedi" that would have been healthy for the whole community in the long run.

Your solutions and ideas are noble, but they have been suggested before. And truth be told...after playing for 2 years...I don't want a "stronger elite" character...that's what messed the whole system up in the FIRST place (Jedi). I just want balance.



_________________________________
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Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
TheNymon
Sun Jul 03, 2005 6:44 am
#3

A stronger elite character is deceptive, in the same sense that the devs underestimated the drive to become a Jedi, and the resourcefulness of players optimising their grind.


-- CL 120 Tier. --



  • The CL 120 Tier would be open to crafters & combat professions. The new equipment would ONLY drop from CL120, meaning that dominance over Krayt etc would be irrelevant to this Tier.

  • The progression would take time, how Jedi used to and needs to.

  • The progression would be 'open', meaning that anyone could try to work their way through it. It should be quest based like the village giving it a minimum time input.

  • Thus is a CL120 Jedi turns up, it won't be long before a couple of CL120 BHs turn up.

  • The CL120 would be 1.5 times stronger than an ordinary elte.

The problem is variance, nothing to strive for as a player, the GCW is in a sorry state, all there is - is Jedi. There is nothing to work for that is a mark of respect other than, Mandolorian Armour and a Jetpack.





Saido
Force Extra-Sensitive Call Girl

Osadukah - Master Smuggler
- I support a family of cardboard cut-outs
AndrewThrawn
Sun Jul 03, 2005 7:10 am
#4


No more fixing, balancing or other patch-up jobs like we have seen the past 12-18 monts. I want Jedi free servers to transfer my char to!But SOE refuses to give it us, althoughnearly half of the people demands it.

Message Edited by AndrewThrawn on 07-03-2005 07:13 AM

Alivelle
Sun Jul 03, 2005 10:50 am
#5

I'd say 80% of non-Jedi want non-jedi servers and probably half of the Jedi population as well.


The vocal minority on these boards clouds what is actually happening in the game. Players are leaving in their hundreds and being replaced by new players who only want to be a Jedi.


In my PA we have about100 new recruits (all new players, we dont take ex-PA players or alts) since CU, 90 of them are now Jedi or grinding to be Jedi. Our PA is not a Jedi PA, we are an Imperial RP guild, but all these players wanted nothing other than to be a Jedi.


We have ejected 60 other players who wanted to be given Jedi on a plate, as in they want everything done for them and not to have to lift a finger or figure out quests for themselves (one guy was even too lazy to read a walkthrough, demanding we do the quest for him).


The problem with SWG is the community in-game is being polluted, long-standing players have gone, a few hang on in the desperate hope that they fix the game, but most are now Jedi-wannabees and most are a lazy, whiney bunch of kids if truth be told (this isnt true for all players of course, some are good people who just happened to join at this time).


Myguild is leaving, thats 80 committed players from release (anda huge numberof the crafters on our server), for DDO when it comes out and none of us will return.
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