Bounty Hunter Archive
Thread: Back after 4 months away and stumped...
Message Edited by Zadokk on 06-27-2005 05:59 PM
I will leave 1 and 3 for those that know more then I. I am a bounty hunter, but my expertse goes more towards armour and running a town/guild.... so I leave the good stuff to the experts.
As for armour...
The Devs played a very bad joke on bounty hunters. Their natural armour is the one kind that is most vulnerable to the weapon of choice of their marks. Lightsabres do energy damage, assault armour is weak against energy.
Depending upon the level of jedi you hunt, your armour of choice might vary. If you hunt nothing but finished templates, I would suggest recon armour. This has a natural defense against energy, but it's weak to kinetic. A good armoursmith will gladly add in more energy protections, but this will also take away more kinetic resists. If all you have to worry about is energy, then you can get very high resists.
Personally, I hunt midrange jedi, because well, I'm still learning too. Because of this, I choose battle armour. This is even to kinetic and energy. So if that mark whips out a gun, and starts hitting you for kinetic, you won't go down with out a fight. Primus layers added to this will increase both stats, but will weaken you to elemental damages.
As for assault, this is what I use for grinding xp in. From what I've seen, most, but not all critters will whack you for kinetic. So basicially the old beloved comp has become "work out wear".
When looking at armour, I can't give you exact numbers, as the resoures per server are different. I know that on kauri, we're fighting for 6k resists, average. (that's 6k/6k on battle, 7k/5k/6k on the other 2 types, with the highest being energy on recon, and kinetic on assault). These are averages though. I have heard that armour smiths on other servers are hitting 8k.... I can't even find enough resource kits to make armour like this for a select few. SO hope your server has the good stuff.
As for the actual look, it doesn't matter really. There might be a few condition differences based on the exact resources of the armour smith, but any one worth his salt will be able to make them all comperable. In other words, it's kinda like with pets. You want a lvl 10 pet that does X amount of damage, and can have what ever resists... as a second thought, you choose the skin. Is it a cu pa, a wrix, or a razor cat. The look doesn't really change the stats.
Also, when you watch your combat spam, you might be tempted to think that armour isn't helping. Check your options and choose verbose combat spam to see the damage absorbed by armour, and it will hange your mind. No, it's not negating most of the damage any more, but it sure takes a good chunk out, and over time, that will make the difference between who's left standing.
I hope that helped! I know a lot of my customers have been very confused about armour since the CU, and some still have the misconception that because you're a bounty hunter, you should wear assault armour. Not always true. Keep in mind though, that you must be certified to wear certain types of armour now though, and the more skill you have in a profession (usually the combat xp tree) the less that armour will hinder you.
I know there used to be a question in there about armour when i wrote this =)
Message Edited by LuxDiazepam on 06-27-2005 12:29 PM
Message Edited by Zadokk on 06-27-2005 05:59 PM
1. For any weapon you want the highest DPS and max damage with a low special action cost. I wouldn't go over 85 on SAC.
2. Not Sure i am rifle. You may want to put some combat medic into your template for healing.
3. Ruby Biel allows you to use stims every 30 seconds. Also i use foods that regen action and mind. there are a few.
well here is my opinion i hope it helps you.....
a good scatter pistol, should be 900+ with a special action cost of 100 and under.
powerup have become an intrical part of weapons now, you sahould never get caught without it.
there are two types in my opinion that make a difference, reinforced stock which lowers SAC(special attack cost), very important because more often than not i find myself running out of action from using a lot of specials ina row.
secondly there is a speed powerup, called tactical grip, that lowers your speed to 1 seconds and under, if you go mpistols, but the drawback to that is a lowering of accuracy between 20 to 60 depending on the powerup itself.
so play with those two and see which suits you, don't worry about dps because it means nothing. what's important is max damage. the pistols in question won't be cheap so expect a hefty bill when you see one on the vendor and with the influx of bh's they won't be in short supply.
foods, well again this is on preference, i use kwick clusjo swirl or scrimpi which is a boost to action regen, because as i said i find myself running out of action quite often, for backup, either vegeparsine, which improves melee def by roughly 100 points or pikatta pie which improves dodge by about 50 points. throw some neutron pixie in there and you should have a very good mix.
make sure you go to your local pharmacy and get youself some stim D's, 1100+ heal power and some ruby bliels to lower stimpack times while you fight jedi so you have a chance. with the rubly bliels, they have a fill of 20, you can down two at a time and inject stimpack instantly or, if it's a long drawn out fight, inject stim, drink ruby, wait 30 seconds inject stim, rinse and repeat. you have 5 rubys you can drink before you are full and you go back to 1 min stimpack time.
doc buffs.....the only ones that are the nutrient injection +10% health and the combat speed injection, the poison/disease resist are kinda useless, because i haven't seen a jedi cm on my server
.
pistoleer is a support prof which has some awesome specials that pair up nicely with bh specials.
stopping shot is your priority for the running jedi, do not use kd as your opening shot because that is useless, use a strong special and adapt from there, stopping shot should be your second, use kd if he's running towards you or to get a 2 second break so you get out of melee range.
if his friend decides to give him a ride you can kd him out of the ride.
INTIMIDATE SHOT is your friend....il lowers damage output by a significant number, make sure he isALWAYS intimidated.
keep him under intimidate and stun as much as you can and you just amde your fight a whole lot easier.
all the high end specials should be on your bar alongside your foods.
i hope i haven't missed anything........if i did feel free to ask.....i'll do my best to answer....oh and sorry 4 the long post![]()
1) 1st off, make sure you get a High Capacity Scatter pistol. 2nd... get the highest Max damage as you can. Dont worry too much about speed. Also, get as low of a special action cost as you can. The DPS stat it gives is misleading.
2) Buffs are good but not necessary. I think they give about a 10% boost for less than an hour. Not sure though, because I rarely use them. Also, I use VBrandy, pikita pie, v. canape. I try and get my action regeneration as high as possible. Also you cant stack food buffs. So, if you have 2 buffs that increase your action regeneration, then only one will work.
Hope this helps!
Jocephus wrote:
Also you cant stack food buffs.