Bounty Hunter Archive
Thread: heres that N word again, whats up with BH?
junkwaffle75 wrote:
ok loot drops have been crap lately, Many reports have it that loot is just highly random.
I don't know about that.. pre pub 22 I was getting at least 2 drops per mark (non leet) lots of intraframes, toolkits, ca's aa's bugs & fungus. since 22 I've been getting crap (I'm even one of those reported few who looted a single mellon off a high CL mark)
now ALLI get is toolkits, one at a time, no multi drops anymore.
ok random is fine, but (like it hasn't been asked a million times) where is the reward for harder work? I'm CL 73, I was getting better drops off of cl68's then I now get from a CL78? WTH is up with that?
why do I hunt for a half an hour on Dath for a much tougher mob just to get a lame little toolkit and 600 creds from loot? over and over..
I am beginning to feel that the devs are just using us as economic tools, giving combat classes high value items that they can't use and make them decide weather to spend valuable time trading, auctioning or simply putting them up for sale for 20k and under on the bazzar so they can get back to the already time consuming trask of being a BH... Thats BH not merchant.
I for one don't want to be the instrument to create stability and reduce inflation in the player based economy by forcing us to flood the market with trinkets we cant use, MEANWHILE cl 40-60 (NON-BH) toons are running around in full sets of BH armor (that they cant even manage), that they looted off black suns in one sessionon yavin 4.
another thing ive noticed is seekers are working poorly now, I can understand the shift in time from inv3 & inv 4 that it takes for a seeker to lock a target for tracking, but whats up with trackers failing to track?? or this crud about loosing tgt if you stop moving for 5 seconds, come on.. tracking is sposed to be EASIER with completion of a box.. not more time conusming AND less reliable.. come on!
/rant off
Try picking missions that are 78 and 79 difficulty or maybe even 77. I've tested this and it appears to be concrete and valid. Better loot comes from killing marks that are lower in difficulty. I did 20 missions of high difficulty and didn't get squat. I then did5 missions that were two levels lower and got 2 CA's, a HC Scatter Pistol, 2 clear crystals, and a few mando frames.
Try it.
On the law of averages, I do 12 BH marks, 3 - 4 of em got good loot. The rest either smuggler components or jars of yummy foraged bugs. My meaning of good loot varies from a clear crystal, AA or CA, or BH armor schematic.
Would defeat the purpose of the game if everybody loots +12 two-handed saber speed, or +11 weapon assembly CAs all the time rite?
Ba--ne wrote:
Would defeat the purpose of the game if everybody loots +12 two-handed saber speed, or +11 weapon assembly CAs all the time rite?
junkwaffle75 wrote:
Ba--ne wrote:
Would defeat the purpose of the game if everybody loots +12 two-handed saber speed, or +11 weapon assembly CAs all the time rite?
so flooding the market with smuggler gack is better?, Im not asking for uberz lewtz every time, but toolkits or bugs10-20 times in a row is just as lame as the other extreme.
I would say it's a pretty reasonable level for smuggler parts (I find the bugs and fungus to be a tad insulting tho).
if they could just get the ballance a bit better or mix up the low end loot for some damn varity, what value is one toolkit out of the hundreds flooding the market since the new loot came in?
They shouldn't be super valuable. They are required components for smugglers to do one of the few things they can. The market NEEDED to be flooded with them to get things to a reasonable price range.
If they increased the number of drops for what you consider good stuff, the values on it would plummet too. Welcome to economics...
heres the break down (maybe for you)
common: 80%
Finely crafted tooolkits (haven't looted one of these yet)
Fungus
Bugs
Trando Intraframes (none of these either)
uncommon 15%
AA (found all of one of these buggers)
CA (picked-up about 5 of these so far)
Trigger Assembly (gotten tons of these)
Mando Interframes (gotten more of these than I have trigger assemblies)
Bio engineer poster (none of these for me - not that I'm complaining)
Rare 5%
BH Schem (I'm only missing the right arm pieces, the belt, and the gloves)
Core Booster (I get this part more than any of the others, except the mando frames - about 1 out of every 4 drops)
LS CA's (haven't looted any of these yet, but I don't think they are any more 'rare' than any other specific type of CA)
mellon (just cos I got one)
this is not counting the fact that quantity has fallen, from 2-3 items per mark on day 1 to 1 per markcurrently
i just wish they wouldnt drop sea's with useless mods.
The only thing worse than not looting anything all night is to loot one item and its +10 musicians wound healing/+10 clothing experiment
I got some double +25's that would crack you up , i keep just for the guild to laugh at every now and then.