Bounty Hunter Archive
Thread: Force Run is poo
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Strahm
Thu Jun 23, 2005 11:39 am
#1
Been fighting JKs the last couple days with a partner and it ends with this long drawn out fight (when we attack strait out) that ends in us running over 3 planets to catch him due to force run and he eventually logs. Snares, Roots, KD's, they get away. Even if we disable thier transportation, Force Run 4tw.
I fought Tarriknearly solo (Drazon's speeder was fubar) and incapped him twice in Dath over the course of probably 60min and kept getting away. First time he got away through his buddies (probably alt) AV-21. I could actually shoot him in the vehicle and later realised i could KD him out of the vehic. It was a good run but i think at the end, no rewards were to be had, the cash wasnt worth the effort and im pretty positive Tarrik didnt have fun. He had to log to avoid us because we weren't going to give up until we collected the bounty after as much work we had put into it. I had KD timer twice, once when we had him incapped while i was standing directly over him and DB timerd right as he fell. Still he got up and bolted. Either hes a TKM or he has some of that anti-incap juice. I would rate the overall experiance, ga'hey. No one benifited besides the chase. Sure thats fun for the first few times but its reaaaaaaly getting boring and annoying. We have to resort to very lame tactics and i actually feel bad for the Jedi. Stuff like,
"Hey care for a friendly duel?"
"sure, no DB right?"
"Right"
He has no idea my partner and i have his mark
We fight and either I break duel or he does, i take 5 sec to sit and regen while partner goes in and then i come in attacking while his force was low from the duel.
OR
See 2 jedi dueling and then tag team snipershot then walk up for the DB
Tactics... hrm, well i guess so..... 
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