Bounty Hunter Archive

Thread: 4 things I would like to see fixed. Additions and comments welcomed :)

SomeUser
Sat Jul 23, 2005 10:14 pm
#1



  1. Offline Jedi missions being given need to be fixed(I know that there is suppose to be a hotfix but this is nevertheless something that needs to be fixed ASAP. I also know one can send out seekers at the terms to find offline Jedi but once Seekers use up charges as intended I dont feel like wasting packs of Seekers to know if my mark is online or not!).

  2. ALL LOS bugs on Kash need to be fixed. Not just on Level 4 (or whatever the level it is). ALL OF THEM (yes I know the trick of laying down a BH camp to flatten the terrain).

  3. Many Jedi exploits need to be addressed ASAP. This includes the instant corpse exploit and /duel exploit. I am happy that the /offerride exploit will be fixed with Pub 21 what we still have serious issues that the DEVs need to address

  4. I personally believe that MBH should get some sort of "cover" ability like MR have. In order not to take away from riflemen's ability I purpose a crafted "camo kit" (rangers?) that can be used *only* by MBH. Unlike a riflemen's cover, the "ranger camo kit" would have a timer of 15mins or so in which case it would need to be re-used or cover would be lost. Also, if it is possible to program it this way, the cover would only work for masking us from player's radar. We wouldnt be able to use it against NPCs/Creatures.


These are the ones that come to mind. If any others have more to add feel free. I dont want this to be about whatnerfs you would like to see Jedi have. Just fixes to known exploits (although dont describe how the exploit is done) and improvements to the current pub 20 system.


While I was against pub 20 in the beginning I'm coming around to see it might actually be a good thing! Especially if the 4 issues I listed are in some way addressed and if the added additions that publish 21 brings are implemented correctly. I also want to thanks Tanks for getting Jedi names back somewhere in the process. If we didnt get names I would have left the BH profession as I refuse to tab around grps of players to find my mark destroying my element of surprise as the Jedi in question already had time to /duel and them macro his food/defenses. So a big thanks to Tanks!




Being a player here for as long as I have I can only tell you newer members that SOE is NEVER going to undo what it does so far as major changes. Dont waste yall's time on trying to do it cause it will get you no where. Focus on making what is broken w-o-r-k-i-n-g again


So we lost rank? Big deal. If we can get our names at the seeker stage (both on Kash and off Kash) 100% of the time I can live with that. We now get our faction listing and, when they fix it, only online Jedi. Add that in with no more /offerride horse crapand LOS being fixed and we have a lot going for us. All we really need now is something to make us invisible to Jedi so we can insure we 100% surprise them. I hope this doent have to come at the expense of our templates (IE being forced to get riflemen).




Any comments or isnt this controversial enough to get any attention






Vezek


McRibs
Sat Jul 23, 2005 10:23 pm
#2

I would like kash to have xp removed... I mean the pathetic jedi can't join a freaking group even after they got their no group visibility patch. Pathetic if you ask me.



Stilagr...Retired BH.

Treesquid706
Sat Jul 23, 2005 10:27 pm
#3

I actually kinda like the idea of a "radar disruptor" of sorts. I just picked up the Cover box of rifleman yesterday and I'm lovin' it.



-Treesquid-
-Bounty Hunter-
Support my habit

Cada_Kai
Sat Jul 23, 2005 10:28 pm
#4






SomeUser wrote:


Offline Jedi missions being given need to be fixed(I know that there is suppose to be a hotfix but this is nevertheless something that needs to be fixed ASAP. I also know one can send out seekers at the terms to find offline Jedi but once Seekers use up charges as intended I dont feel like wasting packs of Seekers to know if my mark is online or not!).


I agree this needs to be fixed. There is awork around but it is still a pain in the ass.


ALL LOS bugs on Kash need to be fixed. Not just on Level 4 (or whatever the level it is). ALL OF THEM (yes I know the trick of laying down a BH camp to flatten the terrain).


I agree. That I feel however is going to take some time. The entire bottom level is pretty much a LOS spot


Many Jedi exploits need to be addressed ASAP. This includes the instant corpse exploit and /duel exploit. I am happy that the /offerride exploit will be fixed with Pub 21 what we still have serious issues that the DEVs need to address


Exploits in general need to be addressed. SOE needs to start banning people again who use known exploits Jedi/BH alike


I personally believe that MBH should get some sort of "cover" ability like MR have. In order not to take away from riflemen's ability I purpose a crafted "camo kit" (rangers?) that can be used *only* by MBH. Unlike a riflemen's cover, the "ranger camo kit" would have a timer of 15mins or so in which case it would need to be re-used or cover would be lost. Also, if it is possible to program it this way, the cover would only work for masking us from player's radar. We wouldnt be able to use it against NPCs/Creatures.


Not sure about this one. You can get the ability if you take rifleman. Puting other skills with MBH i.e. rifles/carbines/pistols means that you have to give up some things to gain some things. This is pretty well balanced based on play style. If you want cover bad enough you can have it,.





Cada Kai Jedi Padawan

Iak Adac Jedi Hunter

"I couldn't be more bugged if my name was Buggy McBuggyPants." -FunkyZabrak

DarthSillyPants
Sat Jul 23, 2005 11:06 pm
#5


Since everyone has already posted the main problems...


I would like to see more guns. Not just for BH but for all professions. Even weaponsmelee professions. I know we just got a handfull with the CU but wer need more variety with weapons and armor. Mayeby some more specials that have to do with your mark. The duelist stance is great but more specials such as roots and snares and more states I guess. Sorry I'll stop there, dont want to make us uber.

Message Edited by DarthSillyPants on 07-23-2005 11:07 PM



Kevin Kereth
Demolisher of Sandcastles
SomeUser
Sat Jul 23, 2005 11:40 pm
#6







Cada_Kai wrote:





SomeUser wrote:


I personally believe that MBH should get some sort of "cover" ability like MR have. In order not to take away from riflemen's ability I purpose a crafted "camo kit" (rangers?) that can be used *only* by MBH. Unlike a riflemen's cover, the "ranger camo kit" would have a timer of 15mins or so in which case it would need to be re-used or cover would be lost. Also, if it is possible to program it this way, the cover would only work for masking us from player's radar. We wouldnt be able to use it against NPCs/Creatures.


Not sure about this one. You can get the ability if you take rifleman. Puting other skills with MBH i.e. rifles/carbines/pistols means that you have to give up some things to gain some things. This is pretty well balanced based on play style. If you want cover bad enough you can have it,.







Good point. One of the things I do *not* want to do is dilute another profession.I wouldnt want a BH "cover" to be something as good as what someone who invested their pts in rifles has but something that can help BH maximize their first strike.


IMO, BH vs Jedi is now a one-on-one affair (good thing). Gone are the days of BH gank squads (good thing). Furthermore, ranks are gone so gone are the days when one could custom pic the type of fight one wanted (I think overall a good thing too).


However, for a BH to be successful one must now maximize his first strike. First stike is the most critical part for a BH when it comes to having a chance in winning in high level marks (the new bread & butter). When a Jedi has time to prepare with food and defences the battle is all but lost (atleast with a full template that knows what he is doing).


Some system needs to be in place where a BH can sneak up and attack an unsuspecting Jedi. Taking rifles for cover is one option but forcing all BH to go for rifles makes things a little dull and boring.



The essence of Cover being a way to pick off NPC and creatures should remain at riflemen. The ability to use it freely and w/o "charge" should remain at riflemen. But some "radar" disrupting ability should be an option all BH have. Even if it doesnt make us invisible to the rest of the world but simply means our "blue" dot wont show on the radar.


I think there are ways of implementing a radar block in such a way it doesnt take away from Riflemen






Vezek


SomeUser
Sun Jul 24, 2005 10:59 am
#7

Anyone else?





Vezek


Cada_Kai
Sun Jul 24, 2005 12:00 pm
#8






SomeUser wrote:







Cada_Kai wrote:





SomeUser wrote:


I personally believe that MBH should get some sort of "cover" ability like MR have. In order not to take away from riflemen's ability I purpose a crafted "camo kit" (rangers?) that can be used *only* by MBH. Unlike a riflemen's cover, the "ranger camo kit" would have a timer of 15mins or so in which case it would need to be re-used or cover would be lost. Also, if it is possible to program it this way, the cover would only work for masking us from player's radar. We wouldnt be able to use it against NPCs/Creatures.


Not sure about this one. You can get the ability if you take rifleman. Puting other skills with MBH i.e. rifles/carbines/pistols means that you have to give up some things to gain some things. This is pretty well balanced based on play style. If you want cover bad enough you can have it,.







Good point. One of the things I do *not* want to do is dilute another profession.I wouldnt want a BH "cover" to be something as good as what someone who invested their pts in rifles has but something that can help BH maximize their first strike.


IMO, BH vs Jedi is now a one-on-one affair (good thing). Gone are the days of BH gank squads (good thing). Furthermore, ranks are gone so gone are the days when one could custom pic the type of fight one wanted (I think overall a good thing too).


However, for a BH to be successful one must now maximize his first strike. First stike is the most critical part for a BH when it comes to having a chance in winning in high level marks (the new bread & butter). When a Jedi has time to prepare with food and defences the battle is all but lost (atleast with a full template that knows what he is doing).


Some system needs to be in place where a BH can sneak up and attack an unsuspecting Jedi. Taking rifles for cover is one option but forcing all BH to go for rifles makes things a little dull and boring.



The essence of Cover being a way to pick off NPC and creatures should remain at riflemen. The ability to use it freely and w/o "charge" should remain at riflemen. But some "radar" disrupting ability should be an option all BH have. Even if it doesnt make us invisible to the rest of the world but simply means our "blue" dot wont show on the radar.


I think there are ways of implementing a radar block in such a way it doesnt take away from Riflemen







what about a skill that let a Bounty hunter get within say 90 Meters of a Jedi before the Jedi could see him on the map. That way you could time the first strike, and stay out of the 90 meter range till you were ready to go.


This way making iot 90 meterswould also protect against people being able to root/snare etc endlessly at a range where the Jedi could not even see where he was being attacked from.


But it would allow the BH to get close enough to initiate combat without the jedi seeing him from 250+m on teh Radar.






Cada Kai Jedi Padawan

Iak Adac Jedi Hunter

"I couldn't be more bugged if my name was Buggy McBuggyPants." -FunkyZabrak

SomeUser
Sun Jul 24, 2005 12:09 pm
#9







Cada_Kai wrote:


what about a skill that let a Bounty hunter get within say 90 Meters of a Jedi before the Jedi could see him on the map. That way you could time the first strike, and stay out of the 90 meter range till you were ready to go.


This way making iot 90 meterswould also protect against people being able to root/snare etc endlessly at a range where the Jedi could not even see where he was being attacked from.


But it would allow the BH to get close enough to initiate combat without the jedi seeing him from 250+m on teh Radar.





That is a pretty good idea man


Something, anything, that will help non-riflemen get the first strike we need will make me happy. Again, first strike doesnt mean a BH will win against a full template but it is a BH only chance of winning against a full template short of a MBH/MCH hybrid.


Having a Jedi see me coming on his radar at 256m gives him way to much time to either "juice" himself up or cloak and run.



So a "radar disrupter" bought from a ranger that will *only* take you off the radar (not make you invisible) and will break at 90m. No way to exploit thatin whichI can think of and gives a BH a chance to get into position for a fast alpha strike on his mark.






Vezek


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