Bounty Hunter Archive

Thread: Attachment Jigsaw Challenge

JarenJade
Wed Oct 12, 2005 4:59 pm
#1



Greetings Fellow Hunters!


I've seem to havea dilemmawith regards to my armor, my slots, and the amount of attachments I have. I have tried to figure this out but I cannot. Perhaps I'm trying to acheive the impossible, but before I give up, or give-in and spend more credits, I thought I'd ask your expertise first.


I thought I'd take my puzzle to theBounty Hunter community to help me slove my dilemma.I'm looking for someonewho can tell me where to put my attachments into which pieces of armor, and in which order to acheive the modifier goals I want.


Here is what I want to stick in my armor:


*General Ranged Accuracy 10

*General Ranged Speed 14

*Carbine Speed 6

*Healing Effeciency 8

*Melee Defence 7

*Carbine Accuracy 3

*Bio Suppresion effeciency 25

*Med Warfare 25

*Carbine Defence 25


Here is the room I have in my armor with regards to slots available:


* Helm = 1

* Chest = 4

* L. Bicep =2

* R. Bicep = 4

* L. Bracer = 4

* R. Bracer = 3

* Legs = 2


Here are the attachments I'm trying to fit into my armor


*Healing effeciency 8

Polearm Acc 12


*Bio-suppresion 10

Pistol Def 2

Two-Handed Melee Def 3


*Carbine Def 6

One-Handed Weapon Acc 7


*Bio-Suppresion 8

Def vs. Intimidate 15


*Carb Def 8

Melee Def 12

Pistol Speed 5


*Carb Def 10

Two-Handed Melee Speed 12


*Carbine Def 4


*Augmentation Eff 9

Bio-Suppresion Eff 12


*Med Warfare 6

General Melee Acc 8

General Melee Speed 3


*One Handed Melee Def 1

Polearm Speed 2

General Ranged Speed 5


*General Ranged Acc 4

General Ranged Speed 5

Rifle Def 4


*Med Warfare 5

Heavy Weapon Defence 9

Rifle Speed 4


*Carbine Speed 6


*Carbine Acc 3

One Hnaded Weapon Acc 8

General Ranged Speed 4


*General Ranged Acc 6

Disease Rest 8


*Med Warfare 3

Fire Rest 5

Rifle Acc 3


*Med Warfare 4


*Med Warfare 7

Def vs. Stun 6


18 Attachments total. 20 Slots Open.


Please Help me!

Message Edited by JarenJade on 10-12-2005 08:01 PM



Iscariot Salsarian
Bounty Hunter, NeXuS
Jedi: corrupt, arrogant; their light must be extinguished
RifleWookie
Wed Oct 12, 2005 5:13 pm
#2

each mod counts as one slot



Glane Dustwalker - Officer

Aerias Dustwalker - Structures Crafter
Vendors in New Rue, Tatooine, DDS Inc.
Skribbs
Wed Oct 12, 2005 5:17 pm
#3

Wow - and all I am troubled with right now is finding a single mod AAfor athird slotandto allow me to drop a nice 2 mod on top and usefully use all 4 slots on my Chestplate. My head hurts just reading your list - its like a rubiks cube! I could never do that either....






//// Skribbal :: Elder Bounty Hunter
//// Skrib Jnr::Somewhat of a medic, but hope you have insurance



esinhorn
Wed Oct 12, 2005 5:34 pm
#4


If you only have one slot avalible and a mod with 3 mods on them the armor takes the highest one(ie gms+4,med efficy+10,gma+6 the armor will take the +10 with one slot and +10,+6 if two slots open)


hope this helps


ps.put your best mods on the arms as they decay the slowest worst mods on legs/chest/helmet as those are the ones youll replace first.

Message Edited by esinhorn on 10-12-2005 08:35 PM



ESINHORN=VENDOR LESSVENDOR

The vendorless vendor has found a home on Dantooine 1178 , -6117 near the Agro outpost


JarenJade
Wed Oct 12, 2005 5:46 pm
#5

decay is not an issue, I will ADK it all


Cheers on the responses so far....






Iscariot Salsarian
Bounty Hunter, NeXuS
Jedi: corrupt, arrogant; their light must be extinguished
SirRafaelBH
Wed Oct 12, 2005 9:10 pm
#6

Here are that stats I got you:

*General Ranged Accuracy 10/10
*General Ranged Speed 5/14
*Carbine Speed 6/6
*Healing Effeciency 8/8
*Melee Defence 12/7
*Carbine Accuracy /3
*Bio Suppresion 22/25
*Med Warfare 20/25
*Carbine Defence 22/25
Fire Resist 5
Disease Resist 8

Here is the armor: ( = indicates a stat thatwill stick)

* Helm = 1
=*Bio-suppresion 10
Pistol Def 2
Two-Handed Melee Def 3


* Chest = 4
=*Carb Def 10
=Two-Handed Melee Speed 12
=*General Ranged Acc 4
=General Ranged Speed 5
Rifle Def 4


* L. Bicep =2
=*Med Warfare 3
=Fire Resist 5
Rifle Acc 3


* R. Bicep = 4
=*General Ranged Acc 6
=Disease Rest 8
=*Med Warfare 6
=General Melee Acc 8
General Melee Speed 3


* L. Bracer = 4
=*Healing effeciency 8
=Polearm Acc 12
=*Carb Def 8
=Melee Def 12
Pistol Speed 5



* R. Bracer = 3
=*Carbine Def 4
=*Carbine Speed 6
=*Med Warfare 7
Def vs. Stun 6


* Legs = 2
=*Med Warfare 4
*Augmentation Eff 9
=Bio-Suppresion Eff 12




Leftover attachments:

=*Carbine Def 6
=One-Handed Weapon Acc 7

=*Bio-Suppresion 8
=Def vs. Intimidate 15

*One Handed Melee Def 1
Polearm Speed 2
=General Ranged Speed 5

=*Med Warfare 5
=Heavy Weapon Defence 9
Rifle Speed 4

=*Carbine Acc 3
=One Hnaded Weapon Acc 8
=General Ranged Speed 4





==========================================================
Commanda - Master Bounty Hunter - Test Center (First "Agent")
Commandess - Master Mandalorian Crafter - Test Center
Stealthy - Master Spy - Test Center
Cpt-James Hook - Master Commando - Test Center

Please drop off winnings to any vendor in Commandess's Merchant Tent at 6268, 4278 on Naboo.

Over 2700 McNublets served! Are you a McNublet?
Ysky
Wed Oct 12, 2005 9:23 pm
#7


1/1 Armar is never decay and keep SEA,defense effective.

We don't need ADKs for Armar.

But itis BUG! May be fix next Pub.

Message Edited by Ysky on 10-12-2005 09:24 PM

Page 1 of 1
Previous Next