Bounty Hunter Archive
Thread: To MBH, MCM, Pistol 0004 players out there.....
joejccva wrote:
Could you guys post the stats on your pistols or give me a clicky of your pistols?
Also a few questions:
1 - With having Pistols 0004 and the lower accuracy from it, do you find yourself missing alot against jedi and howdo you cope with this? Base accuracy for this template is: 140 ....so do you just keep popping pyro throughout the fight?
2 - When is it a good time to root the jedi? Do you start out with KD, Root, Crit, then start your debuffs and dots? Give me your "normal" plan of attack.
3 - How long do your fights usually last using your pistols and CM tactics?
Thanks in advance!
RubicksCube wrote:
joejccva wrote:
Could you guys post the stats on your pistols or give me a clicky of your pistols?
Also a few questions:
1 - With having Pistols 0004 and the lower accuracy from it, do you find yourself missing alot against jedi and howdo you cope with this? Base accuracy for this template is: 140 ....so do you just keep popping pyro throughout the fight?
2 - When is it a good time to root the jedi? Do you start out with KD, Root, Crit, then start your debuffs and dots? Give me your "normal" plan of attack.
3 - How long do your fights usually last using your pistols and CM tactics?
Thanks in advance!
This is my template for now, and to help with accuracy, have a pistol made with the scope, I did on mine and it had a bonus of +68 i think, somewhere around there, plus you can increase it with Pistol Accuracy AA's.
If I am able to sneak up on the Jedi, say at MO, I will usually KD, apply debuffs, get away from melee distance, root, dot, and start shooting like mad, then incorporate KD again when the time comes, rinse and repeat.
Depending on the Jedi's skill, I have had fights range from 1-2 minutes to 15-20 minutes.
I'm kinda new at this...I've taken about 6 Jedi missions and crap load of NPC's, for loot of course.
Ok, I'm only 2 for 6, and those two, I had help due to coincidence. I could use some advise too I think. I have a good amount of SEA's (ranged accuracy+25, Pistol Acc+11, Pistol def +22, gen speed + 8, Pistol speed +12)
Anyway, my fights never end quickly, they usually go at least 10 mins, but it seems I've chosen the uber Jedi by luck...they seem to have the best sabers (top damage value on power strike over 1550, for example). The problem I ALWAYS have is my mind wears out. This has happened EVERY single time. I get them close, but can't put them out. I take canape, tea, and booster blue, blob candy, crispic, pyro in spurts.
With PUP, my MDPS on the FWG5 is 615, I have battle armor rated at 6,000 across the board, and 75% ab protection.
Oh, by the way, they just pop holo's, every singleJedi has confessed to this. I just need to find a Jedi that already popped one within 24 hrs.
Message Edited by KeeferKman on 09-12-2005 04:22 PM
Teal_Lightstrider wrote:
Mostly more practice, but the learning curve is not bad once you get addicted to covert pvp. Yes, at first I felt like I was pulling all the pre-cu knights as well, but mostly just bad luck. BTW, are you using bacta toss enhancers? +18 healing efficiency bio-clothes? 16 filling ruby bliel with ~1200 instant stimpacks? a med droid (when u can)?
I have a +19 heal eff bio-eng shirt with a +16 melee +16 ranged defense bandolier. Mind and healing are never a problem for me usually. The only real problem I have is missing alot. I just wish pyro lasted longer than only 1 minute. LOL. I usually notice that I need to take pyro again when I start missing alot again.
Foods I use: Blob candy, Kanali wafers, spiced tea, pikatta pie, snow cakes, and pyro. I also use sythsteak when needed.
Enhancers I use: Traumatize enhancers, Fire dot and Poison dot enhancers as well. I never use healing enhancers nor med droids. I have never needed them
I have found that I never get the jedi to run out of mind so he can't heal. It's always when his force runs out I either waste him or he runs away fast.
By the way...as far as the caps on accuracy, speed, melee and ranged defense...what do they all cap at?
I know accuracy is unlimited but what do the others cap at?
Thanks.
Well i was that temp and had good success hunting jedi.
My attack was , paralyze, de-buff run out 15m Root then Dot then its just kite
and keep the mind debuff going.
I wanted more acc. so I would hitharder so i switch my temp to
MBH / MCM / pistol x4xx for Acc. (gave up root) I also went on a mission
to get AA and CAs that capped pistol acc. and general ranged acc. I also
use a drink that last 15 mins but only gives +40 to ranged acc. (dont remeber name off hand)
I use a damage capped scatter with capped speed and a sac of 70 ( 50 with sac pup)
My attack now is , paralyze, de-buff, kd and Dot then kite making sure i keep the mind debuffed.
Almost always the fight will come down to mind. If the jedi is not a Def then i hit him very close to
my max damage since i got all the Acc. mods. Even if they are master defender I can still hit
them for around 250 to 300 a shot and if i have my Dots going then they will be out of mind soon.
Hope this helps. PM me is you want anymore details.
punisherm wrote:
Well i was that temp and had good success hunting jedi.
My attack was , paralyze, de-buff run out 15m Root then Dot then its just kite
and keep the mind debuff going.
I wanted more acc. so I would hitharder so i switch my temp to
MBH / MCM / pistol x4xx for Acc. (gave up root) I also went on a mission
to get AA and CAs that capped pistol acc. and general ranged acc. I also
use a drink that last 15 mins but only gives +40 to ranged acc. (dont remeber name off hand)
I use a damage capped scatter with capped speed and a sac of 70 ( 50 with sac pup)
My attack now is , paralyze, de-buff, kd and Dot then kite making sure i keep the mind debuffed.
Almost always the fight will come down to mind. If the jedi is not a Def then i hit him very close to
my max damage since i got all the Acc. mods. Even if they are master defender I can still hit
them for around 250 to 300 a shot and if i have my Dots going then they will be out of mind soon.
Hope this helps. PM me is you want anymore details.
I do not remember the exact stats but they go like this:
Krayt High Cap Scatter
Dmg: 350-948 (dmg capped)
Speed: 1.2 or 1.5
Wound: 31%
Base DPS: 393
SAC: 75
*This pistol is ADKed
*This pistol is also unpupped. Since the sac is pretty low, i usually use a dmg pup on it which increase the dmg by about 110+, so my dmg is like 460ish to 1100something.
This template is also my exact template. I usually save my root shot for 2 instances. (1) when they are a weak jedi and i inatiate combat and they start to flee! I root, KD a 2nd time and just go all out offense. or (2) I use it when they are really strong and i know they wont run from me, so i use it when they get Armor Break on me, i use it to keep them at a distance.
Fights usually last 5min. If they aren't a defender, i usually win right away because i have lots of exp doing this.
But if they are Master Defender, or at least 0040 defneder, the fights ALWAYS last at least 30min and i usually end up dieing, or they run out of force and always get away from me
Its still fun to hunt none the less ![]()