Bounty Hunter Archive
Thread: Akasts Guide for killing Jedi
Killing Jedi with certain templates
Before I start I have to out line a few things. BURST damage means spamming your powerful specials as quick as you can, till you run out of sac, using a weapon with a speed pup. Killing Mind means using a weapon with sac pup and using your specials over and over. Make sure before you start you have a speed buff from a doc. And first strike should consist of. Aim, pyro, KD, head, crit, head, crit n so on till action gone
Also try and take a combat/medic droid with u on each fight one that can hit and have a medical capability of 110. I won’t go in to foods and equipment as this has been covered in other guides. This may sound strange but don’t shoot for the sake of it only shoot if your doing it for a reason, I.E to kill there mind, or using the burst tactic other wise wait for the right moment while pumping them full of ranged shots.
Msabers/Menhacer
This template is a strange template to fight easily killable, but can also be very frustrating. if you find a jedi with this template chances are they will have a very good sabre, as a good sabre is need to augment there template, any jedi without a great sabre and this template should be cake. The best way to kill this template is Burst damage, if they survive the first strike which should have Aim and pyro before you KD then lay down the damage. You should defend and wait for sac while every few seconds using a ranged shot to keep there health down a bit but not enough to make them want to heal. When there about 75% use the burst tactic this should kill them, if they have great healing , then kill there mind, this is one of the easier template to kill.
MSabers/Mpowers
This template is the best template to fight if you can keep up with heals. I’ve never had a fight with this template more than 5 minutes, they have barely 0 defence and should go down very easy, use the kill mind tactic on these and If u do it right they wont survive, you should be able to fire constantly for more than 30 sacs, use a stim to heal to keep them in a healing loop and they should go down quick
Msabers/Def dabbler/Enhace dabbler
I find this template quite a lot it’s a good all round template for jedi. Use the same tactics as you would for sabres/enhance with one difference. You have to kill there macros to do this wait till there aura is under 5 secs and use startle/disarm shot. The difference in damage will be extreme and should give you a good chance of killing them.
Msabers/Mdefender
This is the worst template ever to fight unless you’re a mcm. Tbh I try not to fight mdefs, because they take a long time to wear down, and when you do the normally run. The best tactic is to use burst tactic at first if it don’t affect them, then try the kill mind tactic if there sabre is weak, just heal through their damage and run their force out, personally I wouldn’t bother ![]()
These are generalisations I will now go into specifics
The Art of Attack
The best weapon we have being a bounty hunter is the first strike, use this to your advantage by firing fast and hard, using the pre mentioned Burst tactic.
Once you’ve engaged the Jedi you have to evaluate 3 extremely important factors
1.) How much damage are you doing to them, if it’s less than 350 per critical, your in for a long fight and burst tactics will not work. 4-500 burst tactic may work, but kill mind will defiantly work. Anything over 500 burst tactic will defiantly work.
2.) How much damage is the jedi doing to you anything under 500, there should be no chance you will die to this jedi. 5-600 it’s a tough fight, 7-800 you’re in trouble.
3.) Once you know the above 2 you have to pick your tactics, whether they are try and burst them kill their mind or simply run away.
The Art of Defending
This may sound obvious but if you can out heal the Jedi’s damage without losing much mind then you shouldn’t die. The ways to do this are as follows. You must have around cm 4xxx, in your template. You also want a crafted BE healing efficiency shirt of +19 and a medical droid that has a capability of 110. This should give you heals of 1460. More effective heals means you have to heal less which means you use less mind. Finally have the right foods.
Stims can be a life saver so don’t waste your stims I use them when I am KD as using ruby biel means the reuse timer of a stim is 30 secs, it’s the same as the reuse of a KD, so you should always have one ready when your kded. If you get in trouble badly pop a stim drink a ruby biel then pop another stim. Following these tactics and having 8k energy armour and abs slice you should be able to stand toe2 toe with most jedi.
I use the template Master BH Master Rifle and Cm 4xxx. though these tatics can be adapted to most templates
Message Edited by Akast on 10-10-2005 01:32 AM
VegitoSS wrote:
You should try CM 3001 for drain. Even though you have alittle less healing power the electrolyte drain keeps majority of jedi at bay so they do less damage to you. Only dont work if they have FR1 or bugged FR 2 or 3. All they can do is saber throw you if you keep the drain on.
I been this template awhile now and its very effective. Your healing power is more then enough. If done properly they have a helluva time hitting me.
7quick points....
1. MLS / MDef IS beatable. I have even done it with a non healing toon (MBH / MPist / Carb 0440) and when he had full force (found out he just got done getting transfered from another jedi). The biggest thing that I look for when going after a known MLS / MDef, is an easy straight run. Hills are okay, cause you get to run up faster than them, effectively snaring them.... but I prefer open flat areas with few trees. Just keep running in a straight line away from the jedi and make sure your Root sticks (if you have one). best way to make a root stick.... use it when the Jedi is KDd (generaly I hate doing this, cause it's seems like a waste of a KD.... but you need it here)
2. Enhancers.... first time you get one you'll be like "**edit**, I can't move!!!!" During these periods, Get defensive. Use Disarming/startle shot, followed by duelistic stance, then Blind, dizzy, stun, whatever debufs you can put on em to slow down damage. Also consider taking a synth steak to lessen the damage if you get Armor Broke. Once you are free again, Root/snare him and run for the hills (or maximum gun range). Now that it's your turn, do as much damage as you can so that when he gets to you again and roots you, he has to worry about healing himself
3. The best defense is a good offense. People wonder how I could have a succesfull BH temp with NO healer. Easy.. you make them hurt so much, they have to heal enough that their damage output goes down. A jedi can't damage you if he is healing. (also it helps to have a template with a snare and a Root, lol). So.... the reason you sometimes save your Action (by using ranged shot) is so that when the jedi get's on top of you, you can actually Double and Triple your damage output. He'll go from thinking "meh, this guys got nothing" to "ouch.... OUCH, um heal.... okay infusion...... c'mon heal again."
i forgot to add use exo protein wafers when they go at you, it helps loads, a lot of jedi will use the same type of burst tactic, Kd you then do all ther damge when they do i do duelist stance and take a wafer.
i never use torso shot as it can kill your disarm/startle shot