Bounty Hunter Archive

Thread: Possible Solution

Akaara
Sat Jan 10, 2004 11:46 am
#1

Why not remove the bazaar from non-player cities and make it a feature for player cities. Any player in a city with master merchant skills can open a bazaar terminal, and set limits as to who can sell items on the bazaar in the player city.


You list your item with your player city vendor for say 20 or 25 credits and that money goes to the player city, then the Master Merchant can set the cap between 3000 to 6000 credits.


This would encouarge more travel and decrease lag in major areas like cnet.I really dislike the current bazaar system.




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Draznar
Mon Jan 12, 2004 10:17 am
#2

I have no idea why they want to use the bazaar more when it lags as much as it does. I like the idea of getting these out of the cities.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

mintas
Tue Aug 17, 2004 2:06 pm
#3

Hello everyone,


I want to propse an idea that may have or have not come up before. The jedi profession is a perk given to people that want to work for it. With a system, that will be put in place it will take approximately 6 months for a new account to unlock thier force sensitive slot. Also since jedi is an ever evolving profession, wouldn't it be better to make jedi exp easier to get. I understand that Jedi Guardians of old are concerned about it being easier to grind, but systems evolve (ie. architect)


I would like to see jedi exp given along the same lines as regular weapons exp. This proposal would solve a world of problems. First FOTM templates would not be concrete. Second would allow diversity in templates. Third since overts will no longer provide FRS exp, there would be more jedi in FRS system. I understand that this is not jedi wars, but we have to face facts there will be jedi in game and they will be fighting each other. All servers are 22 hours and there are still not many jedi in game which means advancing in the FRS system is impossible at best.


I understand that jedi should be hard, but the way the system is in place now there is absolutly no diversity in jedi templates. Also with the current exp loss everyone will still fr3 away to prevent dying, because each death is another 3 hour exp grind. With this proposal you would still suffer loss just not to such an extreme degree. This is just a proposal so feel free to flame away.


Thanx for reading,

MIntas Friesh



Capt. Mintas Friesh
Ranger in the Rebel Alliance
NURV Shipyards Coronet 616, -5503


mintas
Tue Aug 17, 2004 2:46 pm
#4

bump anyone



Capt. Mintas Friesh
Ranger in the Rebel Alliance
NURV Shipyards Coronet 616, -5503


pastorious
Tue Jul 05, 2005 10:17 pm
#5

So as someone who likes to hunt jedi with his real life best friend, I'm not too keen on the changes coming our way. I realize that there are some real jerks out there who feel the need to grief young jedi, or take 5 BH's to kill a Jedi 10 times in one day. I'm not one of those guys. However, let's be honest. I'm not really 'up' on the idea of going toe to toe with a knight that I can not solo.


Here's my solution. I wanted to know what you guys thought.


1. Take away the names and replace them with faction alignment. I have no problem with that. Instead, whenever a Jedi gets on the terms, assign them a random file number....something like "3478a." That way multiple BH's can take the same target, but without knowing who it is - thus removing griefing.


2. Make Paddy missions one on one. If their mission has a random file number attached to it, they can't have their BH friends go take and hold their mission, so no worries there. Mainly this would prevent the 5v1 slaughter of young paddies. It makes for a fair fight, IMO.


3. Make knight missions groupable. Meaning that more than one BH can have a knight's mission at one time - Basically the way it is now, except with their names being replaced by some kind of random identifier.



Any thoughts? Does this make sense?






Aony Arkia
FIRE
pastorious
Tue Jul 05, 2005 10:40 pm
#6

Bah who am I kidding. The devs aren't going to change anything.





Aony Arkia
FIRE
Yoiaholic1
Wed Jul 06, 2005 3:12 am
#7

If you replace the name with the file number you are still ganking. Jedi/BH will be 1 on 1 now. Just like our healing timer it will not be changed no matter how much either side whines. And yes, you can kill a full template solo, but it is a hard fight and you are not 75/25 to win like the padawans BH's are used to but it can be done. PvP experience is everything.





0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

KashyyykGaurdian
Wed Jul 06, 2005 12:07 pm
#8

good idea but ur right...the devs wont change anything



Snokho
SRA
There is no honour in death, no glory in victory. To glorify them despite this is to exult in the killing of men. He who exults in the killing of men is not a man anymore, he is a mad dog who should be dealt his own fate. There is no right or wrong, only what allows or disallows freedom. He, who disallows freedom shall by his own means, destroy himself.
誠心は一番大事。
Page 1 of 1
Previous Next