Bounty Hunter Archive

Thread: The perfect bounty hunter PvP way

Deathdog007
Tue Sep 27, 2005 3:07 pm
#1





Here is (in my opinion) the fastest way to kill jedi scum


1. the template... MRM MBH CM 0/4/0/0 (dots stick,800-900 heal with enhancers)or CM 4/0/0/0 (excellent heal wiht out enhancers) ur choice, also if u can get combat prowes (a FS skill) 3/0/0/0 (large bounus to accuracy, or /03/0/0 huge bounus to speed.


2. the gear


Bomb droid, higher detonation power the better

Food ( list below)


Armour, higher energy resist the better, also add as many AAs as possible, espicialy defense, rifle accuracy, and anything affecting efficting ur HAM for the better.


Get a great Kenitic rifle (suggest LD-1 or fhellin hyper rifle)sliced with a power up of ur choice


3. The use of food



at the terms.....


Blob candy - action regen


Bofa treat - health regen


spiced tea - mind regen



Just before the fight...


Crispic - Accuracy


elshandru pica thundercloud - defense (don't forget to re-equip the weapon after that)


Booster blue -


Nuetron pixie -


DYnamo pyro- Rifle accu



during the fight...


ruby bliel - for instant stim use (use it just before a stim if your timer isn't up yet


synth steak / exo protien waver - damage mitigation.... good to use if you get armor broke and/or rooted


parwan nutricake - extra burst run, helps inkiting



4. The attack


You should use /cover to sneak up to the mark



Once find ur target get a bomb droid near the jedi and hide it (in a lair, under a termanl etc.)



COnsome all of ur pre-battle food


advanced aim (last for 20 sec)


Duelist stance



now get ur bomb droid to detonate



5



4



3



2


Underhand shot


1


Advanced sniper shot (it starts to load)


BOMB



Advance sniper shot fires



This should incap the jedi, follow the below step if in cap, and the sterps after that if not incap


IF INCAP



Get to the jedi AS FAST AS POSSIBLE (if far might want to use burst run)


Then DB him



IF NO INCAP OR IF HE COMES BACK FROM THE NCAP


Use astartle shot ( or panic shot wichever 1 stops the jedi form using his heals) and then use a aadv-crit



THIS SHOULD INCAP THE JEDI if incap go to the step above if not incap go to the step below



YOu should prepare for a longer fight


Start rotating from adv crit and ur other most pwoerful shot (might not want to use snipers as they take alot of time)


Tips and other actions,


The root shot if he comes to close (knee cap shot) followed by a advsniper


Make shure ur duelest stance is always active


Blind ur target once in a while



And if u are CM 0/4/0/0 poor on the DoTs



remember to heal




Notes: The opening actions should incap almost all jedi, unless the get a quick heal in-between the bomb and advance sniper


Make shure uhave suprise on ur mark,


Have fun



Sry about the spelling errors, lol last time i wrigh somehting at 2:00 in the morning


Message Edited by Deathdog007 on 09-27-2005 08:29 PM



Corbantis IGN: Deathdog

Bounty Hunter
Master pilot
Deathdog007
Tue Sep 27, 2005 3:45 pm
#2

Reserved



Corbantis IGN: Deathdog

Bounty Hunter
Master pilot
Corrupt3d
Tue Sep 27, 2005 6:41 pm
#3

interesting...however, I almost never have the element of surprise due to overhead map, etc...



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Cerosis
Tue Sep 27, 2005 7:42 pm
#4

Not to knock you in any way, but just a few things i noticed.

First, the assumption is that everything hits(your droid, underhand shot, and sniper shot) My experience is that if the jedi is smart, they will 99% of the time not be taken out by this combo. First off they know to look at their radar/overhead map, one thing you might want to think about to help against this is go under cover before moving in range, then do your combo. They will see the white dot coming in, but most jedi don't pay as close attention to white dots as they do blue or purple dots.

Second, if the jedi notices the count down and runs, your bomb droid is toast, if you see hte jedi run, use underhand shot immediatly, they might hit your bomb droid, and it might not go off, but if they are out of range it doesn't matter either way(plus if you can get them in the middle of a lair they might not be able to target it/hit it.)

Just remember that never put everything you have into one way of winning. Do that and very shortly you will stop winning as people figure out how to defend against your style of attack. You need multiple strategies.

For example, if you have 0003 in pistols, try drawing your opponent through a small river, most don't think about it, but if you can score a stopping shot while they are swimming they cannot heal, cannot activate aura/valor, they are pretty much out of options(and this meathod also makes tripple incapping easy if you like to fight further out, and the run in is bothersum for you)

Also, on Burst run food, don't ever burst run, then use the food as often it can be bugged and not activate if your burst run timer is still on. Rather use the food first, then if you need to use your burst run.

Just a note, Sniper shot is very difficult to hit every time, so i wouldn't put any more then a 50% chance on it working, I'd say this strategy should probably work 35% of the time if you execute flawlessly(this accounts for misses, jedi healing, etc)

In any case, use multiple strategies. THe smart BH takes home the prise. A lot of jedi are falling to CM bh right now because they dont' know what to do, that will change and then the CM Bh will be struggling, keep many options open to yourself. Myself, I try to use sneak attack, bomb droid, underhand shot, stuff very similar to your idea(except i don't have rifles, i have carbines) I also have CM 4000. With this template, I can do my fast strike, and if that doesn't work, i can be assured that I do have the skills necessary to go a really long battle. Also, like one BH i talked to today, don't rely on stims alone. They are usefull, but if you are not having a good day, and your ruby bliel's run out, you will have trouble keeping healthy. Make sure you have at least some medic, and if possible a shirt with healing eff.(for under your armor) You can also get a bandoleer, gloves or boots with this as they don't have any protections, only make your armor look pretty. If you can though, get some Pre-Cu armor gloves and boots as they don't take dmg, and they have sockets. Put your AA's in these first(the big AA's if you have them)

This is a good guideline, but not perfect. relying too much on everything working(miss's, dodges, saber blocks will all severely hurt this strategy)



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Deathdog007
Tue Sep 27, 2005 8:21 pm
#5

Ture, but with aim and Pyro, + AAs for range accuracy ur rifle will cut throiugh jedi defenses' even if


they have arua going they wont be (wich they won't because ur suppsoed to suprise them)


Good point on the ocver htought, can't belive i forgot to put that in



Corbantis IGN: Deathdog

Bounty Hunter
Master pilot
Deathdog007
Tue Sep 27, 2005 8:28 pm
#6


With the exception of master defense jedi.. but even then youshould be hiting atleast 50% of the itme with all those aim mods



Corbantis IGN: Deathdog

Bounty Hunter
Master pilot
KalamMerkor
Tue Sep 27, 2005 9:23 pm
#7

Pyro cancels out crispic btw. As for the plan its nice but its all to complicated for my liking. I mean ya have to find the jedi, cover and call droid without being detected, sure it could work and prolly does but aint the perfect bh way of killing things. Perfect bh way of killings is not with cm or nehting like that non of this tanking rubbish. No useful combat skills other than MBH and 4004 Marksman, stalking a jedi for 20-30 minutes and waiting for the perfect time to strike, and layingdown a hail of fire to take him out from 70 ms. Eat parwan run in and finish him. Thats the perfect bh kill.


- Kalam



- I support life as we know it.
JustAGuyWho
Tue Sep 27, 2005 11:39 pm
#8

lol this thread makes me a happy panda



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