Bounty Hunter Archive
Thread: a question for the experienced pistoleer BHs
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Stecoli wrote:
Question - are you wearing any cybernetic arms?
Key to killing a jedi being a master pistoleer is tank as little as possible.
Also do you have no healing in your template? looks like you dont in that case i would suggest either
1.) change your template to MP/MBH/CM4XXX or MR/MBH/CMxxx4.
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That's great ubese, but youneed that AB slice. Even a low level paddy can do that kind of damage once they have AB on you. Heck, the pre-CU MLS guys will hit you for 1k or better with just 1 hit. Spend the credits for the shock absorbant padding... you won't regret it.
DiscoChild wrote:
in my system log there's 2 hits that total up over 1500 damage. so my question is this: do ALLjedi do this kind of damage or is it just guys w/ pre-CU sabers? and if so, what can be done about it? is the AB slice absolutely necessary, or can you get around it? i currently wear 8100 energy, 6000 element based ubese, but it just doesn't seem to do much good at all.
I am an MBH / MP / CM4xxx. I use a SAC PuP'd double-capped Featherweight FWG5. From clothing and attachments, I have +25 in Pistol Accuracy, General Ranged Accuracy, Pistol Speed, General Ranged Speed, Pistol Defense, Melee Defense (not applicable since I weird a ranged weapon), Ranged Defense, Fire Resistance and Healing Efficiency. I wear a full suit of ADK'd Tantel recon armor. In combat I use a probot droid that has +110 medical and +25 auto-heal capability. When I fight Jedi, I don't move unless I need to catch up with a moving target. Not kiting does wonders on being able to watch your HAM bar and buffs/debuffs. Use Intimidate consistently. Use Duelist Stance consistenly. Use Torso Shot consistently to keep a DoT going. Use your probot to add another (virtual) DoT going. If he takes out your droid, use a Droid Stim D on it and keep it attacking. The time it takes the Jedi to kill your droid is more time for you to attack (or rest for Action). Used a pistol with a damage PuP and a high minimum damage value to spam Ranged Shot if you need to rebuild your Action. The foods you've selected are good.
For me, the most important thing I learned with this template is not to move. Tank. Use your specials and equipment to allow you to tank. Being able to concentrate on my HAM bar and buffs/debuffs was way more beneficial than maybe, kinda, sort of evading a few attacks here and there by kiting.
Pug wrote:
I am an MBH / MP / CM4xxx. I use a SAC PuP'd double-capped Featherweight FWG5. From clothing and attachments, I have +25 in Pistol Accuracy, General Ranged Accuracy, Pistol Speed, General Ranged Speed, Pistol Defense, Melee Defense (not applicable since I weird a ranged weapon), Ranged Defense, Fire Resistance and Healing Efficiency. I wear a full suit of ADK'd Tantel recon armor. In combat I use a probot droid that has +110 medical and +25 auto-heal capability. When I fight Jedi, I don't move unless I need to catch up with a moving target. Not kiting does wonders on being able to watch your HAM bar and buffs/debuffs. Use Intimidate consistently. Use Duelist Stance consistenly. Use Torso Shot consistently to keep a DoT going. Use your probot to add another (virtual) DoT going. If he takes out your droid, use a Droid Stim D on it and keep it attacking. The time it takes the Jedi to kill your droid is more time for you to attack (or rest for Action). Used a pistol with a damage PuP and a high minimum damage value to spam Ranged Shot if you need to rebuild your Action. The foods you've selected are good.
For me, the most important thing I learned with this template is not to move. Tank. Use your specials and equipment to allow you to tank. Being able to concentrate on my HAM bar and buffs/debuffs was way more beneficial than maybe, kinda, sort of evading a few attacks here and there by kiting.