Bounty Hunter Archive

Thread: mbh/mcm/4000 rifle or mbh/mr/4000 cm

razorseal
Fri Aug 12, 2005 4:02 pm
#1

i cant make my mind up about this...


mbh/mcm/4000 rifle is the most common one we see these days....


i've been thinking mbh/mr/4000 cm to keep the rifle dmg/speed high as possible along with cm's heals...


i have a real nice set of imp armor i use thats 8100+ energy so that can keep me up on my feet for a bit (til they ab me i guess lol)


i also have a jedi, and i noticed the key in this game is to outdamage theenemy's heals...


i also have a very nice gun (its a 1187 max dmg gun with 1.7 right now at mbh) and 11 accuracy and 86 sac (has no pup yet)


i believe with mr this gun would be even more lethal....


what should i do?


get rid of my imp armor, pick up some real nice armor strong against energy thats battle armor and go mcm/mbh/4000 rifle?


or try to make my hits even more dangerous with mbh/mr/4000 cm


inputs appreciated
Marssk
Fri Aug 12, 2005 4:04 pm
#2

I've found it more useful to have traumatize as it's too hard to outdamage a jedi's heals.. I drain their minds and then batter em with my rifle. So i'd say master cm.



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razorseal
Fri Aug 12, 2005 4:56 pm
#3








Marssk wrote:
I've found it more useful to have traumatize as it's too hard to outdamage a jedi's heals.. I drain their minds and then batter em with my rifle. So i'd say master cm.





its leaning that way....


anyone else?


getting me some custom battle armor now....
SpunkyKuma
Fri Aug 12, 2005 5:32 pm
#4

Or you could do MBH/MR/CM 1030.



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NeoEcks
Fri Aug 12, 2005 5:39 pm
#5

MBH / MCM - you will find the combination is VERY powerful PvP and PvE (take a look at the clicky in my sig)


as you stated, it is important to be able to outdamage your opponents heals, and every little bit helps. if you use all of your CM skills (yes that includes your poison and fire DoTs) you will find your opponent scrambling to be able to heal away all of your damage, as they are scrambling, you will be hammering away with your rifle.


no question in my mind at all. Master Combat Medic






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Nim_Cross
Fri Aug 12, 2005 6:15 pm
#6

I tested MBH, MCM, 4000 Rifles on my character, and MBH, MRifles, and 4000 CM on my friends account. Personally, I lean towards MCM than MRifles.

At first I REALLY missed snares and roots. Going from balls-out ranged offense to MCM 4000 Rifles took a little to get use to. Every Jedi I encounter I get a little bit more organized with my routine and strategy, as well as a little bit more confident of my abilities.

I'd say MCM has a higher learning curve than MRifles, but in the end, with MCM, you'll have more fun and have a huge arsonal at your disposal.

And with the MCM template, accuracy can become a slight issue, but with food and CA's/AA's, you can almost match Master Rifleman's accuracy (I'm 20 points off from MRifleman's overall accuracy).

Of course, I've found that both are about even when it comes down to kill to death ratio. Rifleman you just need to kite them and keep pounding away on them... keep them healing. With MCM you need to debuff them and keep pounding away on them... so that's why I feel MCM with 4000 Rifles is more efficient.





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Amil
Fri Aug 12, 2005 6:20 pm
#7

I say MCM.


Keep in mind that poison and fire combined do 500-650 points of damage every 12 seconds. Thisbypasses any force/innate armor--very handy against defenders. They have to keep healing.


Electrolye drain/traumatizeare handy. But the armor situation kind of blows.



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Cpl_Fisher
Fri Aug 12, 2005 6:36 pm
#8

another alternative is 0/4/00 carbines, so you have 2 really high damage shots to cycle through... (legshot has a much higher damage bonus than headshot) plus you get a snare that you don't nee to be withen 10m to apply



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razorseal
Fri Aug 12, 2005 11:29 pm
#9

that carbineer sounds pretty good, but i'd like to get all the accuracy i can get with 4000 rifles (the rifle accuracy) for my rifle.... if i do carbineer i'll have 40 points of general ranged accuracy, but with rifle thats 60 points of accuracy....

Message Edited by razorseal on 08-12-2005 11:31 PM

Hartigan
Sat Aug 13, 2005 1:16 am
#10

howdy BH's, was just thinkin, why not do like half and half on MCM/MR like Rifle 4/0/4/2 and MCM 4/0/2/4 (I have no idea what those skills are just an example)




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GrogScylla
Sat Aug 13, 2005 4:31 am
#11

im guessing you MCM's wear assault armor or what




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Sundal
Sat Aug 13, 2005 4:41 am
#12

MCM/MBH would wear battle.







NeoEcks wrote:

MBH / MCM - you will find the combination is VERY powerful PvP and PvE (take a look at the clicky in my sig)


as you stated, it is important to be able to outdamage your opponents heals, and every little bit helps. if you use all of your CM skills (yes that includes your poison and fire DoTs) you will find your opponent scrambling to be able to heal away all of your damage, as they are scrambling, you will be hammering away with your rifle.


no question in my mind at all. Master Combat Medic







Neo, in your screenshot, how are you able to cycle the poison so fast? I see the poison, then you shooting, the fire, and the poison again. It usually takes 10 seconds for those things to cycle and it didnt say "corpse of rancor" so it wasnt hitting the other rancors. Maybe I'm missing something?


migrantJedi
Sat Aug 13, 2005 8:19 am
#13

Preface: I am not even an MBH yet.. technically i'm Master Rifle ... 3444 BH. 4000 CM


I have been asking my guildmates, alliance mates, persons on my friends lists and MBH's whose skill impress me and the result seems to be that around 80% of them recommend MCM MBH 4000 rifle.


Obviously my template is Master Rifle. this is becauase i assumed that it would be easier in the lower stages to get rifle exp then it would be to get medic exp.. as soon as i hit MBH i'm switching to MCM. For the pure reason that I desire to hunt, target, wound, maim, and kill Jedi's.


Now most of the people i asked could be wrong.. but i doubt it.
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