Bounty Hunter Archive
Thread: Publish 20 Compromises
Cada_Kai wrote:
aekeem wrote:
i think they could add some melee speed and accuracy mods into a few of the bh lines so that the people that enjoy melee bhing could still do their thing solo. people wouldn't dabble in bh just to get those as the skill point requirements would offset the bonuses. i don't see what the drawbacks to this would be.
crap i agree with aekeem.
I as well think there should be different versions of the Bounty hunter. Change it so you can either take the marksman way or a brawler way. both would unlock the ability to train Bounty hunter, but going the Brawler way would open up a BH that gets access to swords/pike/barehands instead of Rifle/Pistols/Carbines.
Good idea
That's actually a pretty slick idea. An either/or approach. Just make an equivalent melee mod to each of the range mods currenlty in the BH tree. If you come into the profession through the Brawler tree, you unlock the melee mods, and if you come into it through the Marksman tree, you unlock the range mods. Very doable, although the potential for upsetting the other hybrid professions is there, such as Smuggler. Their mods have always been divided equally between the brawler and ranged professions in a manner that doesn't really make them effective at either. I could see them wanting the same consideration; range-focused Smuggler or brawler-focused Smuggler.
Something to think about.
CG_Cowboy wrote:
Tanks' Pub 20 Feeback thread got hijacked into another fight, so I thought I'd start a fresh one that we can hopefully keep civil and constructive for one whole page. (Holding back my urge to laugh.)
From my own experience and what I've read here, it seems that some really great things have come to our community with Publish 20, but they're being overshadowed by a couple of really bad things.
So, let's give credit where credit is due, and then try to come up with some constructive answers for problems:
Good things:
NPC missions are fixed: I know those folks currently grinding up the Investigations branch are happy to hear this, and it throws in a little PvE fun for those of us that haven't done an NPC mark in ages.
Faction can be determined at the terminals: Definitely a plus for those of us that don't hunt same faction. I'm sure the neutral "kill 'em all, let God sort 'em out" BHs are indifferent about this fix.
No more offline Jedi on the terminals: Now we can find a mark that we can actually hunt without constantly refreshing and adding names to our friends list. Granted, they can go offline before we've obtained the name, and we won't get a real-time notification of this like we did with our friends list, but I'm willing to take that hit for less time at the terminal.
Jedi missions have been moved to MBH: I'm not going to open a can of worms here since this issue has been heatedly debated within our own community for a very long time. I'm an MBH and always havebeen (even during the days of 80% sabre block), so you all can probably guess where I stand on it. Right or wrong, though, that war is over.
Bad things:
Not knowing what you're getting into at the terminals: Yes, I know. There areseveralBoba Fetts out there that claim victory in dozens of solo fights with fully templated Jedi Knights. But what about us Greedos? I have yet to take a fully templated Knight on my own. Maybe someday I'll have the equipment (money) and skills to pull it off, but until then, I'm forced to waste droid after droid pulling and dropping missions because I can't take my mark solo, and I can't group with another BH.
Kashyyyk, Kashyyyk, and oh yeah, Kashyyyk: I don't think a single BH will complain about Jedi players using Kashyyyk for it's intended purpose...to do quests. It's a quest planet. You're there to group up with your buddies, take on some tough NPCs and get cool toys. It's not supposed to be a safe haven for grinding your way into God status unchecked.
Compromises:
I have only two, and I think it would settle a lot of these Publish 20 arguments. If we as a community can focus in on just a few items with LOGICAL and CONSTRUCTIVE support for their implementation, then Tanks can hopefully push them into existence.
Disable xp for Kashyyyk: This has already been mentioned numerous times, and I'm in no way taking credit for the idea. I'm a strong supporter of this move. Ifyou're truly on the planet to run quests and win rewards, then you could care less about xp. Now that group visibility has been removed for Jedi, there is no reason why this can't happen. Kashyyyk will be enjoyed by players that are there for its intended purpose, and progressing Jedi can grind happily along with their buddies in the dark corners of Dathomir where their threat of visibility is no better or worse than it was pre-CU.
Tag Jedi bounties with a serial number: Anytime a bounty is created for Jedi, a serial number should be generated. This would allow BHs to pull the same mission. We still don't know the name of the Jedi. We still don't know their level. We still have to refresh the terminals until we can find the same one our buddy pulled assuming that four other BHs haven't already pulled it. As I stated before, I can't solo a Jedi Knight. I have a RL friend and fellow MBH that I enjoy hunting with regularly. Whenever we were together, wewould attemptthe higher level Jedi. We had a chance to pull it off as a team. That fun for us has been eliminated with Publish 20.
If these two things could be done, I'd really have no other issues with publish 20. As I said at the beginning, I think a lot of great fixes came to our profession with this publish. If we could address the few major heartaches in a way that does not give an unfair advantage to BHs or Jedi, then I think most of us would be content.
Don't agree with removing XP for kashyyyk. After two years of hunting bols, pickets, and quenkers, I want to hunt some other creatures.(in my scout role)
Kashyyyk is being enjoyed by all players atm. That's why there are multiple instances. New content is there for a reason.
Tag missions? Dev's said at fanfest they want BH/Jedi missions to be 1v1. Sure, you could get a group on one Jedi now post PUB 20, but again, it will take alot of work and patience to pull that one off. So don't agree with this one either.
Don't agree with removing XP for kashyyyk. After two years of hunting bols, pickets, and quenkers, I want to hunt some other creatures.(in my scout role)
Kashyyyk is being enjoyed by all players atm. That's why there are multiple instances. New content is there for a reason.
Tag missions? Dev's said at fanfest they want BH/Jedi missions to be 1v1. Sure, you could get a group on one Jedi now post PUB 20, but again, it will take alot of work and patience to pull that one off. So don't agree with this one either.
What exactly are you "hunting"? If you're doing it for hide/meat/bone, I never said disable harvesting, so you can still get that stuff. If you're just doing it to kill something different, why do you need xp? You've been playing for two years, so you should already have a double, elite master. UNLESS, you're a Jedi grinding to Knight fully protected from Bounty Hunters with none of the risks that your predecessors had to endure to get their titles. Hmmmmm?
Pulling a group with the current post-Pub 20 system would be difficult? LOL. Try next to impossible. I bet my friend and I could spend an entire week doing nothing but launching probes and seekers and never get the same name back. Let's not be ridiculous. As for your 1 on 1 arguement, just because the devs said it doesn't make it right. The devs have made several moves that the Jedi have managed to complain back into their favor, so why should we just give in. If Jedi are 1.5 times stronger than BH, why should we not be able to group? Five Jedi have no problem ganking any level character in a GCW Special Forces scenario, so why is it such an evil thing if 5 BHs try to do it in a bounty situation?
aekeem wrote:
another bad thing would be that its now pretty much impossible to make a viable melee template with mbh
Excellent point and something else to consider. I've never had a "viable" template because I've always wanted to be what I wanted to be and refused to do an FOTM just to be uber. (The reason I was the moron with MBH against 80% sabre block.)
This point certianly supports the need to allow BH grouping. Without it, melee BHs are permanently destroyed.
Message Edited by CG_Cowboy on 07-20-2005 12:53 PM
aekeem wrote:
i think they could add some melee speed and accuracy mods into a few of the bh lines so that the people that enjoy melee bhing could still do their thing solo. people wouldn't dabble in bh just to get those as the skill point requirements would offset the bonuses. i don't see what the drawbacks to this would be.
crap i agree with aekeem.
I as well think there should be different versions of the Bounty hunter. Change it so you can either take the marksman way or a brawler way. both would unlock the ability to train Bounty hunter, but going the Brawler way would open up a BH that gets access to swords/pike/barehands instead of Rifle/Pistols/Carbines.
Good idea