Bounty Hunter Archive
Thread: Can anyone confirm for me what effect duelist stance has against melee??
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JeffIncredible
Sun Jul 03, 2005 10:07 am
#1
I was testing duelist stance today against melee (jedi) and it doesnt' reduct the damage I took in the slightest. Is it supposed to make me harder to hit? Or is it strictly useful against ranged? (btw when I return fire i was still taking damage)
I'm a little confused why a bounty hunter who specializes in taking jedi's would have a defensive bonus to strictly ranged.
Mythrindir
Sun Jul 03, 2005 10:11 am
#2
ive noticed a reduction in damage while using it...it increases your defense by a lot, so it should affect how much damage they do to you based on their accuracy. against a low level jedi in my guild (78k or so, he unlocked recently) he was doing 300 damage with it off and 150 with it on. also, i think you evade more.
Actairr
Sun Jul 03, 2005 10:13 am
#3
I know that when I use it against creatures using a melee attack it reduces the damage a little bit. I have not tested it against jedi, but I will. It also does not show up on your charater sheet when you activate it but I dont think it is supposed to.
human_error
Sun Jul 03, 2005 10:20 am
#4
It will reduce the damage you take, unless the creature attacking you has MASSIVE accuracy, then you won't notice the difference much as to calculate damage the game does [accuracy - defence = damage multiplyer/output] so if he has a huge amount of accuracy and you don't have much defence, then you won't notice the difference. You will see it's effect if the duelist stance adds enough defence so that the value from the calculation is a '-' figure, then you will see how effective it is. My opinion is that the jedi hitting you was either out of your league, or had a LOTof ca's and/or aa's and possily an attatchment on their glow rod.
da-bro
Sun Jul 03, 2005 10:24 am
#5
Also depends on the range between the attackers minimum and maximum damage. Lightsabers only have 90 or so difference between minimum and maximum damage, so things like Aura, Center Of Being and Duelist stance hardly reduce damage taken from Jedi. Against someone with an Advanced Laser Rifle, or some other weapon that has 500+ between minimum and maximum damage is where you will see the best effects.
The best reduction you can get from defence versus a Lightsaber works out at around a 16% damage reduction. The best you can do versus a weapon with a large damage range like an Advanced Laser Rifle is around 48% damage reduction, using skills like Aura, CoB and Duelist Stance etc.
The best reduction you can get from defence versus a Lightsaber works out at around a 16% damage reduction. The best you can do versus a weapon with a large damage range like an Advanced Laser Rifle is around 48% damage reduction, using skills like Aura, CoB and Duelist Stance etc.
Message Edited by da-bro on 07-03-2005 06:28 PM
da-bro
Sun Jul 03, 2005 10:45 am
#6
Just to clarify, this is how Aura/CoB/Duelist Stance work:
It increases your defence, so the first thing it does is lower an attackers chance to hit you. The chance to hit is effected more or less, depending on the attackers accuracy. The higher their accuracy, the less effect it will have on their chance to hit.
The second part of these abilities involves damage reduction and this ONLY comes into play IF your defence (with the skill active) is ABOVE the attackers accuracy, otherwise NO mitigation will occur AT ALL.
If your defence is pushed beyond the attackers accuracy, then the attackers damage output will be scaled towards the minimum on their weapons stats. The greater your defence is above their accuracy, the more their damage shifts towards the minimum. So, the greater the difference between minimum and maximum damage, the better the mitigation becomes.
Now, melee/ranged defence does not effect mitigation, only benefits from Aura/CoB/Dueslist Stance have that ability. Dueslist Stance, as far as I know, increases defence by 250 points. So what this means, is anyone who has 250 accuracy or more, will not see any mitigation of their damage. MLS Jedi have around 227 accuracy, so against them, you don't get much mitigation. My alt (see sig - melee char) has 415 accuracy, so even Improved Aura/Improved CoB hardly reduce her damage and Dueslist Stance won't even come close.
So in essence, Duelist Stance is really only going to benefit you when fighting players with less than 250 accuracy. The average accuracy for a double combat template is around the 220 mark, so versus pure combatants, dueslist stance is not that good. However, having said that, normal characters weapons tend to have a large minimum to maximum damage range, so even though you only have a slight advantage in defence over accuracy, it does provide a decent damage reduction because 10% of a larger sum, naturally equals a large slice of damage reduction. With Lightsabers having a low damage range and the accuracy almost being equal to the defence bonus granted by Dueslist Stance, Duelist Stance will hardly do a thing versus Jedi and absolutely nothing versus players with high accuracy.
Having experimented with this alot, having alot of accuracy (for me), is worth forefiting some special abilities. For example, the amount of accuracy and speed my alt has, combined with the high damage stats of a Power Hammer, means she can rip through Master Defender Jedi in 3 hits (armor break thrown in too), even when they have every single one of their defences up with the exception of Avoid Incap of course.
I'm just glad you can't get her build, or a similar one that includes Investigation 3, because its an absolute beast and Jedi slayer
It increases your defence, so the first thing it does is lower an attackers chance to hit you. The chance to hit is effected more or less, depending on the attackers accuracy. The higher their accuracy, the less effect it will have on their chance to hit.
The second part of these abilities involves damage reduction and this ONLY comes into play IF your defence (with the skill active) is ABOVE the attackers accuracy, otherwise NO mitigation will occur AT ALL.
If your defence is pushed beyond the attackers accuracy, then the attackers damage output will be scaled towards the minimum on their weapons stats. The greater your defence is above their accuracy, the more their damage shifts towards the minimum. So, the greater the difference between minimum and maximum damage, the better the mitigation becomes.
Now, melee/ranged defence does not effect mitigation, only benefits from Aura/CoB/Dueslist Stance have that ability. Dueslist Stance, as far as I know, increases defence by 250 points. So what this means, is anyone who has 250 accuracy or more, will not see any mitigation of their damage. MLS Jedi have around 227 accuracy, so against them, you don't get much mitigation. My alt (see sig - melee char) has 415 accuracy, so even Improved Aura/Improved CoB hardly reduce her damage and Dueslist Stance won't even come close.
So in essence, Duelist Stance is really only going to benefit you when fighting players with less than 250 accuracy. The average accuracy for a double combat template is around the 220 mark, so versus pure combatants, dueslist stance is not that good. However, having said that, normal characters weapons tend to have a large minimum to maximum damage range, so even though you only have a slight advantage in defence over accuracy, it does provide a decent damage reduction because 10% of a larger sum, naturally equals a large slice of damage reduction. With Lightsabers having a low damage range and the accuracy almost being equal to the defence bonus granted by Dueslist Stance, Duelist Stance will hardly do a thing versus Jedi and absolutely nothing versus players with high accuracy.
Having experimented with this alot, having alot of accuracy (for me), is worth forefiting some special abilities. For example, the amount of accuracy and speed my alt has, combined with the high damage stats of a Power Hammer, means she can rip through Master Defender Jedi in 3 hits (armor break thrown in too), even when they have every single one of their defences up with the exception of Avoid Incap of course.
I'm just glad you can't get her build, or a similar one that includes Investigation 3, because its an absolute beast and Jedi slayer
Message Edited by da-bro on 07-03-2005 06:57 PM
Mythrindir
Sun Jul 03, 2005 11:31 am
#8
Vector090 wrote:
how long does duelist stance last?
28 seconds. you can't start it if you're moving though so your macro should look something like
/duelist
/pause 27
/tell (your name here) stop for duelist macro
/pause 1
/macro dueliststance
name the macro duelist stance.
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