Bounty Hunter Archive
Thread: How could we have not thought of this earlier?
Phaylen wrote:
The trick here of course would be to open up with your energy rifle, then switch to the kinetic if you see the psg flash from getting hit.
This is a shining example of why it SO important to be versital. Having more than one or two weapons in your bag as always been a strategy of mine for this very reason. Sure we all have the +1200dmg adv laser rifles because they are cheap! My trandoshan rifle is 1303 max dmg, and fires quite well against the Jedi. However, during the course of the fight, the Jedi will usually get to within pistol range of me. If my rifle isn't performing as well as I'd hope, ie they have energy resists going for them, I will switch to my capped out Scatter or FWGS pistol and literally devestate them with it.
Nice thing is, my template doesn't say anything about pistoleer, and they aren't expecting to be hit for 400-500 from the criticals. The BEST way I found to land them, and I'm not sure if there is anything to this though... is to hit them with the 10 sec def break (forget what it's called exactly, but it drops their defenses 80 points), land a KD, and hit critcal then headshot back to back. If you land all 4 shots, it will do about 1000 to 1200 damage before they can recover and heal. The same DOES NOT work well with an energy pistol though. That will still do about 700-800dmg with that 4 shot combo (for me at least).
I am MBH/MRM, 4xx3 pistoleer with some FS skills forspeed and defense
Speaking of armor choices vs weapons.... I hada Jedi nail me to a cross with a FWGS. I attacked him and got him pretty well down, then he pulls out this FWGS and LAYS into me with it something fierce. Not being able to switch armor during combat is an annoying result of recent publishes and the guy actually got me down to about 1/5th health before I was able to finally DB him. It caught me off guard and that was his edge.
I was wearing 8000+ energy resist Imperial Scout armor at the time.