Bounty Hunter Archive

Thread: is ruby blilel broken?

lbfoofoo
Mon Jul 04, 2005 3:49 pm
#1

I've been noticing that on the last few Jedi hunts and when i kill the urnoirs in the myyrdl cave that the second i heal with a stim d my ruby blilel buff goes away and i can't heal every 30 seconds like its supposed to let me. Has anyone else noticed this? Is the ruby busted or something?
Demio_Olaron
Mon Jul 04, 2005 3:53 pm
#2

Yea it is, right now it's only usable for 1 stim.


Best way to use it:

Stim D
Ruby Bliel (resets stim timer)
Stim D
30 secs later
Stim D

That's 3k dmg in 32 secs



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black666label
Mon Jul 04, 2005 4:12 pm
#3






Demio_Olaron wrote:
Yea it is, right now it's only usable for 1 stim.


Best way to use it:

Stim D
Ruby Bliel (resets stim timer)
Stim D
30 secs later
Stim D

That's 3k dmg in 32 secs




nice thanks for that tid-bit of info



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Esquire24
Mon Jul 04, 2005 4:45 pm
#4

I was wondering what was up with that.




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JEDI BEWARE

lbfoofoo
Mon Jul 04, 2005 10:39 pm
#5

Is there a fix in the works? I've lost a lot of mid 100k jedi missions because of this dev screw up. I easily kill jedi up to 200k in just a few seconds and lately i've only been able to kill low 100k jedi becasue the ruby is busted. Hell, i bet its not busted, some jedi probably cried about it so they nerfed it like they do everytime a jedi cries about getting killed.
VolvoSsixtyTsix
Mon Jul 04, 2005 10:53 pm
#6

Rubi was this way for the begining. And its working as intended, for 20 mins you can use stim with 30 seconds time once. Its handy, you can drink it often enough to survive tough 1 on 1 fights.



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lbfoofoo
Mon Jul 04, 2005 11:01 pm
#7

are you sure it was this way from the beginning? So are we supposed to use ruby after healing for the first time then we get to heal again in 30 seconds?
Cpl_Fisher
Mon Jul 04, 2005 11:23 pm
#8

t last for 30 mins if you don't use it.... just like the synthsteak did pre cu. well it lasted for an hour and was out of your stomach in about 15 mins.



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Dicemanorama
Tue Jul 05, 2005 5:17 am
#9

Ahhh. That makes sense. This will help a lot.



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master_nick
Tue Jul 05, 2005 5:47 am
#10

it's working as intended and it shoudln't be changed so that it dosen't go away when u use a stim because then u could heal for almost forever



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Camelz
Tue Jul 05, 2005 6:33 am
#11


Ruby is actually "broken" atm because you dont have to wait 30 secs between heals if you take a ruby after 1st stim. i.e. You can /stim; /ruby; /stim straight away, allowing you to use 2 stims in 5 seconds, you will soon have a full stomach doing this though, 5 Ruby's will fill stomach.


If you use any other drinks (e.g. Caf or BoH) then you are limited to 2 or 3 Rubys, or 30 secs to a minute of combat before you are on a stim a minute and wishing you had put someDoc or CM in your template.





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lbfoofoo
Tue Jul 05, 2005 12:01 pm
#12

oh i think i get it now. So how exactly are we supposed to use it? Like the guy said above, where we use a stim then drink ruby and they heal and heal again in 30 secs? Can someone clarify the use of ruby please
Cpl_Fisher
Tue Jul 05, 2005 12:04 pm
#13

exactly like you just said, use stim, drink bliel, sue stim in 30 secs.



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CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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