Bounty Hunter Archive

Thread: Any Tactics and Tips for a new BH?

MTVGeneration
Sat Sep 24, 2005 7:25 am
#1

Just finished grinding to Master Rifles/BH with 4xxx CM and was wondering what I can do to improve my chances against Jedi.


I have a nice Trando rifle with 58 Accuracy Bonus and a nice ADK'd Armour with 8000 Energy Resists and have capped Rifle and GeneralRanged Speed and Accuracy giving me a nice DPS but I realise it's not only about DPS but the tactics you use.


Any helpful tips or macro's would be appreciated.


Also for any Bh/CM's out there, do you have a macro for using the BE crafted Bacta Toss/Spray to self heal as I can't get mine to work and have been using the standard heals giving me about 1100 or so heals.


Thanks



Sun-Tzu Liao [SFR]
Sunfall RebelsElder & Chef
Kuan-Ti -Jedi Padwan / Lorri Kelmar- Bounty Hunter
Clancy - 12pt Chef/14pt Artisan
-131 2075 Mining Outpost/ 3520 1111 Commerce
Home Is where the Sun Falls


MTVGeneration
Sat Sep 24, 2005 8:03 am
#2

Also I read about a DB macro and another for bomb droids......anyone able to post one?


Also what does an AB slice do? Heard it was worth it.



Sun-Tzu Liao [SFR]
Sunfall RebelsElder & Chef
Kuan-Ti -Jedi Padwan / Lorri Kelmar- Bounty Hunter
Clancy - 12pt Chef/14pt Artisan
-131 2075 Mining Outpost/ 3520 1111 Commerce
Home Is where the Sun Falls


procel
Sat Sep 24, 2005 8:15 am
#3

db macro is;


/dump;
/deathblow

get ur duelist stance on a macro too , i have one with alarms when i need to stand still..cant remember it off hand but a forum search should help u out and and ab slice is essential for jedi pvp ..but the shock absorbant padding is hard to come by and reasonably expensive. i think the accuracy bonus is borked atm :/ as for cm macro u need to do one such as

/tar self;
/ui action toolbarSlot** (put ur enhancer toolslot number in here)
/ui action cycletarget outward (something like that)

Message Edited by procel on 09-24-2005 04:20 PM




Nitrus- Master Force Weilder-(Pre NGE/ Pre CU Jedi kthxbye) - Rebel deserter and follower of teh darkside.



Pls Deliver auction wins to vendor: Dantooine 1100 -5747 (700m from pirate op)
MTVGeneration
Sat Sep 24, 2005 8:25 am
#4






procel wrote:
db macro is;


/dump;
/deathblow

get ur duelist stance on a macro too , i have one with alarms when i need to stand still..cant remember it off hand but a forum search should help u out and and ab slice is essential for jedi pvp ..but the shock absorbant padding is hard to come by and reasonably expensive. i think the accuracy bonus is borked atm :/ as for cm macro u need to do one such as

/tar self;
/ui action toolbarSlot** (put ur enhancer toolslot number in here)
/ui action cycletarget outward (something like that)

Message Edited by procel on 09-24-2005 04:20 PM




Thanks for the tips and macro's. If anyoen has anythign else to add then please do as I've never hunted a Jedi or well anythign before and I think I could do with all the help I can get!



Sun-Tzu Liao [SFR]
Sunfall RebelsElder & Chef
Kuan-Ti -Jedi Padwan / Lorri Kelmar- Bounty Hunter
Clancy - 12pt Chef/14pt Artisan
-131 2075 Mining Outpost/ 3520 1111 Commerce
Home Is where the Sun Falls


Nathanielstarr
Sat Sep 24, 2005 11:40 am
#5

All of your armor has to be 75% armorbreak sliced or you'll be dying alot. Settle for nothing else. Also at least 7000 energy resists. So either quad energy layered battle, energy recon or good primus recon. I recommend high energy recon. If they get close enough a Jedi will be hitting you for at least 1000 damage every 2 or 3 seconds (if not faster) that 50% resistance is going to help alot.
Marssk
Sat Sep 24, 2005 1:14 pm
#6

why do you need a deathblow macro? I just doubleclick



Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


Tando_Hamoto
Sat Sep 24, 2005 3:05 pm
#7

Play dirty.... Bushwhacking is fun.


I see lots of BH die when they come after jedi in groups I am in.... They simply charge in and attack, unsurprisingly they die.


Why not attack when they have just finished a lair...Chances are your target will be low on force....


Most Jedi set the radar to max. Do not close with your target until you are ready to attack, then charge in dismount without stopping and attack. There is a good change you won't show on his radar until you are on top of him, so he won't have chance to pop some food until combat has begun.


Where is his group getting missions from? If you are gonna ambush him there try not to hang around....If there is a mall pretend to be shopping or just look busy. If you are off the beaten path then passing traffic may well be going to join your targets group and will give away your presence if you are standing around waiting for your target to show up.


now for the really dirty stuff...


what about getting an invite to his group and whacking him when he gets low health? This will only work a couple of times before the word gets out and grouping becomes a problem for you.


Waiting by the space port in MO for him to load in and nailing him while he's loading. (This will get you alot of Hate tells. Maybe even a visit from a CSR. But you still get payed :smileyhappy


If they are milking lairs without destroying them you can a) hide under a lair and pop out just before all the mobs are finished. or b) park a bomb droid in the lair and conceal at max range for the incap...


The last one is great for generating lots of vis if its an all jedi group ensures future business...





Tando
hKicking ass and chewing gum in a galaxy far far awayh
hCommandoh


BigDamnHero
Sun Sep 25, 2005 12:29 am
#8

:: Edit ::

Message Edited by BigDamnHero on 09-28-2005 09:37 PM



Dekko

TonieStark
Sun Sep 25, 2005 12:40 am
#9


Here is advice I cut and paste for all respec or new MBH, pick out what works for you:


I do not fight like I advise anymore (I can now run up to a Jedi and just start blazing away with success) but that has come with getting more experience, what I recommend here is what you should do for the first 10 kills or so, then you can start to develop your own style and tactics....

1. only attack if you have achieved complete and utter surprise.(meaning you can frontload a alot of damage). This will guarantee the jedi to be in a defensive position after the the first strike. You have forced him to think of only two things at this point, running or healing first AND then coming after you. .

2. Only engage if the Jedi, in addition to being completely surprised, is not buffed or his force is down, or he is engaed by MOBS or creatures. Even if you achieve utter surprise like #1 above but the jedi is not in a tough spot (in other words he is buffed and not distracted or engaged by other PvE activities) you can still lose dramatically even if you cause massive damage before reaction, so DON'T engage and follow this rule.


If you follow these two rules and drop the mission whenever you can not engage with these parameters, you will achieve success . There is nothing wrong in doing this. This is the BH way and Jedi's are 1.5 stronger for this reason.

3. Learn about foods and how they best compliment your personal template, seek out high energy resit armor, slice it for Armor break if possible. Find a good weapon with high damage that you can slice for speed. Add a power up to the weapon to let it produce even more damage (so cap damage with weaponsmith and Power up, slice speed).

4. Add a duelist macro (this is very important as it adds 250+ defense) this will help alot as well :

/duelists;
/pause 26;
/alarmaddin 0 0 STOP, DUELIST!!
/pause 1;
/macro Duelist

Be sure to use the following for deathblow so that the macro does not interfere:

/dump
/deathblow


I am going to give you some specific MCM advice if you decide ro respec MCM (a total blast in PvP or PvE).

Specific MBH MCM hunting advice:

Get buffs form a doc before hunting. Take Muon Gold and Ahirisa cake (for mind), also ruby beil and vassarian brandy, Vegapsrine (if working not sur eif it is now) citros, air cake, and last but not least duetorium pyro (pop the pyro every third time you hear the duelist macro alarm below). You can add a few more foods to your liking like a quick pop of synth steak to mitigate damage when the going gets rough. (I prefer Muon Over Booster Blue before anyone wonders because i have a 66 SAC scatter pistol, action is not a big deal for me).


Start the attack and use KD, Toros, Adv Crit, then paralyze and lay states as the Jedi rises, Fire first ,then poison, you can get both in before he moves, then use stopping shot , get it for your temp if you don't have it, back away and alternate between torso and adv crit. Keep your fire and poison dots up and lay traumatize and Thyroid rupture. Now heal, KD recovery and use variations of the stuff above and you'll win more than you think. You can also get creative and cause disease, lay some more debuffs, the gold and ahirsa should really keep your mind up and that is the key, forget running him out of force, run him out of mind (check the last pic in my sig and look at the Jedi's mind and look at my mind, I never stopped laying states and healing the whole time and I am almost full with the foods and buffs, it was about a 10 minute fight)



Mawl: Wookie Rebel Jedi
Tonie Stark: Imperial Bounty Hunter
82 Jedi Killed
Favorite Jedi Kill Pics 221K 225K 222K 223K 220K 221K 226K 172K 197K 132K 202K 221K 225K 225K 221K 221K 222K 226K 219K 220K 222K
Chilastra
BigDamnHero
Sun Sep 25, 2005 12:50 am
#10



Attachments and Tapes: I would also suggest getting your hands on +25 Ranged Defense (Until they fix Melee Defense) as well as +25 Healing Efficiency. The rest of your attachments are fine.



Armor Break Resist: Armor Break resist is a must when fighting PC Jedi, because if you don't have it you'll be taking alot of damage when armor broken.



Probots: I would also suggest getting a Probot. Go to your local Droid Engineer and ask for a combat/storage/med/stim Probot. It will be level 30, hopefully with about 5000 health. It will help you heal for about 200-400 more damage per, and it will be able to attack the Jedi. You can store your foods in there incase you need inventory space as well. The stim thing is kind of neat, try and find some Stim As with 250-300 point heals and have a 0040 medic put them in the droid for you. With a macro you can heal yourself freely, without messing with any cooldowns, for 250-300 pts of damage every minute. It's not the greatest thing in the world, but I take every heal the game will give me.


Droid Stim Macro:The macro is simple. If your droid's name is Gambit, it would be like this...


Macro Name: DroidStim

/requeststim (Gambit);

/pause 61;

/macro DroidStim;





Deathblow Macro: The macro again is simple and actually posted already, but I'll post it anyway...


Macro Name: Deathblow

/dump;

/deathblow;



Bacta Toss/Spray: This one is a little tricky. Bacta Spray does not need a macro, you can heal yourself just by putting the enhancer in the toolbar and clicking that button when you need it. Bacta Toss on the other hand needs you to target yourself right now, until the Devs decide to fix it. I have two macros for Bacta Toss, one is the toss itself and the other is actually abutton I edit to target the Jedi. The reason I do that is because if I have an attack in que or an KDed it will retarget the Jedi before I can get my heal off...and I don't want to put a pause in the macro.


Macro Name: BactaToss

/tar self;

/ui action toolbarSlotxx; (xx=toolbar slot number)


Macro Name: TargetJedi

/tar Jedi; (name of Jedi, edit this with your bounties).


With TargetJedi I have it bind to a key. Go to Options (Ctrl + O) and down to keymap. Then click the custom tab and select your TargetJedi macro and then click rebind. You can make this any key you wish, I have it as my tab key.


Ruby Bliel: I would suggest getting some of this. Right now the way it is working is if you take a stim, then a Ruby you will be able to use another stim right away, then 30 seconds later. If you run into an occasion where you get the KD bug and need to pop 3 stims one after the other you can use Ruby, stim, Ruby, stim, Ruby stim...and you'll be able to do these all within like 5-10 seconds as needed (or as your stomach allows). You can write a macro for it if you have one of those instances where you need to pop the ruby the stim quickly. Here is the macro:

Macro Name: RubyStim
/ui action toolbarSlotxx; (Place of your ruby)
/pause 0.5;
/ui action toolbarSlotxx; (place of your stim)





Alright, that's all the info I'm going to give away. Good luck.



Dekko

xakia
Sun Sep 25, 2005 12:50 am
#11

*With a probot, bleed, and ranged shot on a quick rifle...you can cause some hurt while kiting and still regen action effectively. Marksmen owns.


*8k Armor Break sliced recon will make most Jedi hit like sissies (Reflection of your damage on them in most Mdefender hunts) making the fight more strategic and skill based than how uber lewt cool Jedi are.


*Hit them hard and fast on the alpha strike. If they go down thats a quick 220K+ credits and you can move on to your next target.








(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

MTVGeneration
Sun Sep 25, 2005 8:08 am
#12

Thanks everyone for your tips!! I will update this when i get my first hunt/kill!!



Sun-Tzu Liao [SFR]
Sunfall RebelsElder & Chef
Kuan-Ti -Jedi Padwan / Lorri Kelmar- Bounty Hunter
Clancy - 12pt Chef/14pt Artisan
-131 2075 Mining Outpost/ 3520 1111 Commerce
Home Is where the Sun Falls


TonieStark
Sun Sep 25, 2005 9:04 am
#13






Marssk wrote:
why do you need a deathblow macro? I just doubleclick






Only if you are using duelist macro. There have been some reportred cases where the duelist macro interrup[ts the death blow (reported by Akast) , so if you use /dump first , then you will be ok.


I actually odn't use it. I can time my DB the right way.





Mawl: Wookie Rebel Jedi
Tonie Stark: Imperial Bounty Hunter
82 Jedi Killed
Favorite Jedi Kill Pics 221K 225K 222K 223K 220K 221K 226K 172K 197K 132K 202K 221K 225K 225K 221K 221K 222K 226K 219K 220K 222K
Chilastra
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