Bounty Hunter Archive

Thread: RPG poorly made

Fatymia
Mon Jul 04, 2005 12:11 am
#1



i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.


drawbacks

- xp loss for prestige class -JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi.

- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back.

- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.

- since this is a mmorpg lets look at customer service - we all know its almost non exsistent.

- 2 unbalanced factions

- broken and bugged combat system. which affect alot of the above.

- immature players.

- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,

combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are

all getting the shaft.

- SOE advertises PVP by choice- GM lying about ground rules is a classic game breaker.

- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows.

- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep

downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions.

- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break.

- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body.

- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them.

-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:".



Good points

-Visual's - great graphics

-character's - Completely customizable

-Player community structure - alot of great mature players(majority)

-multiple content - large selection of planets (could be more) but not complaining.

-Class selection

-equipment selection



possible fixes -


-more prestige classes - gladiator -brawler

- military expert - marksman

- biotechnologist - medic

- inventor - artisan

- model/superstar - entertainer

- Survivalist - Scout



this would allow for a higher level of enjoyment for all.



but as we know the Dev' dont listen ,but heh its worth a try.
Agricola1
Mon Jul 04, 2005 4:33 am
#2

I agree with many points made, the main game breking element however was when they told everyone how to get jedi then gave out holocrons at christmass like they were going out of fashion. Then they comitted sebuku by removing perma death and even removed the BH ability to hunt jedi for a while (they said it was a bug, but do you believe them?).


It seems they wanted more jedi and quick as it would help sell SWG, which I'm sure it did. I think adding futher elite classes might be done in order to add to the grindathon that is SWG, because when the grinding's over there isn't much left to do. I became a BH because I didn't want to grind and wanted PvP, but realised how pointless it was as no matter how many times you kill a jedi he/she can avoid the terminals and grind up to knight.


Over a year ago I was one of the few saying "just fix the bugs first, then worry about content and the CB/CR/CU". Also the amount of patching involved with this game is just ridiculous, they obviously can't have time to properly debate what to change or how and then test it so what happens up there? BH started out the most fun prof in a great game, it's now (for me) a pointless boring excercise in chasing 12 year olds around in a bugged and rubbish game.


If those devs had just stopped and done nothing over a year ago I might still be playing SWG, but as was said by another player many galactic cycles ago " SOE treats thier customers like mushrooms, kept in the dark and fed on ****." After patch 10 this game was a lost cause





----------------------------------------------------------------------------
"Don't p*** down my back and tell me it's raining"--(outlaw Josey Wales)
Bennn
Mon Jul 04, 2005 6:24 am
#3

Not quite sure you can blame them for immature players though



tuffness55
Mon Jul 04, 2005 6:58 am
#4

are you kidding you can blame soe for everything

DaveG
Mon Jul 04, 2005 7:01 am
#5



Fatymia wrote:
i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.
drawbacks
- xp loss for prestige class - JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi.
- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back.
- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.
- since this is a mmorpg lets look at customer service - we all know its almost non exsistent.
- 2 unbalanced factions
- broken and bugged combat system. which affect alot of the above.
- immature players.
- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,
combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are
all getting the shaft.
- SOE advertises PVP by choice - GM lying about ground rules is a classic game breaker.
- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows.
- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep
downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions.
- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break.
- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body.
- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them.
-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:".
Good points
-Visual's - great graphics
-character's - Completely customizable
-Player community structure - alot of great mature players(majority)
-multiple content - large selection of planets (could be more) but not complaining.
-Class selection
-equipment selection
possible fixes -
-more prestige classes - gladiator -brawler
- military expert - marksman
- biotechnologist - medic
- inventor - artisan
- model/superstar - entertainer
- Survivalist - Scout
this would allow for a higher level of enjoyment for all.
but as we know the Dev' dont listen ,but heh its worth a try.



QFE
Outstanding post!
Kudos, Sir.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
-Darkstarr-
Tue Jul 05, 2005 5:48 pm
#6

I agree 100%.



The Biggest problem in the game is Jedi. It's not the fact that they exist or the fact that they are more powerful. It's the fact that Jedi are 1) the end game and 2) once you reach Jedi, all there is to do is kill other players. The problem is they introduced a god-class that has nothing to do.







||||||||||||||||||||||||||||||Skyyr
||||||||||||||||||||||||||||||Voted Best Pistoleer on Shadowfire
||||||||||||||||||||||||||||||"Always a pleasure to meet a Jedi..."
||||||||||||||||||||||||||||||[300] Jedi Kills
||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||Darkstarr
||||||||||||||||||||||||||||||Master Lightsaber/Master Enhancer
||||||||||||||||||||||||||||||"Look! I had a Jedi Pre-CU you posers!"
||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||I Endorse the Use of Inyushai Weapons
||||||||||||||||||||||||||||||


Ocka
Tue Jul 05, 2005 5:54 pm
#7

Immature players are not SOE faults..it's the people who come on that act that way.



DADDY'S BACK IN TOWN WITH A WHOLE NEW BAG FULL OF TRICKS!


mindspat
Tue Jul 05, 2005 6:16 pm
#8






Fatymia wrote:



i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.


drawbacks

- xp loss for prestige class -JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi.

- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back.

- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.

- since this is a mmorpg lets look at customer service - we all know its almost non exsistent.

- 2 unbalanced factions

- broken and bugged combat system. which affect alot of the above.

- immature players.

- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,

combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are

all getting the shaft.

- SOE advertises PVP by choice- GM lying about ground rules is a classic game breaker.

- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows.

- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep

downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions.

- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break.

- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body.

- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them.

-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:".



Good points

-Visual's - great graphics

-character's - Completely customizable

-Player community structure - alot of great mature players(majority)

-multiple content - large selection of planets (could be more) but not complaining.

-Class selection

-equipment selection



possible fixes -


-more prestige classes - gladiator -brawler

- military expert - marksman

- biotechnologist - medic

- inventor - artisan

- model/superstar - entertainer

- Survivalist - Scout



this would allow for a higher level of enjoyment for all.



but as we know the Dev' dont listen ,but heh its worth a try.





OMG!!! Once I had seen the reference to "Monty Hall" I knew this guy knows his biz!


I have not been forced to endure a "Monty Hall" approach of gaming in so long that I had almost forgotten the term.


You have some extremely valid points. The problem is you're correct. The DEVs do not care about the community as much as they should be. They need to step away from numbers being forced fed by the marketing team and learn what's truely important to develop a game. If the correct investment was placed into this game they would yield a greater return other then the attraction of players solely becoming a Jedi.






Pick me !!

Brought to you by Mindspat®
DarthSillyPants
Tue Jul 05, 2005 6:24 pm
#9



This post deserves a...


/sign


/applaud


/salute


*****


Message Edited by DarthSillyPants on 07-05-2005 06:25 PM

Message Edited by DarthSillyPants on 07-05-2005 06:26 PM



Kevin Kereth
Demolisher of Sandcastles
SomeUser
Tue Jul 05, 2005 6:52 pm
#10








Fatymia wrote:




i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.


drawbacks

- xp loss for prestige class -JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi.


When people think of SW what is the first thing that pops into the heads of 90% of people? Luke or Anakin Skywalker (Jedi). When it comes to SWG, either make Jedi not attainable by players **or** make Jedi something relatively easy to obtain yet hard to master (the latteris a good "hook" to keep subscribers). Maybe exp loss isnt the best way to go but dangling a Jedi in front of people's noses yet making it super hard to get is just bad marketing **and** a bad game design.


It is bad marketing because people have short attention spans and if you make people wait too long for something w/o giving them a taste they quit. It is a bad game design because if you have too few Jedi, the one that do exist would probably be give lots of power thus making other players jealous. This would cause all kinds of issue; None good.


The current system is not good but getting better... The FSroad is relatively quick and gives players a taste of Jedi almost off the bat. The village quest, while easy and could be made harder, introduces the player further into the world of being a Jedi yet caps the time it takes to become a Padawan to about 5 months. The real problem comes after one reaches Padawan. Due to bugs and exploits, Jedi can then grind way to fast to a full template... So, the last phase needs some major tweaking IMO... But overall, I think if one is to have Jedi in the game, it a good system (again, last part needs some major tweaking).


- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back.


Too many templates? There are a few templates that can be abused but, overall, such templates usually pay a price else where. At any rate, there are over 30 or 40 odd professions in which EACH can be combined in all kinds of combinations... It is impossible to have a perfect system. If one was to perfect such a game in beta, the game would be outdated by time it reached the market.


- since this is a mmorpg lets look at customer service - we all know its almost non exsistent.


I have yet to see ONE major title with good CS.


- 2 unbalanced factions


I would say underdeveloped not unbalanced... Only difference between the Rebs and Imps is it cost aliens 2x more faction to get faction perks and Imps get the AT-ST (which is now all but worthless).


- broken and bugged combat system. which affect alot of the above.


All in all, the combat system is much improved and impressive considering how many professions and combos thereof you can choose from. Yes, it needs work, but too many people seem to want to make it look like it is just incompetence... Balancing combat will be a never ending task as long as SWG is live.


- immature players.


No relevance on game design. Games by nature will attract kids as well as adults.


- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,

combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are

all getting the shaft.


Back to combat. Seemy above comments in regard to combat and professions. As it stands now, if you know how to play SWG, with a STIM D and the right food/spices a combat medic, doctor, or Jedi with the right template can heal to such an extent that any more healing would be ridiculous.


- SOE advertises PVP by choice- GM lying about ground rules is a classic game breaker.


PvP is by choice. You either go overt special forces *or* you play Jedi and get on the terms. Cant remember the last time I saw anyone else get forced into PvP.


- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows.


LoL This is a game and it kind of goes w/o saying everything in the game is their vision, not some telepathic implementation of the player base


- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep

downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions.


This is a big game and as content and x-pacs are added game mechanics will need to be changed.


- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break.


Not sure what you're trying to say


- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body.


There is a rhyme and reason to being "heard". Player petition posts and whinning isnt one of them. Want to be heard? Make well thought out posts, communicate your concerns to your respective correspondent, and be active on Test.


- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them.


Every MMORPG is a learning experience. Playing by the "rules" makes only for carbon copy MMORPGs. Breaking the rules can be VERY good.


-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:".


I agree








Vezek


darkmane
Tue Jul 05, 2005 7:21 pm
#11






Fatymia wrote:



i have been a GM for 21 years, i have developed roleplaying content for TSR and other company's, the game mechanincs of SWG are seriously flawed,and it is obvious that these Dev's dont know Roleplaying. here is the worst parts about this game.


drawbacks

- xp loss for prestige class -JEDI - this concept is all wrong,instead of that is should be very difficult to get jedi.

- player versus player -while a ok concept there are to many template varients where the person fighting you can make it to where u cannot attack back.

- CombatMedic/BH template is a example of this. Paralayze can be stacked to where they can kill you,without you even attacking once.

- since this is a mmorpg lets look at customer service - we all know its almost non exsistent.

- 2 unbalanced factions

- broken and bugged combat system. which affect alot of the above.

- immature players.

- unbalanced classes -ranged now outbalances melee, healing classes are horrible and not as affective. jedi,

combat medic,medic and doctor - mind cost on all are tooo much and should be reduced,if we dont have healers,we are

all getting the shaft.

- SOE advertises PVP by choice- GM lying about ground rules is a classic game breaker.

- SOE advertises Become a jedi, but they dont tell people its THIER version ,not the version everyone else knows.

- SWG good concept,but horrible development GM team,cause instead of adding content or improving the game,they keep

downgrading classes.creating game altering bugs.now i do not want monty hall,but this game should be enjoyable for all proffessions.

- allowing other players to have a unsupervised content on another class/playerbase, very poor concept, and GM know's this doesn't work and eventually leads to a complete game break.

- not listening to player discussions - this alone will cause a greater dissatisfied player base. dont listen to one class listen to the entire player body.

- it takes good character to be a good GM, must understand the "base game rules" before undergoing any RPG,and SOE ignores 70% of them.

-only 1 prestige class,this creates hatred for the prestige class,every "base proffession should have a prestige class:".



Good points

-Visual's - great graphics

-character's - Completely customizable

-Player community structure - alot of great mature players(majority)

-multiple content - large selection of planets (could be more) but not complaining.

-Class selection

-equipment selection



possible fixes -


-more prestige classes - gladiator -brawler

- military expert - marksman

- biotechnologist - medic

- inventor - artisan

- model/superstar - entertainer

- Survivalist - Scout



this would allow for a higher level of enjoyment for all.



but as we know the Dev' dont listen ,but heh its worth a try.






So your advocating your ideas based off of your extensive experience writing for a Tabletop RPG that has been badly broken since the late 70s, gone through 2 revisions now and is still a horrible game system?


To take your first point: There must be a penalty for death in every system. THe best example I can think of was when there was no decay for death in SWG and people were using it to teleport around the planet, this was bad and was stopped. Now most tabletop RPGs use permadeath as thier penalty (Paranoia, Kult and a few others having different systems). Now this was suggested for Jedi, I even discussed it with one of the Beta testers and we both loved the idea of having a blue glowie. Alas we are in the minority, so SOE decided on XP loss for Jedi and Decay for non-Jedi. It's not perfect, it means Jedi have to be a lot more careful than regular players, but that is a decent gate I think. In addition to make decay apply for Jedi would be a bad idea, they would be faced with buying a new lightsaber after between 80-100 deaths, they would revolt at the idea.


As to whether the number of XP lost is too high, I don't know, SOE won't give me access to thier DBs to mine out the data.


I'll jump to your point about ranged >melee. Pre-CU the opposite was the case, which was worse. Ask the French about the Battle of Hastings, ask the Aztecs about the Conquistadors. Range does trump melee, alway has always will. The only people who should be relying on Melee should be Jedi with thier missle deflection abilities.


More "Prestige" classes won't make this game better, fixing the bugs is what is needed, and more content. The really unfortunate thing is that it has probably take SOE too long to get to this point and it has been overshadowed by games that were less ambitious in design but better in what they did.


Agricola1
Tue Jul 05, 2005 9:27 pm
#12


I have yet to see ONE major title with good CS.


EVE online has excellent customer service. SWG does not.





----------------------------------------------------------------------------
"Don't p*** down my back and tell me it's raining"--(outlaw Josey Wales)
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