Bounty Hunter Archive
Thread: BH/Jedi relationship revamp idea...feedback incouraged...
I am curious as to what you think about this idea...
They should introduce the HUTT faction...it could and should be the BH/Smuggler faction but others could join too. I will get back to the HUTT idea in a second...
First some major changes...
1. Imp BH can only hunt Reb Jedi and Reb BH can only hunt Imp Jedi.
(seems silly that people can kill there own faction. If you don't care about faction don't join one or join the HUTT).
2. a BH can only grab jedi missions that are within 5 levels either direction of there own combat level.
(high level BH hunting low level jedi is greifing...and if jedi are to be balanced into the system it will be even worse. Plus this gives lower level BH something to hunt too).
3. remove the names from the BH terminals...I will come back to this in a minute when I am talking HUTT.
4. If you take a mission on a jedi win or lose you can't have a mission on that jedi for a week.
Introduce the HUTT faction. I will only be talking about my BH HUTT ideas right now. I have smuggler HUTT ideas too though.
The HUTT faction should be the home of the BH who has no loyalty to the rebs/imps.
The HUTT BH can hunt any faction jedi but they can still only have jedi missions within five levels either direction.
As you move up through the ranks of the HUTT you also get to see the names of the people you are hunting on the terminals...it would be a HUTT rank faction perk.
With jedi being balanced into the system the vis situation really needs to be over hauled.
Jedi vis can and should be a mini game for all players...
NPC vis should stay the same though...onto my vis mini game idea.
If you are within a certain range and see a jedi use force powers/LS/hell even wear his outfit...anything that gives it away he is a jedi you get a datapad with that jedi's name on it. That in itself does NOT put the jedi on the terms. The person must take the data pad to a smuggler (the higher the rank the better odds the jedi gets on the terms)...the smuggler can buy the datapad for what ever price they can get for it...then that smuggler once he buys the data pad has a few things he can do with it...
1. he can destroy it to protect a friend.
2. he can sell it to the Jedi for a profit and the jedi can destroy it
3. he can put the information up on the BH terminals and depending on the jedi rank a certain price is paid to the smuggler (say 10% finder fee) for putting it on the terminal. If it is a light jedi the imps pay the smuggler fee and if it is a dark jedi the rebs kick down the money for the smugglers work.
4. BH go to the terminals and see missions...they also see the payout. They can take the mission and are required to put up a 10% deposit to take the mission and if they complete the mission they get the payout and the 10% back...but if they fail they lose the 10% deposit...this way the BH cover the cost of the smuggler work and have a little risk too.
I think by doing this jedi don't have to worry so much about hunting in a group as long as they trust the people they are with.
This also brings in other people into the BH/Jedi relationship too.
Well there is my idea...what do you think?
sounds good, but BH should hunt outlaws so also the smugglers should be go on the terms for some things they did.
something like slicing armor or weapons in cities or if a imp squad locates some sliced armor or weapons at a player the player should go on the terms as well as the smuggler who sliced it.
what do u think about this smuggler idea??
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Aveweto wrote:
sounds good, but BH should hunt outlaws so also the smugglers should be go on the terms for some things they did.
something like slicing armor or weapons in cities or if a imp squad locates some sliced armor or weapons at a player the player should go on the terms as well as the smuggler who sliced it.
what do u think about this smuggler idea??
You're willing to put everyone on the bounty hunter terminals? Thereby, forcing everyone at some point in the game to participate in PVP? Sure you don't HAVE to slice your armor or weapons, but most people that are currently playing this game have had all or most of their stuff sliced.
Lotussutol wrote:
First some major changes...
1. Imp BH can only hunt Reb Jedi and Reb BH can only hunt Imp Jedi.
(seems silly that people can kill there own faction. If you don't care about faction don't join one or join the HUTT).
2. a BH can only grab jedi missions that are within 5 levels either direction of there own combat level.
(high level BH hunting low level jedi is greifing...and if jedi are to be balanced into the system it will be even worse. Plus this gives lower level BH something to hunt too).
3. remove the names from the BH terminals...I will come back to this in a minute when I am talking HUTT.
4. If you take a mission on a jedi win or lose you can't have a mission on that jedi for a week.
SomeUser wrote:
Lotussutol wrote:
First some major changes...
1. Imp BH can only hunt Reb Jedi and Reb BH can only hunt Imp Jedi.
(seems silly that people can kill there own faction. If you don't care about faction don't join one or join the HUTT).
2. a BH can only grab jedi missions that are within 5 levels either direction of there own combat level.
(high level BH hunting low level jedi is greifing...and if jedi are to be balanced into the system it will be even worse. Plus this gives lower level BH something to hunt too).
3. remove the names from the BH terminals...I will come back to this in a minute when I am talking HUTT.
4. If you take a mission on a jedi win or lose you can't have a mission on that jedi for a week.
Few problems I see:
First and foremost, BH are Jedi population control... Due to Jedi being able to grind up so fast, taking multiple missions on the same guy helps curve power grinding... Killing a Jedi over and over IS NOT griefing!!! It is playing as the game is intended (Devs have SAID this before) and if the said Jedi doesnt want to keep getting killed he needs to slow up his grind... No one said a Jedi has a God given right to power grind to Master with nothing but a speed bump or two on his way!!!
The idea about taking only missions 5 levels in either direction is a problem as well... Many Padawan are wimps ONLY because they are ignorant and dont know how to PvP. A well templated Padawan when some of his old professions sill intact can be just a challenging as a Jedi Knight. This idea would only work if Jedi level and BH level were a relative marker of both their overall combat power... It is not IMO.
Removing names from the BH terms will only take away BH gank squads which is, ATM, the only practicle way to control mid level + Jedi... Remember, cause the Jedi can grind back up any lost EXP so damn quick BH need to kill a mid-level +Jedi more often then once or twice in a blue moon. All Jedi need to FEAR being found, not just the low level paddy.
Jedi should be powerful, but not invincible. Several BH should be able to take down any Jedi and should be allowed to as to keep the Jedi population intact and to remove the UbEr status of Jedi so that all players (or almost all players) dont feel like Jedi is a necessary end-game class. Players should have a reason not to be a Jedi... Right now too many Jedi players are being to selfish and not seeing the bigger picture... If they get their wish and have an easy grind and BH find themselves in a position where it just isnt worth their time to kill Jedi (or so hard that only a few hardcore PvP BH will be able to) then more and more Jedi appear until SOE swings a big NERF bat and Jedi becomes even more of a shadow of what it should be if the class was rare enough.
If BH are population control remind me never to call SWG BH's if I have a bug I mean jedi problem at my house ![]()
fact is SOE realizes that the BH/Jedi current relationship is bordering on greifing a lot and there will be a lot of changes in the near future...I am trying to offer up ideas to keep it so BH can hunt Jedi and have it be somewhat fair without ruining someones game play constantly.
ShaggyJefe wrote:
Aveweto wrote:
sounds good, but BH should hunt outlaws so also the smugglers should be go on the terms for some things they did.
something like slicing armor or weapons in cities or if a imp squad locates some sliced armor or weapons at a player the player should go on the terms as well as the smuggler who sliced it.
what do u think about this smuggler idea??
You're willing to put everyone on the bounty hunter terminals? Thereby, forcing everyone at some point in the game to participate in PVP? Sure you don't HAVE to slice your armor or weapons, but most people that are currently playing this game have had all or most of their stuff sliced.
/agree to faction idea
/disagree to everything else
I like the faction idea because I am a bounty hunter that has sworn never to kill my own faction (rebel). This makes it tough, because short of sending them a tell once I get their mission, I have no clue what faction they are - and I refuse to send tells before the fight.
HOWEVER, there are several problems with this faction idea. How does the GCW fit in with it? Right now a lot of BHs like the PvP from the war, and the ability to choose one of two major sides. Unless the Hutts are someone's enemy, they won't be able to PvP. I do, however, agree that if you want to you can kill both factions. The simplest solution to this is to make neutral players able to kill both factions. Problem solved. (As a side note, though, I think it would be very interesting if a Hutt faction were added - it would be for the outlaws and renegades - just not sure what part they would play in the GCW, if any).
That being said, I completely disagree with your idea for the revamp of Jedi vis. I don't really care about the current system of Jedi vis - as long as I can take bounties, I'm happy - but your idea just does not work. It is already time consuming enough to find a Jedi that's online (and not on Kashyyyk for those of us without ROTW). Then you have to actually track them down, etc etc, and hopefully find them when they are not surrounded by friends/other Jedi who will just heal them constantly. And when they are not in or close to a house. Plus, your system requires that the BH have a Smuggler friend online and willing to give a few minutes to help him hunt Jedi.
Perhaps another idea is that Jedi vis does not increase if the pc player is grouped with the Jedi (this may be how it is already; this idea just makes sense to me). After all, the whole point of Jedi vis on the terminals (in the RPing sense) is that someone who doesn't like Jedi saw this Jedi and told someone about it, thus getting his/her name on the terms. Doesn't make sense that the Jedi's friend (i.e., someone grouped with him) would do that.
Second of all, I disagree with the +-5 levels for BHs hunting Jedi, for the same reason that other people had. A low-level Paddy isa little less likely to kick my butt than a Knight is, but not by much. The weakest type of Jedi are the mid-level ones (ones with payouts around 120k). Their pre-Jedi skills aren't high enough to offer them a lot of protection, and neither are their Jedi skills. Changes to this system don't protect Jedi, it just guarantees that those weak Jedi are guaranteed to be hit sometime. And that at some point you will have to take the Paddies and Knights. No thanks. Plus, if you are going to intro the faction idea (and thus restrict the number of Jedi I can kill), please allow me to keep down the Jedi population somewhat. Killing a Knight does nothing to reduce the number of Jedi out there; killing a Paddie does. And although I disagree with killing Paddies, I wouldn't really mind killing a few Imp ones. ![]()
Overall, a good post for throwing out ideas for us to discuss. Thank you for thinking of something new, Lotussutol!
-Jamila
I think HUTT should be able to pick what side they want to fight on when they declare and it could change from time to time...and maybe make a HUTT faction perk be that they could switch mid battle to allow for them to be the outlaw/scums they are. I think it would be funny for Faction A to contact the HUTTS to see if they would help in a battle...the HUTTS go to Faction B and say hey...they want us to help them how much money are you offering for us to help you? so Faction A and the HUTT go into battle and then the HUTT flip sides and beat up Faction A...sounds out lawish to me.
Lotussutol wrote:
high level BH hunting low level jedi is greifing...
Already been mentioned but it is not griefing.
I don't like the idea. Just my opinion.
I think they should justremove names. I couldn't care less who I hunt, I want my credits! The house exploit needs to be sorted and that would be it for me. I love the profession.
EDIT: Actually I like the HUTT idea. Just not that way...
Message Edited by NoPoliticalStatment on 06-22-2005 09:22 AM
HUTT mini game about visability
Message Edited by Souljah67 on 06-22-2005 03:46 AM
go ahead and fubar whatever is left of star wars continuity.
Forgot to mention: I like the idea of not being able to hunt one particular Jedi for a week, win or lose (maybe not an entire week, especially for those power-killing BHs, maybe only two or three days). . . there are only two reasons you do this: 1) because you found out they're an easy kill and you want to keep up the cash inflow, or 2) revenge and ruining someone's playing experience. Sure, not all Jedi are good; but no matter howrude you are, you should at least be able to play sometime.
But please, please don't take the Jedi's name out! I realize this might reduce griefing, but you're already doing that by putting on the "kill timer" of a few days after the bounty on a Jedi is taken. Plus, I am not a lvl 80 BH, and I like to hunt with my friend, who is also not a lvl 80 BH. Together we are evenly matched against a Knight (which is what we hunt). Sure, when I'm level 80, I'll go solo most of the time, but what if I want to group? There's a reason why the devs allowed a gank squad, as cheap and low as it might be sometimes (especially when you can have five people).
-Jamila