Bounty Hunter Archive
Thread: If these new BH changes get implemented BEFORE the BH-Jedi TEF issue...
Page 1 of 1
Tucheck
Wed Jul 06, 2005 12:03 am
#1
I think we can all be satisfied in finally KNOWING who the Devs favor....
Daivan
Wed Jul 06, 2005 12:08 am
#2
Tucheck wrote:
I think we can all be satisfied in finally KNOWING who the Devs favor....
GAME BREAKING!
Tekcasualty
Wed Jul 06, 2005 12:10 am
#3
um.... did you read the patch notes? Seriously....
rofession: Bounty Hunter
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
AND 5 SECTIONS DOWN
GCW
Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.
rofession: Bounty Hunter
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
AND 5 SECTIONS DOWN
GCW
Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.
Acheron5
Wed Jul 06, 2005 12:11 am
#4
It's an assumption without basis one way or another that a Jedi who is anonymous on the terminals will remain anonymous once the mission is accepted or once the probot/seeker droids have performed their scans. All that is really known for certain is that Jedi will be anonymous on the terminals. If their identity is revealed once the BH accepts the mission or some point afterward remains to be determined.
Tucheck
Wed Jul 06, 2005 12:11 am
#5
Profession: Bounty Hunter
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
Profession: Jedi
FS Village, Phase 4:
Increased the frequency of the Sith Shadow Pirates spawn to make the Village Assault (Ranged Speed / Melee Defense) quest is now easier to complete
Players that are using force cloaked will no longer be targetable
Jedi heals will no longer cost Force and Mind if the target does not require healing
I find this laughable!!! Seriously.....
It took MAYBE 4 weeks for the Devs to fix being able to target a cloaked Jedi....
But it's BEEN 4 MONTHS (and counting) to keep a Jedi from running into a house after attacking a BH.
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
Profession: Jedi
FS Village, Phase 4:
Increased the frequency of the Sith Shadow Pirates spawn to make the Village Assault (Ranged Speed / Melee Defense) quest is now easier to complete
Players that are using force cloaked will no longer be targetable
Jedi heals will no longer cost Force and Mind if the target does not require healing
I find this laughable!!! Seriously.....
It took MAYBE 4 weeks for the Devs to fix being able to target a cloaked Jedi....
But it's BEEN 4 MONTHS (and counting) to keep a Jedi from running into a house after attacking a BH.
DiverBuoy
Wed Jul 06, 2005 12:12 am
#6
You aren't seeing the big picture. Hiding in houses is the least of our worries. That assumes once in a while you'll even land a low level mission you can kill - the kind that might be tempted to run into a structure. With these new changes to BH ... every jedi in the universe who has not completed their template would be an idiot not to level full time on Kashyyyk now - no BH will likely ever find you. Think about it - don't think too hard.
Tucheck
Wed Jul 06, 2005 12:14 am
#7
Tekcasualty wrote:
um.... did you read the patch notes? Seriously....
rofession: Bounty Hunter
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
AND 5 SECTIONS DOWN
GCW
Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.
Ummm...seriously...the patch notes were already GONE. I went looking for someone who copied them. So we get the TEF and it's reduced to 2.5 minutes?
How is this NOT becomming OBVIOUS!?
Tekcasualty
Wed Jul 06, 2005 12:15 am
#8
Tucheck wrote:
Tekcasualty wrote:
um.... did you read the patch notes? Seriously....
rofession: Bounty Hunter
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
AND 5 SECTIONS DOWN
GCW
Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.
Ummm...seriously...the patch notes were already GONE. I went looking for someone who copied them. So we get the TEF and it's reduced to 2.5 minutes?
How is this NOT becomming OBVIOUS!?
We have them in the jedi forums, come on over
Tucheck
Wed Jul 06, 2005 12:17 am
#9
Tekcasualty wrote:
Tucheck wrote:
Tekcasualty wrote:
um.... did you read the patch notes? Seriously....
rofession: Bounty Hunter
NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout
AND 5 SECTIONS DOWN
GCW
Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.
Ummm...seriously...the patch notes were already GONE. I went looking for someone who copied them. So we get the TEF and it's reduced to 2.5 minutes?
How is this NOT becomming OBVIOUS!?
We have them in the jedi forums, come on over
NEVER!!!!!
The Devs are not making it a secret anymore. This is why I didn't celebarate the RECENT changes....you guys think the Jedi profession was nerfed.....
This is insane.
I'm a BH and I work for....wait, how much am I being paid? /pause 20 Well, I don't know yet...but I HOPE it's a lot.
Page 1 of 1