Bounty Hunter Archive

Thread: Respec Question

Zaax
Sun Apr 10, 2005 8:05 am
#1

i spose i could post this anywhere, but i am foermost a doc on ground so:


is there any info on the SP respec?

i.e. its obvous that if i am a MD i will get to put my two extra med trees somewhere else.


BUT:say i got an alt, (SW, most of merchant, master artisan, and a couple boxes of carbs) and i want to get the BE on the alt instead of my main, and thereby reamain SW, and get MBE. will i be able to?


it seems, that there will be a dearth of BE's , and i might want to get it, at least for myself...


Doc , i will remain, with RM





p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Marrow1
Sun Apr 10, 2005 9:13 am
#2

Sorry, but there has not been anything helpful posted regarding exactly how the respec will work.


Some think it will only be for "combate" classes others say for anyone.


The good news is that I believe I read that you will be give some time post CU to do the respec so that you can give the game a feal before picking what you want.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
sposey
Thu Apr 14, 2005 3:17 am
#3

I know I asked this before, and the answer was "yes"; but after I have been reading about last night's Dev chat, they said that respeccing would allow trading novice for novice and elite for elite xp; my question is this: Since I am TKM now, but I have absolutely zero 2H xp, will I need to grind out the pre-req 2H xp; or will the extra pre-req lines be given to us as a "freebie"?


Thanks
Allia_Rain
Thu Apr 14, 2005 4:15 am
#4

I'd go get it now, won't take long and is safer.




Allia
Freelance Pilot

CaptainAshcart
Thu Apr 14, 2005 6:10 am
#5

grind it out NOW...what are you doing reading this...go, grind...hack...slash. that is very dissapointing that you have to basicly have your template ground out before this. that is a load of crap from a bunch of nerfing idiots. the "so called devs" were picked on by all the other nerds so this is how they vent there frustrations...on us. can someone go buy them a prostitue and releave their frustrations so they can leave us alone and drop this Fragged up idea to make SWG into EQ2.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
EarthBounder64
Thu Apr 14, 2005 6:15 am
#6

The way I understood it is they'll give you the rest of the new prerequisites for free since you're already a Master.
I could be wrong, but it would make sense.
Mankind00
Thu Apr 14, 2005 6:28 am
#7

Sposey

You should be able to get it fine as far as I know. The respec information is still quite limited & I'd expect there to be more info from the Devs once they have worked it out fully themselves. You should not need to grind it out as long as you have a 250(ish) pt template.




CaptainAshcart

By all means post to help people but do not troll, & be rude towards anyone on these forums, whether it be Devs, CS or Players. The TKA boards are normaly some of the more civil boards. Lets keep it this way please. If your going to post, be constructive, stuff like you have just posted I will report you for.

Message Edited by Mankind00 on 04-14-2005 02:29 PM



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


CaptainAshcart
Thu Apr 14, 2005 9:23 am
#8

I have been constructive in the past and there have been dozens of others that have had some tremendous ideas as to how to balance this game...none of there logical and reasonable suggestions have been listened to as evidenced in the test center. Mankind00, you have been on the testing center and you cannot tell me that what you have seen has not twisted up your gut. Yes, there are things that need to be change in this game and combat is one of them. But this kind of change is far reaching and the logic is way to radical. I monitored the Dev chat last night and the only other place that I have seen that type of dodge talk and vague answers if from govornment. This game is to be out by may, this type of change reeks of shotty management and lack of forthought. I am wondering as to what type of drugs these ppl are taking to make them come up with this stuff.


I think it was Felix, or something like that, that came up with an idea as to having 2 lines to help prevent 3 elite classes and i found that to be one heck of a good idea. I made a suggestion to that as well. That was way ahead of the TC and Devs NEVER LISTEN. I am not a noob to MMORPGs and I have 5 years... count that, 5 years of UO under my belt and I was a Beta Tester for UO3D.

Things I have Learned about MMORPGs:




"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
CaptainAshcart
Thu Apr 14, 2005 9:28 am
#9


I have been constructive in the past and there have been dozens of others that have had some tremendous ideas as to how to balance this game...none of there logical and reasonable suggestions have been listened to as evidenced in the test center. Mankind00, you have been on the testing center and you cannot tell me that what you have seen has not twisted up your gut. Yes, there are things that need to be change in this game and combat is one of them. But this kind of change is far reaching and the logic is way to radical. I monitored the Dev chat last night and the only other place that I have seen that type of dodge talk and vague answers if from govornment. This game is to be out by may, this type of change reeks of shotty management and lack of forthought. I am wondering as to what type of drugs these ppl are taking to make them come up with this stuff.


I think it was Felix, or something like that, that came up with an idea as to having 2 lines to help prevent 3 elite classes and i found that to be one heck of a good idea. I made a suggestion to that as well. That was way ahead of the TC and Devs NEVER LISTEN. I am not a noob to MMORPGs and I have 5 years... count that, 5 years of UO under my belt and I was a Beta Tester for UO3D.

Things I have Learned about MMORPGs:

1. DEVs never listen to the community.

2. If there is a bug then it will take a long time to fix.

3. If the community wants something and it makes since, logical, reasonable, or ppl like it, it will never happen.

4. Devs like to rush their new things out and new expansions that are full of bugs when they have still not fixed the bugs thatare already there.

5. Devs after a time decide to change up the whole game after a while.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
Obevip
Thu Apr 14, 2005 10:28 am
#10

1. DEVs never listen to the community.

- Yes they do, that's why this CU is going out. The majority of this community has asked for a balance over the last 2 years, and here it is. Perhaps they have taken it into their own hands, but I certainly don't think you are able to point fingers at them and tell them they aren't listening. W T F do you think correspondants are for?

2. If there is a bug then it will take a long time to fix.

- It doesn't get fixed quickly because it will have side affects, fixes go into testing before released into live. Only a prat would put in some data and upload it to the live servers without further testing. Fixes cause bugs, and these bugs also need to be approached. That's why patches take along time to compile, and especially to fine tune.

3. If the community wants something and it makes since, logical, reasonable, or ppl like it, it will never happen.

- People liking it is a crap piece of statement to base a whole game change on. Logical and reasonable ideas are always viewed, but tend to be overseen or not wanted. No one knows why, but obviously there is a logical explanation as to why the Devs have rejected the suggestions.

4. Devs like to rush their new things out and new expansions that are full of bugs when they have still not fixed the bugs that are already there.

- This CU has most likely been in QA testing by a specific, professional test team. This team will test for aslong as it takes before it can physically enter an Alpha or Beta test. Alpha and Beta tests are usually there to fine tune stability, and to weed out all the small overlooked bugs. This is so the expansions aren't rushed, and aren't released with dodgy coding or bugs.

Yes, there are bugs still present. But the dev certainly has a priority ladder, things move up and down, obviously further game content will be near the top, in comparison to small end bugs, as this game has reached its second year, further game content is required to keep veteran gamers in. Thus creating a larger profit margin, and that's why they are designing this game. That links up with question 3, obviously the devs listen to certain suggestions, otherwise no one would be playing this game.

5. Devs after a time decide to change up the whole game after a while.

- This is for further balancing. Over the years, players have learnt to craft TOP END items, armour with 80 percent resist, etc. therefore reducing fun factors, and the purpose of this game for us clients. This CU is being released so we aren't invulberable anymore, and skill and fun is re introduced. Currently, I can grind out master professions from novice professions for example I did unarmed 1 - TKM in one day. I do not find that fun, and I therefore believe this CU is a asset that this game requires.

No offense or anything, but checking your registration date you registered 2 or so months ago, to this day. I do not truly feel you are in a viable place to start pointing fingers blaming the devs for NEVER listening to the community, and how they apparently 'rush' expansions and patches. To be honest, I feel you are just dictating other peoples words, words which are obviously confused and wrong.



Aa'rin
- I support treating her right You can too
Mankind00
Thu Apr 14, 2005 10:29 am
#11






CaptainAshcart wrote:


I have been constructive in the past and there have been dozens of others that have had some tremendous ideas as to how to balance this game...none of there logical and reasonable suggestions have been listened to as evidenced in the test center.


Just as you have been constructive in the past does not meen you have the right to be any less civil.


Mankind00, you have been on the testing center and you cannot tell me that what you have seen has not twisted up your gut.


Acctuly I very much like the majority of the CU. I have issues with things, quite alot of them butI know been rude & abusive won't help. I also know I have to represent my community & not just myself, however the majority of the community understand a few basic things, 1) the CU is happening 2) it's happening in this way 3) it's for the general good of the game 4) it can only be as good as the critisim they give to help the devs improve where it is lacking.


Yes, there are things that need to be change in this game and combat is one of them. But this kind of change is far reaching and the logic is way to radical. I monitored the Dev chat last night and the only other place that I have seen that type of dodge talk and vague answers if from govornment. This game is to be out by may, this type of change reeks of shotty management and lack of forthought. I am wondering as to what type of drugs these ppl are taking to make them come up with this stuff.


Again uncalled for rude comments towards the Devs that do not help, they do not get you anywhere, if anything they just get you ignored more.


I think it was Felix, or something like that, that came up with an idea as to having 2 lines to help prevent 3 elite classes and i found that to be one heck of a good idea. I made a suggestion to that as well. That was way ahead of the TC and Devs NEVER LISTEN.


Acctuly the comment of dynamic prereqs has been mentioned along time ago & has been in many convosations in forums that you cannot see, I know for a fact the Devs have read at least one of them where it was covered, however not everything is always possible & requires too much time to look at in the present.


I am not a noob to MMORPGs and I have 5 years... count that, 5 years of UO under my belt and I was a Beta Tester for UO3D.


Yes UO, not SWG.


Things I have Learned about MMORPGs:

1. DEVs never listen to the community.


No the Devs never listen.... Oh wake up & stop with the generalisation, the Devs do listen, to think otherwise is to have selective blindness, some recent examples: CM Prereq change by Blix after a civil post in the CM forums that was just to the point, the comment 'changed'. Helios has asked for feedback on Pup resources, Blix has posted to the AS forums about been more then willing to change the AS resource requirments around.


Other (before your time on the forums) ones include, the pulling of entire systems even from live as the community didn't like them, the most famous been crafting experiementation changes from last year, they hit live for a day & then were promtly pulled. Another example is the Ace Pilot missions when they listened to alot of us about Forced PvP & how it shouldn't happen for leveling.


2. If there is a bug then it will take a long time to fix.


Things take time, simple as, if there is a bug that is really urgent there have been patches for it even later that night, so again another generisation.


3. If the community wants something and it makes since, logical, reasonable, or ppl like it, it will never happen.


*Points to faction Rank Display* one of the prime examples of one thing they listenedabout, theresmany other stuff in game that was fueled by playerrequest,the new armour skin system is one of them (in that no skin is now worse then another it'sall down to whats under it) as well, also the return of the story arcs, there arequite a few others. So again another unfair generalisation.


4. Devs like to rush their new things out and new expansions that are full of bugs when they have still not fixed the bugs thatare already there.


Acctuly most the time this is nothing to do with the Devs. The Devs really want to be able to say 'it's ready when it's ready' with the CU, they are working their arses off to make sure it is ready by May 5th now though, why? Because theres alot more above them, LA seem to be pushing anything Star Wars out as fast as they can at the moment, especialy those things related to Ep3, thus the expansion has to come out, & an expansion coming out insuch anunbalanced system as we have on live now would be pointless, everyone would be able to do it too easily, or it would be too hard for most (like the Corvette or DWB are) & thus people would be annoyed at that as well.


5. Devs after a time decide to change up the whole game after a while.


Unfounded, unfair generalisation again. The CU isn't acctuly all that differnt from the Live game, however the changes that are there are very differnt to how it is in live, however on TC, the key changes are: Level system has more impact, believe it or not there is a level system on live, just so few people realise as their that busy off trying to solo everything to care or notice. Combat Queue, it's been shrunk from Ten(ish?) commands to two. HAM is now a single target, not three. Those are pretty much the largest changes in the game on TC, other changes are really just differnt miniuplations of what is on live. The most distinct thing in SWG always has been the proffesion system & always will. If they changed that, then I would be worried, but as they havn't. I'm not so.





I won't deny I've had worries of the new system, my alpha team (& many other forum regulars) know I have but the majority of my fears have gone, I still have issues & have been posting them up in the Corre forums, but most of the issuesI have been posting are not my own, but the communities. However these issues are more worries about things we havn't had covered yet then anything.


The majority of the people I know who have really tried it are warming to the CU (including the majority of people who frequently talk on these forums), they havn't just logged on, died & logged off to go whine about something, they have stuck at it & it is growing on them as the shock of the key changes wares off. Infact the who CU now has brought back three of my guild (we're a small guild anyway theres only three that havn't come back now off the top of my head) & I know it's done the same for many other guilds.


But to shout & say no one likes the CU like many people are doing & to accuse people of not doingtheir jobs (like you accused the Devs & the Correspondents in another thread) is not the way to get opinions accross simply as you don't know that. The reason many correspondents may be trying to get people to accept the CU? As it's going to happen, & like I said earlier, the only factor in it at the moment is how good it will be based on our feedback, not our rants, not our silence, not anything like that, but our indepth, constructive feedback that really covers things. Hence the focus threads I have been running since TC first came up with the CU on it.


The majority of the Devs don't have time to read page after page of the stuff posted on the CU on every forum, however as much similified (but still indepth) feedback we can give in focus threads, bug reports & exit polls helps let the Devs do alot more for us in the next three & a bit weeks running up to May 5th. The Devs arn't the enemy, their not some group of dictators, they are doing their job, programing at all sorts of hours to try & get as much as they can of the CU improved, along with the Community Relations team (& especialy Tiggs) who are puting in all sorts of hours to make sure they can cover many worries with the Dev Team. When you live in the UK like I do & log in at 8am to see that Tiggs is online on the forums (which is something like what?Somwhere between 12am -2am over there?) & then to see her back on four hours later for the rest of the day, then you know the Dev team are puting everything they have in to the CU.


But at the end of the day, no matter what you think of the CU, thats your choice. But been rude & abusive to people saying their not doing this, that or the other is wrong, even more so when you don't know what they are doing... Hence why I ask you to be constructive & not rude. So I will repeat that when people are rude & not construtive I will just start reporting & let the mod team sort to it.




___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Vegitaa
Thu Apr 14, 2005 3:37 pm
#12






Mankind00 wrote: A WHOLE LOT!!!!




The way you handled that, the info you just gave, and the fact that you're such a stand-up guy make me proud to say you're my favorite professions correspondent!


Diplomatic, well thought out, realistic. Without being all "SWG-fanboi" about it too. Classey man, truly classey!


/bowrespectfully





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Ziekk
Mon Apr 18, 2005 1:59 am
#13

No, only the skill points in Jedi are converted to Jedi.

Hey, non completed Template Jedi in Bria/Gorath, did you get a seperate window for Non-Jedi skills? That's an interesting question...



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What? I don't have a sig.
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