Bounty Hunter Archive

Thread: Master BH/smuggler?

kabutar
Wed Aug 24, 2005 11:15 am
#1


Looking into various things again. Going MBH/CM4xxx for sure (for content, am already at MBH) but looking to pair it with something now. I actually want some crowd control - was considering adding


Pistol x4x3 for improved stopping + accuracy bonuses and some dazes/snares

Carb x4xx for improved legshot/crippling


that way I get two high dmg attacks, plus root and snare. but somehow it doesn't seem like enough....


what I'd really like to do is get lastditch, so then


MBH

smug 4x1x (for feigndeath as well)

CM4xxx


which leaves me with 17 pts. I'd considered taking pistol xxx1 (can't get to xx3x unless I go CM3xxx, pistoleer xxx3 or BH 4444, pistol xxx3 but then I don't get jedi bounties) but the problem with pistol xxx1 is that regular stopping shot doesnt stick properly... and there's still not enough crowd control, since regular concussion shot doesn't work that well.


so I could feed it into smug 4x13 or something which gives me regular (but not improved) restraining... any thoughts? I'm pretty sure that smuggler crowd control is more efficient than pistoleer esp. since pist stuff only sticks for a few seconds... I don't really want more CM, and I don't want master smuggler, just trying to find the best combination of MBH with smuggler as well as MBH with crowd control...


thanks

Message Edited by kabutar on 08-24-2005 11:20 AM

joejccva
Wed Aug 24, 2005 11:40 am
#2






kabutar wrote:


Looking into various things again. Going MBH/CM4xxx for sure (for content, am already at MBH) but looking to pair it with something now. I actually want some crowd control - was considering adding


Pistol x4x3 for improved stopping + accuracy bonuses and some dazes/snares

Carb x4xx for improved legshot/crippling


that way I get two high dmg attacks, plus root and snare. but somehow it doesn't seem like enough....


what I'd really like to do is get lastditch, so then


MBH

smug 4x1x (for feigndeath as well)

CM4xxx


which leaves me with 17 pts. I'd considered taking pistol xxx1 (can't get to xx3x unless I go CM3xxx, pistoleer xxx3 or BH 4444, pistol xxx3 but then I don't get jedi bounties) but the problem with pistol xxx1 is that regular stopping shot doesnt stick properly... and there's still not enough crowd control, since regular concussion shot doesn't work that well.


so I could feed it into smug 4x13 or something which gives me regular (but not improved) restraining... any thoughts? I'm pretty sure that smuggler crowd control is more efficient than pistoleer esp. since pist stuff only sticks for a few seconds... I don't really want more CM, and I don't want master smuggler, just trying to find the best combination of MBH with smuggler as well as MBH with crowd control...


thanks

Message Edited by kabutar on 08-24-2005 11:20 AM





I went through this sort of thing about a month ago deciding which template to go with and while last ditch looked extremely appealing I had found that it sticks about 50% of the time. After a long headache deciding which way to go I went with MBH, MCarb, CM 4000....but I am now thinking of changing it. I was going to go with MBH, MCM, and either Carb 0400 or Pistol 0004 but not even sure now as I really like the accuracy and defenses that comes with the ranged professions. And being a MCM you suffer in those categories bigtime but MCM does have alot of nice specials in which you will never get bored.


Nonetheless here is what I am deciding on to change to:


MBH, MPistols, CM 4000
MBH, MPistols, CM 0004 (i lose 50 to healing efficiency but pick up thyroid rupture, paralyze, and ED)
MBH, MCM, Carb 0400 or Pistol 0004


and of course the one you were talking about earlier:


MBH, CM 4000, Carb 0400, Pistols 0403 - and here are the numbers on this template:


Accuracy holding a carb - 255
Accuracy holding a pistol - 230


Melee defense holding carb - 180
Melee defense holding pistol - 190


Ranged defense holding carb - 200
Ranged defense holding pistol - 210


Healing efficiency - 65


I can see what you are saying that it's almost not enough but you do get alot of specials. You get Improved leg shot, and the good carbine snare as well as improved stopping shot from pistols line, plus all the defenses and accuracy from both professions. However for some reason I always think that in order to be effective you need to be a MASTER in a ranged profession...but I don't know. From the way the numbers are looking...this template might be very effective killing NPC boss marks as well as jedi because you get the best of both worlds and you can still heal effectively.


What is your take on this?


Braxmus







--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
kabutar
Wed Aug 24, 2005 11:50 am
#3







joejccva wrote:


I went through this sort of thing about a month ago deciding which template to go with and while last ditch looked extremely appealing I had found that it sticks about 50% of the time. After a long headache deciding which way to go I went with MBH, MCarb, CM 4000....but I am now thinking of changing it. I was going to go with MBH, MCM, and either Carb 0400 or Pistol 0004 but not even sure now as I really like the accuracy and defenses that comes with the ranged professions. And being a MCM you suffer in those categories bigtime but MCM does have alot of nice specials in which you will never get bored.

Nonetheless here is what I am deciding on to change to:


MBH, MPistols, CM 4000
MBH, MPistols, CM 0004 (i lose 50 to healing efficiency but pick up thyroid rupture, paralyze, and ED)
MBH, MCM, Carb 0400 or Pistol 0004


and of course the one you were talking about earlier:


MBH, CM 4000, Carb 0400, Pistols 0403 - and here are the numbers on this template:


Accuracy holding a carb - 255
Accuracy holding a pistol - 230


Melee defense holding carb - 180
Melee defense holding pistol - 190


Ranged defense holding carb - 200
Ranged defense holding pistol - 210


Healing efficiency - 65


I can see what you are saying that it's almost not enough but you do get alot of specials. You get Improved leg shot, and the good carbine snare as well as improved stopping shot from pistols line, plus all the defenses and accuracy from both professions. However for some reason I always think that in order to be effective you need to be a MASTER in a ranged profession...but I don't know. From the way the numbers are looking...this template might be very effective killing NPC boss marks as well as jedi because you get the best of both worlds and you can still heal effectively.


What is your take on this?


Braxmus










Ahh, you understand my pain! lol. The problem I'm having is that I'm hearing varying opinions on how much lastditch sticks - you say 50%, other people have had it hit nearly 90%, a msmug in my guild says it usually hits as well, so I guess the only way to do it is to try it out. Technically it shouldn't take me toolong to grind it out, but hmm.


as for the MBH/Carb x4xx/Pist x4x3 - the numbers look pretty good - it's not the numbers that didn't seem like enough but the crowd control, that's why I was considering sticking it into smug 4x13 or something for feign death, which I am sorely missing since I dropped it. The MBH/Carb/Pist template gives you stopping, disarming and intimidate (i think) as well as a good KD (I actually prefer underhand to charge because of the damn charge!) and crippling shot - the one thing with the smuggler version is that you don't get the crippling shot. on the other hand, smuggler crowd control seems to be more effective than pistoleer version.


it would help if I could just figure out whether or not to drop lastditch, lol - guess I won't know till I grind it out.


On the other hand, there's also smug 4x1x/CM3xxx/Pist xxx3 for stopping, that sorta gives you the best of both worlds but you drop a bit of healing. And I'm not sure if it's worth taking stopping just for stopping, because that won't really do you any good without anything else since the guys can still attack, and if I need to madly run then it would be better to stack concussion on top of cripping from novice smuggler/carb respectively.


so I suppose the two viable templates here are MBH/Carb x4xx/Pist x4x3/CM4xxxor MBH/Smug 4x13/CM 4xxx OR MBH/Smug 4x14/CM3xxx which drops that last little bit of healing eff again but does give you improved restraining shot.


Then of course there's the question of what you do if you don't master BH but take most of smug in which case you have a heck of a lot of crowd control but no heavy hitting shots, so I was thinking carb/pistol, ie master smug/cm4xxx/carb 44xx/pist xxx3 which would REALLY be the best of both worlds, but would not help much in terms of content since us smugglers can't even slice the damn BH terminals for missions.


And then again there's your point of needing to master a ranged prof to be effective with it... just to compareL


MSmug/Carb44xx/Pistxxx3: Carb Acc/Spd/Def 65/50/20, Pist 40/25/30, General 140/30/130, melee defense 125/CL 76

MCarb/Smug 4x12/Pist xxx3: Carb Acc/Spd/Def 65/50/40, Pist 40/25/30, General 140/35/145, melee defense 135/CL 71


so, mastering carbineer doesn't make TOO much of a difference in anything but carbine defense, general ranged spd is a bit higher and so is general defense, but overall CL is lower.


what do you think?


And I just remembered: the only problem with not mastering a ranged prof in addition to BH is that you don't get recon/battle armor (or have heavy penalties)

Message Edited by kabutar on 08-24-2005 12:01 PM

Message Edited by kabutar on 08-24-2005 12:37 PM

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