Bounty Hunter Archive

Thread: My Idea To Solve The BH/Jedi Issue

DoctorFett
Tue Oct 11, 2005 7:57 am
#1







Ok, ejecting jedi from housing is unfair, jedi cloaking or sitting in a house afkis unfair, jedi losing xp for being defeated and gaining nothing for winning is unfair,a bh notbeing able to do anything in return after countless hate tells and harassment tells about hunting a jedi from his friends and the jedi themselves is unfair, heres my idea:


1. Jedi should have a time limit on their cloaking ability (I'm not Jedi so im not sure if this is already in place, i dont care if you flame me about this)


2. Jedi, if they are defeated, should lose no xp, but if they win, be awarded xp on a bases of how creditable a bh is


3. The BH Creditability system works as follows:


a. A BH will get creditability points determined by how many missions they sucessfully completed


b. A BH will be able to view their creditability points


c. A Jedi will also be able to view their creditability points only if a BH has the Jedi's mission


d. The amount of creditability points a BH has will determine what level of mission he can take


4. If a BH is defeated, he loses creditability points which will hinder him from aquiring hire paying missions, but if he wins, he will get his money and an amount of creditability points that corresponds with the level of teh Jedi


5. A BH ability to take a certain level of a Jedi mission will be determined by his creditability points


a. Level 1: 2000-3000 points (Padawans)


b. Level 2: 3001-4750 points (Knights)


c. Level 3: 4751-7000 points (Guardians)


d. Level 4: 7001-10000 (capped) points (Masters)


6. When a BH has enough creditability points to get missions from teh next level, he cannot take missions that are from the level he came from


7. Once a BH aquires a mission, a Warning Mode will be announced to the Jedi whose mission was aquired, this allows Jedi the notification that a BH is on his way and gives him ample time to prepare, but in addition, the Jedi cannot enter a private structure for approxiamately 1 or 2 hours after the notification was given


8. A BH can have aid with him only if the Jedi is of high level and power


a. Jedi classified as Padawans can only have 1 BH on them


b. Jedi classified as Knights can have 1 BH on them


c. Jedi classified as Guardians can have 2 BH's on them


d. Jedi classified as Masters can have 2 BH's on them


9. The Jedi's name will be given on the BH terminal


10. The Jedi when notified, will be given the strength of the BH in some form of a saying


a. Level 1 BH: You feel aslight disturbance in the Force.


b. Level 2 BH: A strong sense of danget overcomes you.


c. Level3 BH: You have a deep feeling of iminent danger upon you


d. Level 4 BH: You feel a strong disturbance in the Force, a dangerous foe seeks to find you


11. When the BH and Jedi engage in battle, no one from outside of the fight can aid either side


12. If a Jedi defeats 2 BH's, then he will recieve double the xp from each BH he would normally get


13. If 2 BH's aid each other in the fight and both have the same mission and they win, then the money and credability points are split between them


14. Creditability points can be redeemed to "BH Vendors" designated in specific spots all over the galaxy for such items as follows:


a. Seeker Droids (20)-25 points


b. Probe Droids (10)-50 points


c. Explosive Proximity Mines (used as extra damage to Jedi in combat) (25)-200 points


d. Assasin Droid (used as counterpart in battle, works like a pet) (1)-500 points


e. Advanced Assasin Droid (same as Assasin Droid only cause more damage) (1)-1000 points


15. If a BH caps his creditability points, he will become known as an Alpha BH


16. If an Alpha BH gets a Jedi mission, the Jedi will have a notification as follows:


a. A tremendous depression of the Force is felt, danger is now upon you


b. A Jedi will also recieve the name of the Alpha BH


17. A Jedi will also not be able to log out in the middle of combat with a BH, as also with the BH


18. Before a deathblow is administered, the Jedi is given the oppurtunity to use 25-50% of their Force depeding on their level to revive themselves


19. The BH or the Jedi cannot leave the planet, or when the BH or Jedi leaves the planet, the other party is given the name of the planet that the BH or Jedi traveled to and what city they went to (this can be decided by whomever cares)


20. A Jedi who is killed is given a 3 day period of grace where their mission isnt on the BH terminal or where they cant be attacked by a BH, if a BH is killed, he cannot aquire another Jedi mission for 1 day


21. The Jedi sanctuary of Kashyyyk will stand as a hunting ground with no penalties to aquireing xp there, although a BH would recieve the target's exact location i.e. Rryatt Trail, Kworir Forest, Myydrill Caverns and the level on in which the Jedi is located in those areas


22. Jedi will get sanctuaries in remote parts of each planets in which they can recharge force or clone to if killed, only Jedi that are not in combat though can enter it though


23. All BH's with level of Alpha will have a tag above their head stating so


24. The description of the Jedi's mission will change if he is killed, the payout will increase or decrease if he lives or is killed


25. A BH can only hold a mission for5 days,at that time, he loses the mission and is penalized with a deduction of a few creditability points


26. A Jedi cannot target a BH and use /duel to see if he has his mission


27. When combat between a BH and a Jedi is initiated, only the BH and the Jedi can communicate with each other


28. Nobody can interfere with the combat and offer a ride, buff, heal, or anything elseto the BH or Jedi


29. If 2 BH's are working together, they cannot help the other BH with healing, buffing, etc.


30. When combat ends, communications will resume as normal for the BH and Jedi


My plan here is subject to change to whomever cares to add, remove, or edit something.

Message Edited by DoctorFett on 10-11-2005 08:05 AM



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
whitethunder
Tue Oct 11, 2005 8:00 am
#2






DoctorFett wrote:






7. Once a BH aquires a mission, a Warning Mode will be announced to the Jedi whose mission was aquired, this allows Jedi the notification that a BH is on his way and gives him ample time to prepare, but in addition, the Jedi cannot enter a private structure for approxiamately 1 or 2 hours after the notification was given







I see most jedi doing the ol /logout as soon as they see the 'warning'. This is ridiculous. Won't work at all.
DoctorFett
Tue Oct 11, 2005 8:07 am
#3






whitethunder wrote:





DoctorFett wrote:






7. Once a BH aquires a mission, a Warning Mode will be announced to the Jedi whose mission was aquired, this allows Jedi the notification that a BH is on his way and gives him ample time to prepare, but in addition, the Jedi cannot enter a private structure for approxiamately 1 or 2 hours after the notification was given







I see most jedi doing the ol /logout as soon as they see the 'warning'. This is ridiculous. Won't work at all.






fine then:


31. Jedi when entering Warning Mode cannot log or enter a private structure after it is given for 2 hours






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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
whitethunder
Tue Oct 11, 2005 8:09 am
#4

there should be no warning mode at all, this means all jedi will be prepared for that span and be fully buffed, have def macros going. etc. In this case the 1.5X as strong it guranteed. Easy win for jedi.
DoctorFett
Tue Oct 11, 2005 8:09 am
#5






DoctorFett wrote:





whitethunder wrote:





DoctorFett wrote:






7. Once a BH aquires a mission, a Warning Mode will be announced to the Jedi whose mission was aquired, this allows Jedi the notification that a BH is on his way and gives him ample time to prepare, but in addition, the Jedi cannot enter a private structure for approxiamately 1 or 2 hours after the notification was given







I see most jedi doing the ol /logout as soon as they see the 'warning'. This is ridiculous. Won't work at all.






fine then:


31. Jedi when entering Warning Mode cannot log or enter a private structure after it is given for 2 hours









and to aid this:


32. The BH or Jedi cannot leave the planet on which they are on until the time period ends


you know what, forget the notification mode thing, it wouldnt work





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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Qwad
Tue Oct 11, 2005 8:10 am
#6

Haha yea right, stopping from someone from logging out? Are you nuts?





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

>Torrence Osti - DMG-I - Gorath
The origins of the "nerf bat"
DoctorFett
Tue Oct 11, 2005 8:10 am
#7

Forget the Warning Mode, it was a bad idea.



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
GlargTheKelfn
Tue Oct 11, 2005 8:12 am
#8

just let jedi got sf if they want to pvp and on leave if they don't. then you will only pull marks that want to fight you.

the dev's are not going to implement some new complicated system that takes lots of programming. maing jedi pvp opt-in is a simple thing (filter the terms for sf) and it solves 90% of the probs. jedi that have no interest in pvp don't have to, those that wnat to be uber pvp d00ds can get all the bh visits they want.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

DoctorFett
Tue Oct 11, 2005 8:13 am
#9










Ok, ejecting jedi from housing is unfair, jedi cloaking or sitting in a house afkis unfair, jedi losing xp for being defeated and gaining nothing for winning is unfair,a bh notbeing able to do anything in return after countless hate tells and harassment tells about hunting a jedi from his friends and the jedi themselves is unfair, heres my idea:


1. Jedi should have a time limit on their cloaking ability (I'm not Jedi so im not sure if this is already in place, i dont care if you flame me about this)


2. Jedi, if they are defeated, should lose no xp, but if they win, be awarded xp on a bases of how creditable a bh is


3. The BH Creditability system works as follows:


a. A BH will get creditability points determined by how many missions they sucessfully completed


b. A BH will be able to view their creditability points


c. A Jedi will also be able to view their creditability points only if a BH has the Jedi's mission


d. The amount of creditability points a BH has will determine what level of mission he can take


4. If a BH is defeated, he loses creditability points which will hinder him from aquiring hire paying missions, but if he wins, he will get his money and an amount of creditability points that corresponds with the level of teh Jedi


5. A BH ability to take a certain level of a Jedi mission will be determined by his creditability points


a. Level 1: 2000-3000 points (Padawans)


b. Level 2: 3001-4750 points (Knights)


c. Level 3: 4751-7000 points (Guardians)


d. Level 4: 7001-10000 (capped) points (Masters)


6. When a BH has enough creditability points to get missions from teh next level, he cannot take missions that are from the level he came from


7. A BH can have aid with him only if the Jedi is of high level and power


a. Jedi classified as Padawans can only have 1 BH on them


b. Jedi classified as Knights can have 1 BH on them


c. Jedi classified as Guardians can have 2 BH's on them


d. Jedi classified as Masters can have 2 BH's on them


8. The Jedi's name will be given on the BH terminal


9. When the BH and Jedi engage in battle, no one from outside of the fight can aid either side


10. If a Jedi defeats 2 BH's, then he will recieve double the xp from each BH he would normally get


11. If 2 BH's aid each other in the fight and both have the same mission and they win, then the money and credability points are split between them


12. Creditability points can be redeemed to "BH Vendors" designated in specific spots all over the galaxy for such items as follows:


a. Seeker Droids (20)-25 points


b. Probe Droids (10)-50 points


c. Explosive Proximity Mines (used as extra damage to Jedi in combat) (25)-200 points


d. Assasin Droid (used as counterpart in battle, works like a pet) (1)-500 points


e. Advanced Assasin Droid (same as Assasin Droid only cause more damage) (1)-1000 points


13. If a BH caps his creditability points, he will become known as an Alpha BH


14. A Jedi will also not be able to log out in the middle of combat with a BH, as also with the BH


15. Before a deathblow is administered, the Jedi is given the oppurtunity to use 25-50% of their Force depeding on their level to revive themselves


16. The BH or the Jedi cannot leave the planet, or when the BH or Jedi leaves the planet


17. A Jedi who is killed is given a 3 day period of grace where their mission isnt on the BH terminal or where they cant be attacked by a BH, if a BH is killed, he cannot aquire another Jedi mission for 1 day


18. The Jedi sanctuary of Kashyyyk will stand as a hunting ground with no penalties to aquireing xp there, although a BH would recieve the target's exact location i.e. Rryatt Trail, Kworir Forest, Myydrill Caverns and the level on in which the Jedi is located in those areas


19. Jedi will get sanctuaries in remote parts of each planets in which they can recharge force or clone to if killed, only Jedi that are not in combat though can enter it though


20. All BH's with level of Alpha will have a tag above their head stating so


21. The description of the Jedi's mission will change if he is killed, the payout will increase or decrease if he lives or is killed


22. A BH can only hold a mission for5 days,at that time, he loses the mission and is penalized with a deduction of a few creditability points


23. A Jedi cannot target a BH and use /duel to see if he has his mission


24. When combat between a BH and a Jedi is initiated, only the BH and the Jedi can communicate with each other


25. Nobody can interfere with the combat and offer a ride, buff, heal, or anything elseto the BH or Jedi


26. If 2 BH's are working together, they cannot help the other BH with healing, buffing, etc.


27. When combat ends, communications will resume as normal for the BH and Jedi


My plan here is subject to change to whomever cares to add, remove, or edit something.


Message Edited by DoctorFett on 10-11-2005 11:48 AM



mcmcmcmcmcmcmcmcmcmCoraii Mareencmcmcmcmcmcmcmc
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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DTQ
Tue Oct 11, 2005 8:13 am
#10


I can see youve tried to think this one out, but as my crafter is a DE I would scream nerf all day long at this :-



14. Creditability points can be redeemed to "BH Vendors" designated in specific spots all over the galaxy for such items as follows:


a. Seeker Droids (20)-25 points


b. Probe Droids (10)-50 points


c. Explosive Proximity Mines (used as extra damage to Jedi in combat) (25)-200 points


d. Assasin Droid (used as counterpart in battle, works like a pet) (1)-500 points


e. Advanced Assasin Droid (same as Assasin Droid only cause more damage) (1)-1000 points


In reality as a DE I probably wouldnt but there would be some seriousmuttering in that ever so quiet DE corner about why didnt the DE's get the new droids




_______________________________________________

Taking a break until the trader revamp, see you then

Muloki Freelight, Ahazi, Officer

Muloki Zarahemla, Radiant, Elder DE \ Zoo Keeper (Zoo Tatooine -677 -5938)

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Abata Zarahemla, Radiant, Owner of a Corelian Corvette POB My Corvette
DoctorFett
Tue Oct 11, 2005 8:15 am
#11






GlargTheKelfn wrote:
just let jedi got sf if they want to pvp and on leave if they don't. then you will only pull marks that want to fight you.

the dev's are not going to implement some new complicated system that takes lots of programming. maing jedi pvp opt-in is a simple thing (filter the terms for sf) and it solves 90% of the probs. jedi that have no interest in pvp don't have to, those that wnat to be uber pvp d00ds can get all the bh visits they want.




This post isnt about Jedi PvPing, its about fixing the BH hunting Jedi problems and the problems Jedi have with being hunted!



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
blademaster30
Tue Oct 11, 2005 8:15 am
#12






DoctorFett wrote:





whitethunder wrote:





DoctorFett wrote:






7. Once a BH aquires a mission, a Warning Mode will be announced to the Jedi whose mission was aquired, this allows Jedi the notification that a BH is on his way and gives him ample time to prepare, but in addition, the Jedi cannot enter a private structure for approxiamately 1 or 2 hours after the notification was given







I see most jedi doing the ol /logout as soon as they see the 'warning'. This is ridiculous. Won't work at all.






fine then:


31. Jedi when entering Warning Mode cannot log or enter a private structure after it is given for 2 hours







some very good points but you could not force anyone to stay playing some times you just have to log. RL issues



Stormzz / Thunderzz / Rainzz
DoctorFett
Tue Oct 11, 2005 8:17 am
#13






DTQ wrote:


I can see youve tried to think this one out, but as my crafter is a DE I would scream nerf all day long at this :-



14. Creditability points can be redeemed to "BH Vendors" designated in specific spots all over the galaxy for such items as follows:


a. Seeker Droids (20)-25 points


b. Probe Droids (10)-50 points


c. Explosive Proximity Mines (used as extra damage to Jedi in combat) (25)-200 points


d. Assasin Droid (used as counterpart in battle, works like a pet) (1)-500 points


e. Advanced Assasin Droid (same as Assasin Droid only cause more damage) (1)-1000 points


In reality as a DE I probably wouldnt but there would be some seriousmuttering in that ever so quiet DE corner about why didnt the DE's get the new droids







I understand where your coming from but this is supposed to give some incentive for BH's to implement the Creditability system.



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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