Bounty Hunter Archive

Thread: New action and mind costs for healing on the expansion TC. Found this on the CM forum.

EVILxWARLOCK
Sat Oct 15, 2005 11:20 pm
#1



Found this on the CM forum.



Here... since last restart of the server:
Yellow = Old cost, Green = New Cost


Bacta Shot 4% Action, 10% Mind 15% Action, 10% Mind
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind
17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind18% Action,15% Mind

Force Heal------------ 9% Mind15% Action, 10% Mind, 10* Force
Force Infusion ------- 12%Mind 15% Action, 10% Mind, 10 Force
Total Heal ----------- 14% Mind15% Action, 15% Mind, 150* Force


* = Forcecost added depending on the amount healed. Force Heal = Damage only, Total Heal = Everything


+1 per 10 damage
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate
+0 for bleed/disease/poison/fire

Message Edited by EVILxWARLOCK on 10-17-2005 05:52 AM



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Nathanielstarr
Sun Oct 16, 2005 12:44 pm
#2

I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.
EVILxWARLOCK
Mon Oct 17, 2005 5:52 am
#3

/Bump



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

DanielDirem
Mon Oct 17, 2005 6:04 am
#4

Well I don't like how bacta shot is almost 4 times more expensive in the action area but I guess it will all work out and will wait to complain until they hit live and I can test them out.



____Danyel Dadew_____________
Force Eater
Destroyer of Dreams___________

Zarqon
Mon Oct 17, 2005 7:05 am
#5

I'm not on the beta server so please correct me if I'm wrong, but wasn't the action cost increased because the action regen was increased? So altogether it's not as large change as it seems?




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Tiberius-
Mon Oct 17, 2005 8:04 am
#6






Nathanielstarr wrote:
I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.





if by reourceful u mean the ruby bliel thing thats going away... all this will do is force us to carry stims.



Tiberius- Grogan
Blackhawks guild leader
www.Blackhawksguild.com

"The problem is not that the world is full of fools. The problem is that lightning isnt being distributed right." - M.Twain
KRAKEN666
Mon Oct 17, 2005 8:28 am
#7

well, at least its offical, were back to pre cu mind wars...
and still this accomplishes nothing but sinking us deeper as no numbers on cm healing abilities and costs.

Message Edited by KRAKEN666 on 10-17-2005 08:29 AM

Liani
Mon Oct 17, 2005 9:20 am
#8






Nathanielstarr wrote:
I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.





/snicker



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
Mr_Hixxy
Mon Oct 17, 2005 9:24 am
#9

this also effects the jedi, so hopefully it will keep a balance as they will also use alot of action or mind





Atook




Eutos - 12PT WS
psyckos
Mon Oct 17, 2005 9:25 am
#10

When I tested this out, it did seem like the action regen was bumped up...negating the increase in the healing action cost. I'll test more tonight to make sure. I can guarantee that you still CANNOT spam specials and heals and not run out of action...not much different than how it isnow. Strong regen debuffs will be painful though. If stun does what its supposed to do (stop action regen for a short time), it will be the favored attack by everyone in pvp.



O-Vu Etici Elder Bounty Hunter

"You think they're selling you truth.
The truth is they're selling you out."
CoderX_Ceci
Mon Oct 17, 2005 9:29 am
#11

The way the new system is Jedi will have an advantage if they have SAP in the healer trees. It slows action regen down.
Nathanielstarr
Mon Oct 17, 2005 6:20 pm
#12






Tiberius- wrote:





Nathanielstarr wrote:
I'll use it to my advantage. The Jedi will not be as resourceful and they will whine.





if by reourceful u mean the ruby bliel thing thats going away... all this will do is force us to carry stims.






Nope I'll carry a low sac pistol with a sac pup (try 45 sac). I'll draw them in and let them hit me a few times. They like to wear down their action with their heaviest hits as it is. I'll take my steak and use improved duelist stance before I do it. I'll go in after they've knocked me down so they can't do it again right away. Maybe even save my food at this point. Then I'll keep their action low.


If you don't already use stims you are a fool.


One things for sure I'll adapt while the Jedi whine like the babies they are.



Message Edited by Nathanielstarr on 10-17-2005 06:22 PM

Page 1 of 1
Previous Next