Bounty Hunter Archive
Thread: Because I'm a FOTM Nooblet...
First, if fights are lasting a long time then you're doing a good job!! Jedi encounters can be lopsided. You many take one out in 3 minutes then the next one could take 30. If you are lasting longer then 15-20 minutes agasint them I would adivse continuiing doing what you're doing since you're likely unaware that your mark is aboutout of force.
As for damage, try ignoring the max dmg on the weapons. They provide little usefull info when hunting Jedi. You should be focusing on the "minimum" dmg and possible Elemental. One winner is going to be either a Nyms Slug Thrower or an Ion Stunner Pistol. Both may not have high min dmg by default although their elemental dmg can add up fast!! My pistol with a pup @ 1155 max dmg does less then my 754 Ion pistol with +140 elemntal in PvP if the opponet is not wearing armor. I have recentl picked up a SLugThrower with 160+ elemntal and it ROCKS!! *I do not have novice marksman and am using a default attack to base my results on.
Keep in mind, Improved Aura grants the Jedi +500 defense which will drop your weapon down to it's minimum damage rating.
Message Edited by mindspat on 10-31-2005 02:42 PM
It basically boils down to the template.
MBH/MCM is all about wearing down your opponent, either mind or force (or both).
Against a skilled opponent, this will take time.
Even with über equipment a decent jedi template can outheal your damage, so it almost always becomes a mind-fight.
MBH/M.Rifles takes a whole different approach to hunting.
The tactics this template uses are radically different from MCM.
This temp is all about using stealth and surprise to deliver a massive alphastrike.
A good kinetic rifle + Deuterium Pyro + Advanced Aim + Advanced Snipershot + Total surprise = PAIN.
I find that this template is preferred among many "old school" bounty hunters who still believe in things like:
-Studying your target
-Setting up a trap for them
-Taking them out with deadly efficiency, usually so fast that the target didnt know what hit em.
When propely executed the M.Rifles temp will of course get huge amounts of hate-tells and whines about rematch but I think that is a small price to pay.
I far prefer setting up an ambush and killing my target with great speed and efficiency...to running up to em and having at worst a 45 minute duel.
But that's just me.
Rainstalker wrote:In response to what you just said about BH/rifles hotmetal: Is it a better tactic to wait and study the mark for so long that your adrenaline buff runs out? Thats one of the key things that can swing it for the BH in a fight, so assuming he gets one applied he has perhaps 10mins to start his engagement and a further 4-5 to finish it before things start to get all slow.When ive been hunting i havnt watched my mark for so long that the buff ran out, but if i did would there be an effective way to counter it? Speed pup might help a little perhaps?
You can always get a new buff.
Adrenaline buff is very useful in making that alpha strike work, but it's not a "must".
The tactics I described are based on actually avoiding getting into a fight.
The goal is to incap the Jedi with your alpha strike.
As for pups, either speed or dmg. Depending on the weapon and specials used really.
Having another weapon with sac-pup just in case is a wise precaution as well. (Should the alpha-strike fail.)
to OP srry didn't read all the replys but mcm is not a template that will take out a jedi quick. it will keep you alive however, but if your lasting 30 to 40 min your doing things right i would say. you want to make sure you keep on them at all times. if they cloak, it's their right as that's part of their template just as we have nice abilities as part of ours.
i would perhaps keep the healing line of cm but try some mr which will give you more damage. rifles is the highest damage output and if you can dabble with some sl too may make it even better.... anyway hope it helps
pagoa
HotMetal82 wrote:
über
Jozhur wrote:
HotMetal82 wrote:
über
Wow!! How the hell do you get umlats?!?! (And I know I spelled that wrong, I've only been to Germany once and it wasn't for thegrammer)...
Thanks for all the input guys!! Of course, I shoulda asked these questions BEFORE I ground out my template (and why would I ever think that MCommando was gonna kill me some Jedi?!)...but...well, heh...
And I wasn't bitching about Cloak by any stretch of the imagination...I had a fantastic, albeit long, fight against an MPowers Jedi last night...and hats off to him, because every time I wore his force down, he'd save enough force to cloak and then do something or other to get it all back...3 times...and finally he beat me...so hats off to him. Well played.
I guess my main frustration comes from the high percentage of Jedi who say, "wow, you almost beat me"..."you shoulda beat me, I got lucky..." or "wow, I haven't had a decent BH come for me in awhile"...I mean, compliments are nice, but I'd rather be getting hate tells after I take them out in 2 minutes or less...
Just noticed you're on BRIA. If that's the case drop me a tell and I'll give you a duel to test a few things out.
My template is: Lightsaber Master, Defender 0044, Enhancer 3402, Healer 4000