Bounty Hunter Archive
Thread: bad at this
Im not a master at Jedi killingbut something that helps is dueling random jedi at like the dantooine mining outpost, great practice.
Otherwise learn your template... I'd probably go Rifleman 4040 or 4004 or Carbineer 0440 or 0404with master pistoleer cause you are basically wasting a lot of sp on mediocre carbine and rifle skills plus a little general spd and accuracy. Rifleman will give u lots of accuracy and a snare plus u can kite a bit or keep the jedi from getting out of range. Carbineer is nice also cause you would have improved leg shot (critical shot dmgminus the chance for a critical hit) and a snare and an additional kd (i dont know if this would help) plus you would probably be more proficient with the proton carbine (if u use it). You could also play around with:
Squad leader 0404 or 0413 (nice modifiers and team abilities (just team with a pet or droid))
Smuggler 4000 (last ditch is great) or 0040 (Low Blow slows down attacks) or 0004 (snare and powerful attack that also lowers ur def unfortunately)
Commando 4000 (grenades have nice state effects) or other Commando combos (I dont know this prof very well)
Combat Medic 4000 (for heals, big plus after Pub 19) or 0400 (for 200-500 dmg DOTs, dont connect often tho
) or 0004 (paralyze and 2 min snare and combat spd debuff)
Novice Doctor (two heals, not sure how well your heals will be compared to a CM 4000, but you would have the two fastest heals outside of Jedi, bacta jab and bacta shot)
So you have lots of options... I just think (in my opinion) that Master Marksman is a waste for most BHs as they can use those points to enhance their other Elite Profession or introduce new abilities and skillsets.
Message Edited by mmaness on 06-27-2005 06:53 PM