Bounty Hunter Archive

Thread: Just an Idea.

BarneyIX
Mon Jul 07, 2003 10:59 pm
#1


I dont know about you guys but i would really appreciate a visible line that showed where the no-build zone ended. Preferbly if it was able to be turned on and off. That way there would be no confusion about where you could build your campsite.



I wouldnt think that this would be too hard to implement.


RhyKnow
Mon Jul 07, 2003 11:13 pm
#2

i dont think they'll do that. it makes it a little too easy to gain those scout xp. you can just setup camps right at the line all day.



go exploring. youll be out in the wild soon enough and have plenty of places (and the need) to set up camp. just remember...when youre out exploring, and you stop for ANYTHING, setup a camp. the FIRST thing i do while in camp is build another camp. that way i never have none on hand.


i use lots of traps, so i need to build them often. setup camp and build them, do your healing, then youll be off.





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RhyKnow
Ranger/Pistoleer
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BarneyIX
Mon Jul 07, 2003 11:45 pm
#3

The reason that i suggested that was because for each planet and each city on each planet the zones are diffrent if they were uniform it would be another story. Things like POI or player positioned mining devices affect the zone as well.


On Talus for example depending on which direction you leave town will determine how far out you will have to travel into the wilderness. It can vary from 1.5k (the shortest distance I have been able to camp in) to being well over 3k due to POI and players construction. When I am out that far all I really want to do is heal up and it is kinda self defeating not to allow someone to do this. It really can hamper the distance that I am willing to explore since I KNOW that there is a distinct possiblity of be screwed out of a camp site when I really need it.


Besides not allowing us to see it doesnt prevent us from finding a camp site and just wasting 12 hours IRL camping to get xp now does it?


Mortigiloj
Tue Jul 08, 2003 12:48 pm
#4

I don't think it's THAT big of a deal. It's not like you have to go all that far out of town before you're outside of the no-build zone.
Wilewea
Thu Jan 27, 2005 2:02 pm
#5

Wouldnt it be an idea if rangers could place traps to catch animals?

I dont know maybe make it like artisan/merchant, merchant gets his first vendor at buisniss 3 (artisan xx3x) Ranger could get his first (of.. 12?) traps at scout... xx3x, or something.

I dont know, there are many aspects to look into if this was to be implemented, like, prices on meat/hide/bone and how this would affect the entire economy.


Well i dont know, what do you think?

JBMat
Thu Jan 27, 2005 3:17 pm
#6

Good idea.


Check out the stickies, I am pretty sure it's in there someplace.


No flames, just the facts


JB


Ruebacca
Wed Sep 28, 2005 1:12 pm
#7

This is just an Idea for new BH content. My Woolkee Rifleman always has -5000 Jawa points (and +5000 Tuskin points). When a I meet Jawa's thay hate me so much thay shoot on sight. Stands to reson that thay would take out a contract to have me killed.

I think each planet should have a faction or two that can call BH missions on any player that gets below -4000 of that faction points. And Shift some quality loot to these factions to temp players to lose these points.

Just an idea.







Ruebacca

Emperor of Lok, Raider of Rori, Newb of Naboo, Merchant of Corellia, Bain of the Ewoks, Looter of Dathomar, Hunter of Huurons and Defender of Tatooine.

Raiker: Hunting Reb wounded in Restuss.
BadKarma777
Wed Sep 28, 2005 1:46 pm
#8

Interesting proposition.


I don't know that I could see Jawa's taking out a Bounty on someone - they just don't strike me as being that organized outside of their individual clans.


Jabba on the other hand, or the Blacksun, Lady Valarian and even the Empire and the Rebellion.


Persnally, I think the basic premise has merit.





**I have come here to chew bubblegum and kick @ss... and I'm all outta bubblegum.**

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