Bounty Hunter Archive
Thread: So, will we complain about smugglers?
1) root and run
2) run fast to start off with, n3ever allowing the hunter to get close
3) kill the bounty hunter (well lets face it, we are not PvP gods, so it will happen)
but, let us look at it this way: what is the goal of the smuggler? to deliver his good, and get paid. his job is not to fight us, so why would he do so?
I mean if a badass collector from a colombian syndicate was after me for smuggling, I would run too.
Hey I have smuggler too and was wondering IF/WHEN this revamp comes how will we be viewed, especially if/when we decide to run instead of fight.
I think Rangers might also play a role in our Smuggling missions.
On a side note for those who are BH/MS how do you complete the double cheveron gold marks if you have attempted them. I am having one HELL of a time with this template trying to defeat those bosses.
BarneyIX wrote:
On a side note for those who are BH/MS how do you complete the double cheveron gold marks if you have attempted them. I am having one HELL of a time with this template trying to defeat those bosses.
Message Edited by Iawo on 10-28-2005 07:42 AM
Yes, BHs will complain about smugglers escaping and house-sitting.
Smugglers will complain about BHs snaring them and using overpowered attacks.
Jedi will complain about the lack of attention.
I personally would love to see BH vs. Smuggler missions. I had an idea of my own (Sorry I don't know how the "clicky" thing works):
THe smuggler (SMR from now on) mission terminal will be a crime boss (ex. Jabba, Nym, ect.). They have the option of low risk missions or high risk missions.
Low risk: SMR trusted with semi-legal, non expensive substance or a small sum of money to deliver. The reward is decent, but nothing to brag about. Failure is not much of a big deal since this is the easy mission.
High risk: SMR trusted with highly illegal, very expensive contraband or a very large sum of money. The reward is outstanding and very much worth the risk. The mission will be difficult though and failure comes at a steep price.
Failure: In low risk, you are charged a small fine by the crime boss for compensation and nothing more. In high risk, you will have a certain amount of time to pay the crime boss back the worth of the mission. If the payment is made, no harm, no foul. If not, a bounty is placed on the SMR's head.
BH side: BH would get a SMR mission from the crime boss and only the crime boss. Once the BH has the mission, he/she begins their tracking. Once the mark is found, BH has two options, Arrest or Kill.
Arrest: The BH sends a /arrest to the SMR. SMR can either resist or cooperate. Cooperating automatically takes the money the SMR owes the crime boss out of their account even if it puts them in the negatives. and the BH gets twice the amount promised to him/her by the crime boss. For results of resist, see below.
Kill: A fight will break out between BH and SMR (Both professions will be balanced to give each side equal chance of winning, depending on templet and player skill of course). If the BH wins, BH gets advertised price of his/her mission on SMR and SMR looses faction points with the crime boss they worked for and the money. If the BH looses, BH would have to travel back to the crime boss to recieve the mission again. The bounty would be raised (SMR would be notified) and this would be kinda like the pilot's fame points to the SMR. Plus the higher the bounty on a SMR, the more XP they get in their next mission should they choose to work for a different crime boss.
majorslappy wrote:
Yes, BHs will complain about smugglers escaping and house-sitting.
Oh yah, one more thing:
Smugglers > BH
Jango = Dead (EP 2)
Boba = Dead (well, sorta)(EP 6)
Sosstuborx wrote:
Oh yah, one more thing:
Smugglers > BH
Jango = Dead (EP 2)
Boba = Dead (well, sorta)(EP 6)
Han = Saved the day (EP 4, EP 6); Pwned Boba (EP 6) and gets the Girl (EP 6)
/aggree with you on smugglers > BH