Bounty Hunter Archive
Thread: New action and mind costs for healing on the expansion TC. Found this on the CM forum.
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind 17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind18% Action,15% Mind
Force Heal------------ 9% Mind15% Action, 10% Mind, 10* Force
Force Infusion ------- 12%Mind 15% Action, 10% Mind, 10 Force
Total Heal ----------- 14% Mind15% Action, 15% Mind, 150* Force
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate
+0 for bleed/disease/poison/fire
Message Edited by EVILxWARLOCK on 10-17-2005 05:52 AM
Nathanielstarr wrote:
I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.
if by reourceful u mean the ruby bliel thing thats going away... all this will do is force us to carry stims.
Message Edited by KRAKEN666 on 10-17-2005 08:29 AM
Nathanielstarr wrote:
I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.
/snicker
Tiberius- wrote:
Nathanielstarr wrote:
I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.
if by reourceful u mean the ruby bliel thing thats going away... all this will do is force us to carry stims.
Nope I'll carry a low sac pistol with a sac pup (try 45 sac). I'll draw them in and let them hit me a few times. They like to wear down their action with their heaviest hits as it is. I'll take my steak and use improved duelist stance before I do it. I'll go in after they've knocked me down so they can't do it again right away. Maybe even save my food at this point. Then I'll keep their action low.
If you don't already use stims you are a fool.
One things for sure I'll adapt while the Jedi whine like the babies they are.
Message Edited by Nathanielstarr on 10-17-2005 06:22 PM