Bounty Hunter Archive

Thread: Commando/BH Template?

MohdriDarkstar
Thu Sep 29, 2005 8:55 am
#1

Here is the new template I propose for my MBH:


Master Commando

Master Bounty Hunter

0240 Medic

0030 Enhanced Reflexes


The number break-down:


General Ranged Accuracy 150 (Heavy Weapon Accuracy 55) = 205 (+50 max SEA) = 255

General Ranged Speed 60 (Heavy Weapon Speed 45) = 105 (+50 max SEA) = 155

Ranged Defense 180 (Heavy Weapon Defense 50) = 230 (+50 max SEA) = 280 (+250 Imp. Duelist) = 530

Melee Defense165 (Heavy Weapon Defense 50) = 215 (+50 max SEA) = 265 (+250 Imp. Duelist) = 515


Reasoning:


With the 2 Ranged Cyberarms, you will have a Ranged DB and an 80m range with the high-damage Proton Rifle. This weapon does elemental damage and massive amounts of raw damage at very long ranges.


For close-in fighting, the Plasma Flamethrower does massive damage, plus has the added ability of a Fire DOT, which can be combined with the Bleed DOT of Torso Shot.


0240 Medic gives a natural Healing Efficiency of 25, using a BE shirt and bandolier that can be easily brought to Healing Efficiency 50 (a 4000 CM has Healing Efficiency 65, only 15 more.) In addition, 0240 Medic grants both Bacta Shot and Bacta Toss, which are "twistable." Obviously not as competent a healer as a 4000 CM, so you will have to rely on Ruby Bliel and Enhanced Stim-D's but to a lesser extent than a non-Medic.


0030 Enhanced Reflexes because after the Ranger Revamp (Pub 26?) we Bounty Hunter will no longer have natural TerrainNegotiation or Burst Run Efficiencyunless we pick up some Ranger. So I forsee a lot of chasing down Jedi (and Smugglers!)while riding a vehicle,and it'dprobably be best if the vehicle's acceleration and turning were tweaked a bit by the Force Sensitive line to ensure being able to catch up, especially since one will probably have to change vehicles once or twice during a pursuit(as they get knocked out.)


Comments?
bmill
Thu Sep 29, 2005 9:08 am
#2






MohdriDarkstar wrote:

Here is the new template I propose for my MBH:


Master Commando

Master Bounty Hunter

0240 Medic

0030 Enhanced Reflexes


The number break-down:


General Ranged Accuracy 150 (Heavy Weapon Accuracy 55) = 205 (+50 max SEA) = 255

General Ranged Speed 60 (Heavy Weapon Speed 45) = 105 (+50 max SEA) = 155

Ranged Defense 180 (Heavy Weapon Defense 50) = 230 (+50 max SEA) = 280 (+250 Imp. Duelist) = 530

Melee Defense165 (Heavy Weapon Defense 50) = 215 (+50 max SEA) = 265 (+250 Imp. Duelist) = 515


Reasoning:


With the 2 Ranged Cyberarms, you will have a Ranged DB and an 80m range with the high-damage Proton Rifle. This weapon does elemental damage and massive amounts of raw damage at very long ranges.


2 Ranged Cyber Arms are creating 2 holes in your armor. It's been debated back and forth, but the general consensus is that it's not a good idea to wear your arms whilst hunting without a root.


For close-in fighting, the Plasma Flamethrower does massive damage, plus has the added ability of a Fire DOT, which can be combined with the Bleed DOT of Torso Shot.


REALLY like flamethrowers.... reminds me of Grand Theft Auto! Great PvP weapon too.... I've had my lunch eaten a few times by a commando with a good flamer


0240 Medic gives a natural Healing Efficiency of 25, using a BE shirt and bandolier that can be easily brought to Healing Efficiency 50 (a 4000 CM has Healing Efficiency 65, only 15 more.) In addition, 0240 Medic grants both Bacta Shot and Bacta Toss, which are "twistable." Obviously not as competent a healer as a 4000 CM, so you will have to rely on Ruby Bliel and Enhanced Stim-D's but to a lesser extent than a non-Medic.


Sure, you have natural healing ability, the problem is the timers. At the novice medic level, the timers are much slower than at the combat medic or doc level. With the limited defenses from the template itself and the armor holes, not sure how you could go toe to toe with a Jedi for very long, when the do catch up to you.


0030 Enhanced Reflexes because after the Ranger Revamp (Pub 26?) we Bounty Hunter will no longer have natural TerrainNegotiation or Burst Run Efficiencyunless we pick up some Ranger. So I forsee a lot of chasing down Jedi (and Smugglers!)while riding a vehicle,and it'dprobably be best if the vehicle's acceleration and turning were tweaked a bit by the Force Sensitive line to ensure being able to catch up, especially since one will probably have to change vehicles once or twice during a pursuit(as they get knocked out.)


Interesting choice of force skills. I personally have this one, and didn't notice much of a difference in the speed, turning, acceleration, and I am xx4x reflexes.


Comments?






I was thinking about this last night. I decided against it though. While it would be hella fun in PvP, I just don't think it would be viable for Jedi hunting. Though I'm VERY interested to see how this works out for you. Think about this way, if you drop what you have now and grind this out, it won't take more than a few hours, or a few more hours to switch to something else since you AREN'T dropping any of your dreaded investigation experience.





ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
MohdriDarkstar
Thu Sep 29, 2005 9:17 am
#3

Thanks for the feedback!


Well, it looks like the cyberarms are out of the question. I hadn't thought about the holes it would create, but that is very true and with limited healing ability/no rootin the first place that can't be afforded.


Commando /does/ have snares though, in one of their grenade-types (I forget which.) Maybe snare + KD (you could spam with a Rocket Launcher to get innate KDs too) would make up for the lack of root and allow for cyberarms? Not sure though.


Obviously 0240 Medic isn't all that great, but it is the most a Master Commando/Master Bounty Hunter can afford. One can only hope that because a Master Commando has such an ability to dish out damage, and Master Bounty Hunter has such an ability to absorb damage, that in the end you'll be able to out-damage the Jedi/Smuggler and not have to worry so much about healing.


You'd obviously still have to rely on food and stims though.


And of course, my general lack of experience in PvP means that I could be making some false assumptions here. Please feel free point out where this may/may not work.



thermaldetonat0r
Thu Sep 29, 2005 9:20 am
#4

I had a tkm/Master commando template just b4 the CU hit so I dabbled with Commando/MBH for a few days during respec. I got a lot of kills in one weekend, this was at a time when all players were finding their feet in the cu though. Not sure I'd go with it myself right now the way that the rifles/pistols/carbs and even cm templates have progressed.
MohdriDarkstar
Thu Sep 29, 2005 9:22 am
#5


Another thought is:


Look at how 'Revamps' are progressing.


Squad Leader is up this month.


Ranger is up next month.


Smuggler is up the month after that.


What hybrid elite is left after that? Commando.


So for a template that may only be partially viable right now, it could be the FOTM of the future. One never knows.


(Just another thought, the Pre-Reqs for Commando are highly likely to change. They've done it with Ranger. It seems the current Dev team on staff HIGHLY favors Ranged Elites. For instance, the reported new Ranger pre-reqs are Carbines IV and Exploration IV. I forsee Commando probably sharing the same Scout pre-req as Squad Leader (Survival IV). Just a guess, but I think it may happen, and we'll see the removal of the Brawler IV line. If that is the case, my template would become: Master Commando, Master Bounty Hunter, 4000 CM, plus 3 FS boxes. IMHO, following recent trends, HIGHLY likely but months off.)

Message Edited by MohdriDarkstar on 09-29-2005 12:26 PM

bmill
Thu Sep 29, 2005 9:28 am
#6

Very true. I'd like to see commando as a viable profession again. It was a lot of fun before the CU, and I like the wide versatility that it presents. Just the name Commando is cool. Sounds like you should be one of the best fighters in the game.



ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
PhantomFF
Thu Sep 29, 2005 9:37 am
#7

I acutally had this template before I got my jedi... I almost managed to kill a Mdef jedi before he could put all his heals up...



-Iwici Kujo

"One of the few true Roleplayer's"
SYNBAD
Thu Sep 29, 2005 10:11 am
#8

I tested this with my Jedi and my friend (VALIS MBH/Mcomando/rest medic) he had one of the baddest flamers on scylla server.


I buffed up with my normal foods ( I always take something to stop fire) and He set there and shot me over and over again and could not start me on fire. The damage to me (at the time all i was was master D ) was less then 100 hit points of damage.


He tried to keep his distance and would knock me down but i would just root and close in and get him into a heal frenzy that he couldnt recover from.


So in my opinion you will find this temp sux against Jedi.


But please use it as that means one less MCM out there..lol



____SYNBAD...Elder Jedi..canceled__________________________
Scylla the best server with the Best peeps!!!!
Anglina...MBH/MCH. ...canceled...Find me in GUILD WARS ..aka..Lord SYNBAD





MohdriDarkstar
Thu Sep 29, 2005 11:40 am
#9


I don't do the MCM/MBH thing.


I highly doubt that M Commando and M BH is as weak as you would portray. Sounds like an agenda to me.


Currently I am MBH/MPistoleer/4000 CM. Good heals, a root, nice KDs,state effects. Twist advanced critical shot with advanced quickdraw with a nice pistol, and I do good damage. More than just 100 points.


With even more powerful weapons, I doubt I'd only be hitting for 100. Your friend must have just plain sucked.


Some people have replied that this indeed has potential, so I am going to try it. Just means a few hours of more grinding if I'm wrong. Ahhhh, I love not being Jedi.


Message Edited by MohdriDarkstar on 09-29-2005 02:44 PM

SYNBAD
Thu Sep 29, 2005 11:51 am
#10

You know this is funny you ask for input and I give you some honest input and you pretty much come out and call me a liar. Do me a favor and do become a master comando/mbh. As soon as you finish the temp let me know and we can duel. If we aren't on same server I will find a jedi to duel you with. I never said that my friend couldn't do more damage with a different weapon, I said He was only doing 100 damage with a kickass flamer. And we weren't dueling in the beginning of the battle I would stand there and watch my combat log to see the results. Heres a tip for ya next time you ask for input include this...*please let me know what you think only if its a positive comment for what I want to achieve, otherwise I might just call you a liar with a agenda! *


lol





____SYNBAD...Elder Jedi..canceled__________________________
Scylla the best server with the Best peeps!!!!
Anglina...MBH/MCH. ...canceled...Find me in GUILD WARS ..aka..Lord SYNBAD





BadKarma777
Thu Sep 29, 2005 1:44 pm
#11







It seems the current Dev team on staff HIGHLY favors Ranged Elites.





And it's about time too.


Meaning absolutely no offence to any of the melee players out there, butI do remeber a time when the "standard" developer answer to the melee vs. ranged debate was "don't bring a knife to a gun fight".


The whole "power hammer" scene just doesn't strike me as particularly "Star Wars". EQ maybe, but not Star Wars. =\






**I have come here to chew bubblegum and kick @ss... and I'm all outta bubblegum.**

JarekTalram
Thu Sep 29, 2005 1:50 pm
#12


MohdriDarkstar wrote:
0030 Enhanced Reflexes because after the Ranger Revamp (Pub 26?) we Bounty Hunter will no longer have natural TerrainNegotiation or Burst Run Efficiencyunless we pick up some Ranger. So I forsee a lot of chasing down Jedi (and Smugglers!)while riding a vehicle,and it'dprobably be best if the vehicle's acceleration and turning were tweaked a bit by the Force Sensitive line to ensure being able to catch up, especially since one will probably have to change vehicles once or twice during a pursuit(as they get knocked out.)
Comments?





What's this about terrain negotiation? We aren't loosing anything. Rangers just receive extra terrain negotiation.

Message Edited by JarekTalram on 09-29-2005 02:00 PM

bmill
Thu Sep 29, 2005 1:52 pm
#13


I think the CU opened a new chapter in the melee vs ranged war that was going on. I remember a few different developer posts that referred to the CU as making the game more "Star Warsy" in that they would be making all ranged classes more viable in the game.

Think about it... how many TKA's did you see in the movies? I can't think of any personally. I don't remember seeing ANY power hammers, scythes, vibro knucklers, etc. All I remember is that pretty much everyone in just about every scene had a blaster or carbine in hand or strapped to their hips.






ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
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