Bounty Hunter Archive

Thread: New MBH/MRanger tactic!!!

ShaikeRamjet
Sun Sep 18, 2005 5:11 pm
#1

I can see it now...


A BH tracks a Jedi to Dantooine. The Jedi is spinning bols in a grind group. The BH sneaks up on his mark... but walks past him. He stands inside the lair and then squats down. The BH then targets the Jedi, uncloaks and starts blasting. Since there are other ranged people shooting blasters all over the place... how long do you think it will take the Jedi to realize that he is being attacked by a BH? All you have to do is not use KD's and roots until the Jedi is about to go down. He will think it is the Bols kicking his butt all of a sudden...





///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
SkintCorp
Sun Sep 18, 2005 5:15 pm
#2

unless hes checking his combat log to see what this sudden influx of damage is



*** Noire (Mortalis)V Lvl 60 Undead Warlock VEmerald Dream ***
**** Sk'nt Eecytii V -Imperial Inquisition- VCancelled ****
X
" Molester of Paddies, Tickler of Mdef Knights "
( Cowards tbh! )

Galactic Homeshow Winner

Lumpa
Sun Sep 18, 2005 5:35 pm
#3

or as you try to get in there, you will get caught by them, and promptly hacked to death. And.....the camo option breaks on movement. You are thinking of the rifleman /cover ability, and it breaks within 20 meters.



I do not expect to survive to The end of this War; and, failing victory, I do not know that I would choose to. - General Stonewall Jackson
SkintCorp
Sun Sep 18, 2005 5:41 pm
#4


No camo doesnt break, there's certain ways to move around cloaked as it says in the original Ranger update news post but i am not sure if this will work in the wild as well (for sure in urban areas at higher level.)


Also there's nothing stated about it going to break in 20m of contact.



*** Noire (Mortalis)V Lvl 60 Undead Warlock VEmerald Dream ***
**** Sk'nt Eecytii V -Imperial Inquisition- VCancelled ****
X
" Molester of Paddies, Tickler of Mdef Knights "
( Cowards tbh! )

Galactic Homeshow Winner

NoStyleGuy
Sun Sep 18, 2005 5:44 pm
#5

lol i did this yesterday to a jedi but he was totally oblivious. i just jumped off my swoop in the middle of his lair and stored it. he was dead and DB before he realized it wasn't a picket hitting him.



ooooooooooooooooooooooooo
oooooooooooooooooooooooooRazguy Sabredart
oooooooooooooooooooooooooRazgirl
oooooooooooooooooooooooooPro Veneratio"
ooooooooooooooooooooooooo
oooooooooooooooooooooooooRazguy's Loots"(3596, -3612) Volcano Bay Lok
ooooooooooooooooooooooooo
ooooooooooooooooooooooooo
ooooooooooooooooooooooooo
ooooooooooooooooooooooooo
Elder Pistoleer, Elder Bounty Hunter, Elder Medic, Elder Carbineer, Elder Teras Kasi Artist
evhorizon
Sun Sep 18, 2005 7:03 pm
#6



NoStyleGuy wrote:
lol i did this yesterday to a jedi but he was totally oblivious. i just jumped off my swoop in the middle of his lair and stored it. he was dead and DB before he realized it wasn't a picket hitting him.


I hid in a lair once waiting for the group my jedi was in to come by. He died pretty easily... poor guy.





TAIRA
ILost MyGuild
SHADOWFIRE
I stole Kered'ssiggy toov Cause I love Avar



ShaikeRamjet
Sun Sep 18, 2005 10:27 pm
#7


Holographic Environment Projector- At the Master Skill Box of the profession, a ranger is given a Holographic Environment Projector schematic. With it, the ranger can craft a device that allows them to become invisible and move about in an urban environment. This projector does not work in the wilds, as there is too much random visual noise in nature that the electronics of this device cannot anticipate sufficiently to provide an adequate optical illusion of invisibility. Crafting this item uses the Camouflage skill mod for both assembly and experimentation.

The H.E.P has a power source with a maximum capacity determined by one of the experimentation lines. The power rating essentially determines how many seconds the H.E.P functions before shutting down. Once the device is shut down, it instantly recharges the power cell. When this happens, the maximum power level is permanently reduced by a small amount. Eventually the H.E.P power cells become degraded to a point where they can no longer power the device and it must be replaced. Shutting down the device before it is completely drained will preserve more of the power capacity than if one were to allow the cells to drain completely.

The second experimentation line for this device determines the effectiveness of the H.E.P. The effectiveness of the H.E.P is compared to the effectiveness of a Chaff Flare that might be deployed around a stealthy ranger in an attempt to uncover him. More effective H.E.Ps will stand up better against Chaff Flares, but will last for shorter periods of time.


This is for urban invisibility. This will be at the Master level.

Stealth & Subterfuge

Stealth skills will facilitate concealed locomotion at a reduced movement rate (IE sneaking). Stealth attempts have a higher chance of failure if the Ranger has not been previously camouflaged. If you have not been previously camouflaged, a camouflage kit is required for being stealthy. The exception to this rule is stealth in an urban setting, which is facilitated by a Holographic Energy Projector. (See above).

During stealth, periodic checks are made that may render the ranger visible. Thus, caution must be exercised when one moves about. For instance, sneaking into a building whilst disguised as a tree (as one is, when camouflaged) would immediately expose the ranger, for example.

Various planet specific camouflage kits are granted throughout this skill tree.


This will be for invisibility in the wild. Notice that this has a chance to break similar to mask scent. This is the way it should have been from the get go with Jedi. This will be more than likely the "common rule" that SOE talks about all of the cloak skills having.



///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
Page 1 of 1
Previous Next