Bounty Hunter Archive

Thread: Need Advice...

Valius_Altmer
Thu Sep 11, 2003 8:23 pm
#1

ok i have decided to do a commando/medic mix. I am going to do the FT and HWS trees on commando only, and gonna get master medic so i can do 1 or 2 trees of combat medic. Was wondering which of the 4 trees in CM i should do.
Wroth_Scylla
Thu Sep 11, 2003 9:13 pm
#2

I prefer doctor..but thats just me



-------------------------------------------------------------
I think a fun thing to do when a kid asks why its
raining is to tell them god is crying..and then when
they ask why to tell them its something they did.
tex77
Mon Dec 08, 2003 3:09 am
#3

I am a 0/1/0/1 Swordsman and was wondering if I should get the first offense box or the first defense box next. Or if I should continue up the techniques line for the additional head hits. Thanks for any advice you may have on this .



Morvo


Swordsman 0/1/0/1


CH 2/2/2/2



"I drank WHAT?!?!?" -Socrates




Morvo
Xlot
Mon Dec 08, 2003 6:28 am
#4

I'd recommend Advanced Techniques for the extra speed. Then get a damage-sliced two-hand curved sword, or maybe a speed-sliced Hammer (hammer kind of needs Advanced Finesse tho' to counteract the range mods).

Geno
______________
The Mercantile
Theed, Naboo, Tempest
Jordan_Karr
Sun Jan 18, 2004 5:44 pm
#5

Hi all...


I need some advice on how to handle these problems...


1) Guild members refusing to live with the other guild members!
Some of my guys refuse to move from their homes on tatooine to corellia... The reason I selected corellia as the home of the guild is the fact that it has connections to all the major Advanced worlds so that the guild can go do things as a group. Some dont want to move due to having vendors in place, witch is a honest problem.


2)Only 3 or 4 members ever do things as aguild.
I have about 3or 4guysplus myselfwho truely acitive in the guild and tryto go huntingwith the group at least once a week,yet several members never show up for hunts when they say they will be there. We have never once showed up as a guild to hunt big game like Kryats or Kimos... We have done 4 manPiket lairs, witch get old really fast...


3) Guild members in active for extended lenghts of time.
I have about 3 guild members who are on my friends list that I never see on line at all... Most of the time I only see the 3 or 4 reliable members for any length of time.


4) Some guild memebers are wanting a player city or to be involved with one.
Just before the cities went live I was talking with another guild about forming alliance and building a city together. Lets just say that plan feel through and as a guild we are not big enough to build our own city. A few others are advocating that we move to a city that needs people, but we have the problem of vendors not being able to move. I have a strong feeling that vendors will no longer be an issue when the Vendor Patch hits. As it stands now a lot of the guild members who run vendors are using the bug that lets them stay active while not having the skill.. I as the guild leader can not move due to the fact that I have 9 lots of my 10 take up by the huge PA Hall.. And I refuse to move to tatooine because its a world that has lost its wonder... I cant stand tat personally.


Also I will not move to Dantooine like a large number of PA's have done... It makes me sick to see dantooine a planet with primitive people living on it looking like a shuttle port mecca... Its kind of revolting in my mind.


5) Lack of members recruting fresh faces into the guild.
I am guilty of not pushing hard to get members into the guild, but I have given up on it because I was working hard to pull people in, and the 4 people that I managed to pull into the guild have left the guild, deleted their accounts or just vanished off the face of the planet after a few weeks of being a member of the guild.
I try to give everyone access to the stuff in the hall, but its hard to give some one Admin status so they can give things to the guild crafters in resouces or take things from the stores when I have only seen them once or twice...


6) Charging to be apart of the guild.
This is never been some thing that I liked to do, because I am indepenetly wealthy that I did not see at the formation of the guild the need to have donations. But now that I am seeing people not being active in the guild I am tempted to institute a weekly donation fee from all members. I would like to get some suggestions on what is considered fair fees.
I am thinking those who want access to the harvesters and resources are going to be required to make a8 to 10k a week donation and those who do not want access to the resources and harvesters would have to pay 3 to 5k a week to be members of the guild. This way the guild has a form of income that is not my own money, witch is starting to bleed me dry from supporting the guild myself.


Well those are my major issues.. Please Help me out and give me some advice on how to handle these problems...


I am already working on getting a guild meeting together so that we can discuss this problem as a whole.... But I suspect I will be cutting a lot of fat off the guild at that meeting, witch is the last thing I want to do but it will be needed for this guild to work again...




Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Rothin
Mon Jan 19, 2004 2:34 pm
#6






Jordan_Karr wrote:

Hi all...


I need some advice on how to handle these problems...


1) Guild members refusing to live with the other guild members!
Some of my guys refuse to move from their homes on tatooine to corellia... The reason I selected corellia as the home of the guild is the fact that it has connections to all the major Advanced worlds so that the guild can go do things as a group. Some dont want to move due to having vendors in place, witch is a honest problem.


Some people do not want to move homes and like their locations. Trying to force people to move may cause you to lose members. Just because they don't live in the same area does not mean they can't do things with the guild as a group.


2)Only 3 or 4 members ever do things as aguild.
I have about 3or 4guysplus myselfwho truely acitive in the guild and tryto go huntingwith the group at least once a week,yet several members never show up for hunts when they say they will be there. We have never once showed up as a guild to hunt big game like Kryats or Kimos... We have done 4 manPiket lairs, witch get old really fast...


A lot of people in game want to do their own things and not necessarily always attend guild events, some may also be preoccupied or have things come up that need their attention. If they are saying they will be there and then simply don't show and are online and available.. that may be an issue you need to take up with them directly since they aren't keeping their word.


3) Guild members in active for extended lenghts of time.
I have about 3 guild members who are on my friends list that I never see on line at all... Most of the time I only see the 3 or 4 reliable members for any length of time.


Some people come and go.. it's the life of any guild. Members will periodically take breaks from the game or leave altogether. This isn't a problem you can solve, it's just something you need to learn to live with. You can try to entice people to stay around and do things with the guild but if they aren't having fun, nothing will keep them in the game.


4) Some guild memebers are wanting a player city or to be involved with one.
Just before the cities went live I was talking with another guild about forming alliance and building a city together. Lets just say that plan feel through and as a guild we are not big enough to build our own city. A few others are advocating that we move to a city that needs people, but we have the problem of vendors not being able to move. I have a strong feeling that vendors will no longer be an issue when the Vendor Patch hits. As it stands now a lot of the guild members who run vendors are using the bug that lets them stay active while not having the skill.. I as the guild leader can not move due to the fact that I have 9 lots of my 10 take up by the huge PA Hall.. And I refuse to move to tatooine because its a world that has lost its wonder... I cant stand tat personally.


Also I will not move to Dantooine like a large number of PA's have done... It makes me sick to see dantooine a planet with primitive people living on it looking like a shuttle port mecca... Its kind of revolting in my mind.


Since Player Cities are a new feature in a game a lot of people do wish to become part of one. You do not need to move to start you own, as you ca nbe an outpost anywhere. If you want to have the better features such as a shuttleport or cloning center, you will need to move to a planet that's cap has not been met and make the sacrifices along the way. Whether you do that or not is up to you as the leader. You can't please everyone all the time unfortunitly.


5) Lack of members recruting fresh faces into the guild.
I am guilty of not pushing hard to get members into the guild, but I have given up on it because I was working hard to pull people in, and the 4 people that I managed to pull into the guild have left the guild, deleted their accounts or just vanished off the face of the planet after a few weeks of being a member of the guild.
I try to give everyone access to the stuff in the hall, but its hard to give some one Admin status so they can give things to the guild crafters in resouces or take things from the stores when I have only seen them once or twice...


Recruiting members is always one of the difficult tasks out there. A lot of people tend to jump from guild to guild or take advantage of offers when they become available. The trick is to carefully screen the people you let in in the hopes you can trust them. If people are taking items and then leaving the guild or not participating I'd reevaluate how you give out those items and only reward those who give back. As far as people leaving you recruit.. that's going to keep happening and you can't just stop recruiting since people leave.



6) Charging to be apart of the guild.
This is never been some thing that I liked to do, because I am indepenetly wealthy that I did not see at the formation of the guild the need to have donations. But now that I am seeing people not being active in the guild I am tempted to institute a weekly donation fee from all members. I would like to get some suggestions on what is considered fair fees.
I am thinking those who want access to the harvesters and resources are going to be required to make a8 to 10k a week donation and those who do not want access to the resources and harvesters would have to pay 3 to 5k a week to be members of the guild. This way the guild has a form of income that is not my own money, witch is starting to bleed me dry from supporting the guild myself.


In my experiance as a guild leader across multiple games and genre, charging any mandatory fee to stay a member is usually a bad idea. The best idea is to ask for donations, but not pressure people into giving. People who enjoy the guild and the people in it will always freely support it if able, but if you force people to give you will drive away current or prospective members and they may feel they "must" give and that will discourage them to be a part of it when so many other guilds do not require it. All in all.. I wouldn't recommend it. Ask for donations every so often, but as guild leader you have to be prepared to pay for everything yourself as you are the one responsible.


Well those are my major issues.. Please Help me out and give me some advice on how to handle these problems...


I am already working on getting a guild meeting together so that we can discuss this problem as a whole.... But I suspect I will be cutting a lot of fat off the guild at that meeting, witch is the last thing I want to do but it will be needed for this guild to work again...


Having a guild meeting is always a good place to start to get things going again. Ask people what they like and dislike about the guild and move on from that point. Best of luck to you and hopefully my advice helps you out.











Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Jordan_Karr
Mon Jan 19, 2004 3:07 pm
#7

Thank you I will take those into consideration...




Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
MaelDiablo
Sun Feb 01, 2004 3:22 am
#8






Jordan_Karr wrote:

Hi all...


I need some advice on how to handle these problems...


1) Guild members refusing to live with the other guild members!
Some of my guys refuse to move from their homes on tatooine to corellia... The reason I selected corellia as the home of the guild is the fact that it has connections to all the major Advanced worlds so that the guild can go do things as a group. Some dont want to move due to having vendors in place, witch is a honest problem.


This could be a huge problem for if you want to start a player city, but a good PA leader should have the power to talk most of the members over into doing the things the PA wants, cause those who join a PA are looking for some things, friendship and doing things together, those who don't want to do things together, in this case move to where the PA is, have no place in a PA and there for should be removed.


2)Only 3 or 4 members ever do things as aguild.
I have about 3or 4guysplus myselfwho truely acitive in the guild and tryto go huntingwith the group at least once a week,yet several members never show up for hunts when they say they will be there. We have never once showed up as a guild to hunt big game like Kryats or Kimos... We have done 4 manPiket lairs, witch get old really fast...


Every member of the PA need some things, if it isn't combat xp then it will be somegood quality hides or segments from the Kimo. Ask your members what theyneed and make your events around that. For example, an Armorsmith can use Krayt or Kimo segments for their armor, then you hunt those critters, they will give both good combat xp and will keep your armorsmith happy, but the most important thing is to listen to what your members want.


3) Guild members in active for extended lenghts of time.
I have about 3 guild members who are on my friends list that I never see on line at all... Most of the time I only see the 3 or 4 reliable members for any length of time.


The system I use for my PA is, if you are on Holiday or offline for a long time, you betterlet the leadership of the PA know this, or after 4 weeks of not being online and not telling the leadership of your absence, you lose your membership. For our PA it works and my members tell me when they go offline for a long time.


4) Some guild memebers are wanting a player city or to be involved with one.
Just before the cities went live I was talking with another guild about forming alliance and building a city together. Lets just say that plan feel through and as a guild we are not big enough to build our own city. A few others are advocating that we move to a city that needs people, but we have the problem of vendors not being able to move. I have a strong feeling that vendors will no longer be an issue when the Vendor Patch hits. As it stands now a lot of the guild members who run vendors are using the bug that lets them stay active while not having the skill.. I as the guild leader can not move due to the fact that I have 9 lots of my 10 take up by the huge PA Hall.. And I refuse to move to tatooine because its a world that has lost its wonder... I cant stand tat personally.


Also I will not move to Dantooine like a large number of PA's have done... It makes me sick to see dantooine a planet with primitive people living on it looking like a shuttle port mecca... Its kind of revolting in my mind.


Vendors not being able to move is Bull! When the Player cities went live, our entire PA moved to a new location and even our Armorsmith moved and he had a full vendor and had no problem moving it, if you want to know how he did it just give Keeper32 a private message here. As for what to about a player city, hold a poll amoungst your members and go with the outcome of the poll. Let your members decide what to do, instead of breaking your own head about this.


5) Lack of members recruting fresh faces into the guild.
I am guilty of not pushing hard to get members into the guild, but I have given up on it because I was working hard to pull people in, and the 4 people that I managed to pull into the guild have left the guild, deleted their accounts or just vanished off the face of the planet after a few weeks of being a member of the guild.
I try to give everyone access to the stuff in the hall, but its hard to give some one Admin status so they can give things to the guild crafters in resouces or take things from the stores when I have only seen them once or twice...


When the New Alliance started out we were but 7 good friends who formed the PA, for a long time we stayed that way, then some people joined and we lost a few. We never openly recruited ingame, but as of late we are growing in numbers. The key to recruiting lays in building a name for your PA. Go into cities or outposts and start a group hunt/raid, interact with other players. It might not work right away, but like us it is slowly working.


6) Charging to be apart of the guild.
This is never been some thing that I liked to do, because I am indepenetly wealthy that I did not see at the formation of the guild the need to have donations. But now that I am seeing people not being active in the guild I am tempted to institute a weekly donation fee from all members. I would like to get some suggestions on what is considered fair fees.
I am thinking those who want access to the harvesters and resources are going to be required to make a8 to 10k a week donation and those who do not want access to the resources and harvesters would have to pay 3 to 5k a week to be members of the guild. This way the guild has a form of income that is not my own money, witch is starting to bleed me dry from supporting the guild myself.


The New Alliance charges 10k a week per member and we have been doing that since we started the PA and that is since launch. Those of us who are crafters are free of this charge, but the combat members have to pay it, cause if they don't and fall behind 4 weeks, then they lose their membership of this PA and I have shown them a couple of times that I mean bussiness. When new people join our PA, they know of this weekly charge and agree with it, so they can't say they didn't know. The credits we charge are there to pay for the PA hall maintenance and if a member needs help with some thing.


Well those are my major issues.. Please Help me out and give me some advice on how to handle these problems...


I am already working on getting a guild meeting together so that we can discuss this problem as a whole.... But I suspect I will be cutting a lot of fat off the guild at that meeting, witch is the last thing I want to do but it will be needed for this guild to work again...


At a meeting like this you must be fully prepared and have the answers to every question they throw at you, you must also be prepare to cutt lose a few people if they don't want to listen to reason, cause one member can not hold back an entire PA. Listen to the masses of voices and go with whatever the mayority of your PA wants, even if it is not your favorite choice.






I hope this helps a little.


Regards,


Mael.





Everything is going as I have forseen it and is proceding according to my wishes.
PurpleTwilek
Sun Feb 01, 2004 7:39 am
#9

1)Guild members refusing to live with the other guild members!
Some of my guys refuse to move from their homes on tatooine to corellia... The reason I selected corellia as the home of the guild is the fact that it has connections to all the major Advanced worlds so that the guild can go do things as a group. Some dont want to move due to having vendors in place, witch is a honest problem.


The trouble is you set up the guild on Tatooine, let them get settled, and now you're thinking about uprooting them to a totally different planet. We are also on Tatooine on Eclipse, and we originally put our PA Hall next to Anchorhead before we realised that we had no room to expand there if we wanted to start a player city. At the time we only had around 10 members, but it was still very hard just to relocate those 10 members to another location on Tatooine, which is where our city now stands. I think you need to be sympathetic to their point about having vendors set up on Tatooine, and perhaps you might suggest starting a player city on Corellia, but then having a small merchant settlement on Tatooine so that a) they don't have to move their vendors, and b) you can still tap into the market on Tatooine.


2)Only 3 or 4 members ever do things as aguild.
I have about 3or 4guysplus myselfwho truely acitive in the guild and tryto go huntingwith the group at least once a week,yet several members never show up for hunts when they say they will be there. We have never once showed up as a guild to hunt big game like Kryats or Kimos... We have done 4 manPiket lairs, witch get old really fast...


I think the problem you have there is literally you have a guild full of part time players, which is very unfortunate.It could be that they don't feel that they will get anything out of your guild hunts, or that simply real life crops up at the last minute. Our guild works well on the whole and we tend to have a fairly good turnout to our organised hunts. I think we achieve this because our guild members are invited on the basis of being friendly and nice natured players, which automatically means that they are more likely to be the type of person who keeps their word. We started the guild as a group of friends, and every member we have invited to guild since has been assessed through conversation and, simply, if they fit in with the original members, they earn an invite to the guild. This way our members are already more inclined to WANT to attend group hunts because they enjoy the atmosphere of friendship we are cultivating by selective member invites.


3) Guild members in active for extended lenghts of time.
I have about 3 guild members who are on my friends list that I never see on line at all... Most of the time I only see the 3 or 4 reliable members for any length of time.


We have one or two like this. In my personal opinion I WOULD excuse those players who are offline a lot because of real life commitments such as military service, children to take care of, etc. We have one or two who serve in the military or have families to feed and although sometimes they are offline a fair bit, they still want to be part of the guild and when they do come online, they enjoy spending time withus. Every guild will have players who, for wantof a better phrase, "have a life", and simply cannot spend the majority of their time playing swg. What you need to do in my opinion is do what we do and base your guild on the friendshipof you and your close guild friends and recruit players on the basis that they fit in with the friendly atmosphere. That way your guildies will ENJOY logging onto swg to see their friends within the guild and you will see them more often.


4) Some guild memebers are wanting a player city or to be involved with one.
Just before the cities went live I was talking with another guild about forming alliance and building a city together. Lets just say that plan feel through and as a guild we are not big enough to build our own city. A few others are advocating that we move to a city that needs people, but we have the problem of vendors not being able to move. I have a strong feeling that vendors will no longer be an issue when the Vendor Patch hits. As it stands now a lot of the guild members who run vendors are using the bug that lets them stay active while not having the skill.. I as the guild leader can not move due to the fact that I have 9 lots of my 10 take up by the huge PA Hall.. And I refuse to move to tatooine because its a world that has lost its wonder... I cant stand tat personally.


Also I will not move to Dantooine like a large number of PA's have done... It makes me sick to see dantooine a planet with primitive people living on it looking like a shuttle port mecca... Its kind of revolting in my mind.


When we decided to set up our city, we were excited and eager to get it going. As the city has progressed, we're facing hurdles such as the staggered city level caps, our lack of a shuttleport in the middle of the desert until the devs lift the staggered city level caps, enticing non guild members to live in acity with no shuttleport, etc. Before you consider setting up YOUR OWN city, you need a dedicated guild who are willing to put in the hard work. Many of our guild have shed tears and spent hours or their time working together to build the city we have today, nevermindtheblood, sweat and tears it could taketo manage the city as it grows! If you are a small guild, which I get the impression you are, I suggest cultivating your guild BEFORE you even think about building a city. A city simply will fall apart if the guild who founded it either don't get along, are 90% offline at any given time, or if there are so few of you that it would be like running a country with 3 people. There are some cities, like us for example, who accept residents who do not belong to the founding guild. If all else fails, I would highly recommend moving your guild to an existing city, if you must move them at all.


5) Lack of members recruting fresh faces into the guild.
I am guilty of not pushing hard to get members into the guild, but I have given up on it because I was working hard to pull people in, and the 4 people that I managed to pull into the guild have left the guild, deleted their accounts or just vanished off the face of the planet after a few weeks of being a member of the guild.
I try to give everyone access to the stuff in the hall, but its hard to give some one Admin status so they can give things to the guild crafters in resouces or take things from the stores when I have only seen them once or twice...


Firstly, we only give admin to the hall to the senior members. Secondly, you could consider having a small house where people can leave their resources for your guild crafters to pick up. As for recruiting members, we DO NOT offer gifts of any kind to entice players to join our guild. Offering gifts to get people in is asking for trouble because not only do you know that they are joining your guild for the gifts, and that makes you feel bad, but they will leave if another guild offers more credits, another speeder bike, a bigger house, etc. If you offer gifts for joining you'll end up with a guild full of spongers and almost nobody who has joined because they want to be there. You will find that for the most part, those players who have joined because they WANTEDTO are the players who will stick around for what matters - the friendship and the fun, not the material posessions.


6) Charging to be apart of the guild.
This is never been some thing that I liked to do, because I am indepenetly wealthy that I did not see at the formation of the guild the need to have donations. But now that I am seeing people not being active in the guild I am tempted to institute a weekly donation fee from all members. I would like to get some suggestions on what is considered fair fees.
I am thinking those who want access to the harvesters and resources are going to be required to make a8 to 10k a week donation and those who do not want access to the resources and harvesters would have to pay 3 to 5k a week to be members of the guild. This way the guild has a form of income that is not my own money, witch is starting to bleed me dry from supporting the guild myself.


We do not charge any guild fees, and we especially wouldn't do it now they are paying city taxes. My husband and myself are currently funding the hall by ourselves, which is very hard work, but we have said that we do accept regular donations to the hall maintenance are welcome. As I said before, the senior members have admin on the hall and other members who might want to donate hall maintenance can tip that donation to the senior members who will then pay it into the hall. Until you have a solid base of regular players you will have nobody to ask for donations, so paying for the hall yourself goes back to your guild being small with lots of infrequent players, which as I said before is an issue you need to address before you go about adressing anything else. But above all, as has been mentioned on this thread, I would not FORCE anyone to pay to belong to the guild, or to give donations because Rothin is quite right in saying that you will drive people away by forcing them to part with their hard earned credits.



I hope this has helped!

Galahede
Mon Apr 05, 2004 10:55 pm
#10

I'm out of skill points (See my sig). I've just reached Master Pistoleer and I'm working towards my second gimped profession, Master Creature Handler. I would hate to get rid of my Artisan skills because I enjoy making crates of power-ups when I'm bored hunting.


Should I get rid of the Ranged Line in Marksman so I can free up some Skill points?


Do you think I'll notice a drop in my defensive skills?


Any advice would be appreciated.



--== Master Pistoleer, Creature Handler 3/4/1/2, Scout 4/0/4/0, Artisan 4/0/0/3, Medic 0/0/0/0 ==--
Non-Grinder, Jedi at heart.
Vereena
Thu Aug 12, 2004 11:30 am
#11

I am Mayor in a rebel city, but recently chose to go imperial. I have left that guild and the city. The city has about 115 citizens, many that are not active in playing the game. I have been trying to get voted out for a while, myself and leaders have been sending emails out and contacting people in guild chat and in tells.


The advice I want is what is reasonable to do to help get them motivated to vote. I've had people tell me, just pick up city hall (don't want to do that, they city is one of the first on Kettemoor and I don't want to hurt them), hold their treasury hostage (ok as funny as that is, still not a good idea, they need the money to support the city), pick up the shuttle and give it to the future mayor....he can set it down once he's voted in (again this only hurts them).


Now in all this I don't want to do anything that will destroy or hurt this city or guild. But, I in the meantime get more frustrated everyday. Any suggestions on how to motivate people?


Note: The last vote was 42 to 73 in my favor (Getting close, but not enough).


Thanks for your suggestions and advice.



Vereena


PolyKronic
Thu Aug 12, 2004 11:57 am
#12

2nd Account





Poly JynWon

PolyKronic
Thu Aug 12, 2004 1:16 pm
#13

Just RP your way thru it.


Simple as that...


Hell yea, if one mayor is raising taxes or taking down player building, If I care even a bit I'll vote for the other schlub who is lowering taxes and keeping buildings.


Get a campaign going!





Poly JynWon

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