Bounty Hunter Archive

Thread: master riflemen or master combat medic

Patje001
Wed Aug 24, 2005 1:02 pm
#1

should i remove Master riflemen and take master combat medic, i hear cm is better against jedi
Akast
Wed Aug 24, 2005 1:23 pm
#2

cm is good cause it runs them down but as most jedi are cowards n run off when there low i dunno, saying that u can para them. Rifles has massive damge and u can kill on first stike alot of the time, im rifle wish i could try cm on #TC



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sucrerey
Wed Aug 24, 2005 3:01 pm
#3

MR can sometimes kill a Jedi mark with the first shot? Can someone confirm this please?



The history of this galaxy is roughly 5000 standard years of Jedi and Sith laying waste to every place someone's trying to farm, ranch, or mine. Please pardon me if I consider it a waste of time to pick a side.
fletcherreed
Wed Aug 24, 2005 3:14 pm
#4

Not possible, MAYBE the first 4-6 shots. They would have to be with an awesome gun, critical strikes on the sritical special, and the jedi would probably have to be unbuffed.
NoStyleGuy
Wed Aug 24, 2005 3:26 pm
#5

(im not a rifleman but have friens who are, and have read these boards alot) A "first strike" of Sniper shot, then headshot can easily take 2k hp off a jedi, couple that with a bomb droid and u have a dead jedi. (this is just what i've heard) i've phsyically seen a rifleman with a good gun do 1600 dmg to me with 1 shot .. so its probably possible to kill a jedi within the first couple seconds



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OnmiScient
Wed Aug 24, 2005 4:10 pm
#6

Nope even with an uber gun and a bomb droid. If the Jedi is running his defensive macro's this is they are not going to go down in 4-5 shots 1-2 seconds.



Onmi Scient

Level 90 Bounty Hunter - Chimaera Server - Master Clickerer

OhBuggah
Wed Aug 24, 2005 4:14 pm
#7






Patje001 wrote:

should i remove Master riflemen and take master combat medic, i hear cm is better against jedi






don't master either of them and dabble.


i was recently an MBH/MRifles and i had a good amount of success. a couple of days ago i switched my template around to play with the CM debuffs. i will never go back. thyroid rupture is awesome! it helps immensely in reducing the jedi's DPS. electrolyte drain is also great against the runners.


my new template is: MBH, CM 4404, Rifles 4004.


plus with only one elite mastery (MBH), you feel more like a "true" BH who has peripheral skills in other disciplines, instead of being a master combat medic who also happens to be able to hunt jedi.


i have great tips if you choose to try out this template.


Akast
Wed Aug 24, 2005 4:17 pm
#8


I said first strike not first shot u guy didnt see my Screen shot of killing a jedi in 3 shots yesterday ill post it again

Message Edited by Akast on 08-24-2005 04:21 PM



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OhBuggah
Wed Aug 24, 2005 4:21 pm
#9






NoStyleGuy wrote:
(im not a rifleman but have friens who are, and have read these boards alot) A "first strike" of Sniper shot, then headshot can easily take 2k hp off a jedi, couple that with a bomb droid and u have a dead jedi. (this is just what i've heard) i've phsyically seen a rifleman with a good gun do 1600 dmg to me with 1 shot .. so its probably possible to kill a jedi within the first couple seconds





master riflemen definitely have a greater chance to lay down a lot of damage (or even incap) on a jedi in an alpha strike.


try this for an alpha strike if you are a master rifleman:


/aim

drink deuterium pyro (aim+ pyro gives you 750+ accuracy so you have very low chance of missing the following shots)

/snipershot (high damage shot catching him by surprise)

/underhand shot (for KD. you usually get the KD in because he's still trying to figure out what's going on from the snipershot)

/startleshot (this is a high damage shot amplified by the jedi's KD'd posture, which also dazes the jedi and makes him unable to get back up)

/adv. crit (since the jedi cannot get up from the previous shot, your damage on adv. crit is amplified again because he is still in a KD posture)

/headshot (this is usually the incap shot if the jedi is not a defender. by the time the combat round gets to this point, he's trying to stand up)


this works great if you have a really fast rifle, at least 1.0 modified speed.


if the jedi is not dead by the end of this volley, do a /stand and get ready to rumble.

Message Edited by OhBuggah on 08-24-2005 04:24 PM

Akast
Wed Aug 24, 2005 4:24 pm
#10

thatsa great alpha strike but to get all them shots to land ud be lucky then the jedi would be dead



My Gun


o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}ggg
''.''''''''''''///_/''^=====///
__._,...///_________________
A K A S T - B O U N T Y H U N T E R
L I T T L E - B R I T A I N
125 J E D I K I L L S

OhBuggah
Wed Aug 24, 2005 4:30 pm
#11






Akast wrote:

thatsa great alpha strike but to get all them shots to land ud be lucky then the jedi would be dead






actually, that's what /aim + pyro is for. you hardly ever miss with 750+ accuracy. especially if the jedi's aura is not on, he probably only has around 200-ish defense.


your 750 accuracy vs. his 200 defense is a good chance to land them all.


Akast
Wed Aug 24, 2005 4:51 pm
#12

i just did that exact strike this is thhow it went all numbers are actual damge



drunk pyro did aim


sniper missed


Kd hit for 364


startle shot hit for 872


crit shot hit for 1105


head shot hit for 797


sniper shot hit for 1505


Total from alpha strike about 3745 first shot missed she got a heal some where n ran for her life but thats the type of dame u can do shes a 1010 defender





My Gun


o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}ggg
''.''''''''''''///_/''^=====///
__._,...///_________________
A K A S T - B O U N T Y H U N T E R
L I T T L E - B R I T A I N
125 J E D I K I L L S

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