Bounty Hunter Archive

Thread: Is there a point of having speed under 1 sec.

Itia
Wed Sep 21, 2005 3:51 pm
#1

I have a nice FWG5 pistol capped for damage and SAC, now i had a 12% speed slice done on it.


with my modified i get a speed of 0.9 sec.


Is there a point for me to invest in skill tapes that will increase my speed further??? or is there a cap of 1 seconde for shooting?


thank you




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Dyrwen
Wed Sep 21, 2005 3:53 pm
#2

Speed is capped at 1.3. There's no way to shoot any faster than that.




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ice33b
Wed Sep 21, 2005 4:12 pm
#3

Waste of money. Anything lower then .95 wont matter, and yes you can shoot faster then 1.3 but it requires using a known exploit.



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RubicksCube
Wed Sep 21, 2005 4:24 pm
#4

having a speed that fast can also suck badly even if your SAC is low. If you are having issues chewing through your Action at that speed, try a SAC pup and some food and drinks.






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kismetg33k
Wed Sep 21, 2005 4:55 pm
#5

as soon as you hit a modified 1.3, you might've considered getting a crit slice now that it's working.


pump your money into accuracy





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Marssk
Wed Sep 21, 2005 5:11 pm
#6

who care sif you have no action if your mark is dead from your overwhelming dps



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Karbal
Wed Sep 21, 2005 6:34 pm
#7

Heck yes!! My modified speed after pup on my HLR is 0.79!! It makes a world of difference when you can land massive damage in just a few seconds.


There is NO exploiting speed if you cycle your specials. Most specials have a built in cool down timer .. no way around that .. you can however alternate your shots so that your still landing damage every single second. My favorite opener:


Imp Aim - Underhand - Startle - Critical - Head - Ranged - Critical - Head ... etc until action runs out.


By the time I've fired Head and Ranged, Critical has reset and is ready to go again.


For PVE your prob better off using a damage or action pup for the longer fights. But for PVP .. speed kills.





Karbal
Former Jedi Hunter
RubicksCube
Wed Sep 21, 2005 7:33 pm
#8






Marssk wrote:
who care sif you have no action if your mark is dead from your overwhelming dps






But when they arent dead, and now you cant shoot cause you have no action and are "Too Tired"






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ice33b
Wed Sep 21, 2005 7:41 pm
#9



Karbal wrote:

Heck yes!! My modified speed after pup on my HLR is 0.79!! It makes a world of difference when you can land massive damage in just a few seconds.

There is NO exploiting speed if you cycle your specials. Most specials have a built in cool down timer .. no way around that .. you can however alternate your shots so that your still landing damage every single second. My favorite opener:

Imp Aim - Underhand - Startle - Critical - Head - Ranged - Critical - Head ... etc until action runs out.

By the time I've fired Head and Ranged, Critical has reset and is ready to go again.

For PVE your prob better off using a damage or action pup for the longer fights. But for PVP .. speed kills.






The exploit occurs when you are able to cycle the same special multiple times in a row like any normal special chain, bypassing the cooldown timer. Its been tested, proven, and documented on Bria for the better part of a month. The devs know about it, but like a ton of other bugs, it wont be fixed forever. Getting hit by a Swordsman using 3 Imp Critcal Strikes in 3 seconds hurts like hell. The same is possible with a BH firing off 3 Adv Critcal Shots in 3 seconds.



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Itia
Thu Sep 22, 2005 2:42 pm
#10

so if i use a macro doing Critical/pause0.5/critical... is this wrong?




---------Itia- Welcome death with open arms -Itia---------
Never run away from a BH


Bobae Fett came to my party!!








AnimalMagnet
Fri Sep 23, 2005 8:01 am
#11






ice33b wrote:





Karbal wrote:

Heck yes!! My modified speed after pup on my HLR is 0.79!! It makes a world of difference when you can land massive damage in just a few seconds.


There is NO exploiting speed if you cycle your specials. Most specials have a built in cool down timer .. no way around that .. you can however alternate your shots so that your still landing damage every single second. My favorite opener:


Imp Aim - Underhand - Startle - Critical - Head - Ranged - Critical - Head ... etc until action runs out.


By the time I've fired Head and Ranged, Critical has reset and is ready to go again.


For PVE your prob better off using a damage or action pup for the longer fights. But for PVP .. speed kills.









The exploit occurs when you are able to cycle the same special multiple times in a row like any normal special chain, bypassing the cooldown timer. Its been tested, proven, and documented on Bria for the better part of a month. The devs know about it, but like a ton of other bugs, it wont be fixed forever. Getting hit by a Swordsman using 3 Imp Critcal Strikes in 3 seconds hurts like hell. The same is possible with a BH firing off 3 Adv Critcal Shots in 3 seconds.



Yes I'm sureKarbal and many others are fully aware of the exploit that you mentioned. Karbal was clearly not disagreeing that there is an exploit, he was simply refuting your incorrect statement that speed less than 1.3 is wasted unless you are exploiting. That statement you made above in this thread is false.

Camelz
Fri Sep 23, 2005 8:16 am
#12






Itia wrote:
so if i use a macro doing Critical/pause0.5/critical... is this wrong?





1) I dont that would work


2) If you were able to adjust it to make it work it would be exploiting a flaw in the game mechanics so yes, it is wrong.







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