Bounty Hunter Archive

Thread: CA and AA question

NUCCA
Wed Jul 21, 2004 11:09 pm
#1

I know a skill will not stack with the same existing skill on a piece of clothing or armor, but do all skill mods listed on a CA or AA work when attached?


I attached a +3 rifle aim +5 cover, and cover is listed but now aim? Anyone know, or direct me to a thread, before I buy any more of these expensive things?


Any help is appreciated


nucca
XaverriJade7
Thu Jul 22, 2004 3:40 am
#2

According to this, only one should stick(though whetherthat's by design or a bug is a mystery...)





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Sotaudi
Thu Jul 22, 2004 10:52 am
#3






XaverriJade7 wrote:

According to this, only one should stick(though whetherthat's by design or a bug is a mystery...)




As Kezia points out, only one will stick. She points you to a good thread, but there is definitley a mechanism makes it so that only one will show up. I have a +7 skill mod tape that has a second skill mod, one I am not interested in. That tapestays in storage until they fix this or until I can figure out how to ensure the +7 is the mod that sticks.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

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Aladine
Thu Jul 22, 2004 11:49 am
#4






Sotaudi wrote:





XaverriJade7 wrote:

According to this, only one should stick(though whetherthat's by design or a bug is a mystery...)




As Kezia points out, only one will stick. She points you to a good thread, but there is definitley a mechanism makes it so that only one will show up. I have a +7 skill mod tape that has a second skill mod, one I am not interested in. That tapestays in storage until they fix this or until I can figure out how to ensure the +7 is the mod that sticks.








To ensure the +7 sticks the +7 either has to be higher then the other mod, or you need to have a tape ALREADY put into that item with a higher value then the one on the same tape as the +7.


For example, if you have a +7 rifle speed +8 rifle aim armor attachment, you will need to put in a +9 or better rifle aim armor attachment into the piece of armor (or ubese shirt) before you put the +7 rifle speed +8 rifle aim tape in.


If the values are the same then the same thing goes. If both values were +7 in the example, then you would need a +8 or higher rifle aim tape.




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XaverriJade7
Thu Jul 22, 2004 1:51 pm
#5






Aladine wrote:


To ensure the +7 sticks the +7 either has to be higher then the other mod, or you need to have a tape ALREADY put into that item with a higher value then the one on the same tape as the +7.


For example, if you have a +7 rifle speed +8 rifle aim armor attachment, you will need to put in a +9 or better rifle aim armor attachment into the piece of armor (or ubese shirt) before you put the +7 rifle speed +8 rifle aim tape in.


If the values are the same then the same thing goes. If both values were +7 in the example, then you would need a +8 or higher rifle aim tape.






However, if you have a tape with the less desireable(yet higher) mod listed first, there is another, easier way to remedy this. Using your example with the information in the provided link, let's say you have this tape:


+8 Rifle Aiming


+7 Rifle Speed


If this is the order in which the mods are listed, you can get away with puttting a +1 Rifle Aiming mod into your clothing or armor piece to cancel out the new +8 Rifle Aiming. All you need to do is ensure at least 2 sockets are available and locate a an SEA with some sort of Rifle Aiming mod.


Disclaimer: I have attempted to explain this before and messed it up, so do please read the information in the provided link(it can also be accessed via the stickied Tailor FAQ in their forum. Click the 'FAQ for customers' link and find 'PadreBook's Guide for Application of Skill Enhancing Attachments').

Message Edited by XaverriJade7 on 07-22-2004 04:52 PM





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
NUCCA
Thu Jul 22, 2004 8:33 pm
#6

Thank u for your replies! That was the link i read a long time ago, thx for finding it for me.


Helps a TON


nucca
MasterShipwrite
Fri Nov 19, 2004 7:44 pm
#7

I was recently give a few clothing and armor attachements that had no bonuses on them at all. Is this a glitch, used in something i donlt know about or will we be able to maybe start making them ourselves.??
ASrai
Fri Nov 19, 2004 8:01 pm
#8

Some CA's and AA's drop with no stats at all. This is not a glitch according to the devs. I know we have asked about making CA's before, but I don't think that will happen.



A'Srai Mizuho
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Pimpangel
Sat Jun 18, 2005 6:13 pm
#9

anyone could point me to what drops


  • low lvl AA & CA ( 1-9 )

  • Mid lvl (10-19)

  • High Lvl ( 20+ )

just wanna aim to where i must go hunting




Veerlo Lidack --- Elder Jedi
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lemontowel
Sat Jun 18, 2005 11:22 pm
#10

the aakuans in the aakuan cave drop up to +5 but that's all i know of. i would like more information on this subject as well... can someone help?
Bradleyius
Fri Sep 23, 2005 7:04 am
#11

I just respec'd to BH so I'm still kinda new at this. Can I cap SEA in melee defense? I noticed you get alot of melee defense for getting MBH but if I add SEA with melee defense are those going to add to my defense or am I already capped from the MBH points? Is there a benefit of CA over AA or vice versa? Thanks for a help n00b BH out!!!!!



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