Bounty Hunter Archive
Thread: Template Decision
3. Would I be better served to give up the pistol stuff all together(Pistols and Smuggler) and get 0-0-4-0 in Medic to be able to use cure Intimidate packs? Do you find that people use Intimidate alot against you as a fencer? This seems like it could be vital in a fencers survival since it could have a tremendous impact on our defenses.
Thanks for any info,insight and help it is truly appreciated. I know I can go just level these things for myself but with the changes Pistol has gotten to be a pain to raise and would like to avoid giving up skills that I later find out I will need(been there done that and the timesink is a pain). Just don't want to lose that time/effort in surrendering them if someone with experience can offer some insight.
Of the three I life the Rifleman/SL/medic approach. I would sub out carbine for rifle though so that way I got powerful AoE knockdowns that are applied at range to help my buddies.
JediForceSeeker wrote:
Hey guys,
I have been tossing some i deas around, i would like to build my character, here are some templates i though up of:
1) Master Squad Leader
Master Swordsman
Medic 1xxx
CP xxx4
This one has everything i want in it but the healing is way too low, even with capped Injury treatment.
Pros: Get all the MSL stuff for the group. Get the ability to heal. Get massive offensive output with swordsmen mind attacks.
Cons: Being Melee makes you more susecptible to stun and dizzy from mobs and you wouldn't be able to clear the dizzy since you will be dizzy.
Also I have no idea what CP xxx4 means.
2) Master Squad Leader
Combat Medic 4xx4
I think this template is effective, although i am very negative towards dropping Swordsman.
Pros: Get all the MSL stuff. You get the ability to apply disease and get great med use levels. Also you get nice heal bomb dropping powers.
Cons: You have very little in the way of defense. You'll get teh +30 when grouped but not much more. Also you get the ability to drop poisons and disease, but no other forms of attacks.
3)Master Squad Leader
Master Rifleman
Medic 3x4x
Another Very effective template, but no Swordsman, this although seems like on of the best Alternates.
Pros: Get nice array of mind attacks with rifleman, get all the MSL stuff. Get quite a nice healing ability with a high med use and get a stop bleed ability.
Cons: Your healing role would really be for emergency only. Your weapon choice is pretty far back, the people who need heals most are melee and you don't have a ranged heal. Also Riflemen prefer the prone position but some SL specials don't work while prone.
My main goal out of these tempaltes is to be a good leader who supports the group, while being able to hold my own, being sufficient offensive/defensively on and off of the battle Field.
Please tell me which one would do better.
Message Edited by RMEclipse on 08-03-2005 11:02 PM
Message Edited by RMEclipse on 08-03-2005 11:03 PM
Message Edited by RMEclipse on 08-03-2005 11:54 PM