Bounty Hunter Archive

Thread: My full day of hunting yesterday

neelong
Fri Jul 22, 2005 8:41 am
#1

Yesterday I hit the terminals84 times and here are the results


I fight 2 Jedi and kill both Jedi they are both over 221K

22 Jedi are reported back to be on Kash

10 Jedi are in a structure afk

50 Offlines


So out of a full day of playing and hitting the terminals 84 times I get to fight 2 Jedi. If I was a the casual player I would get to fight a Jedi approximately once a week.


Now I can go through Theed and see tons of Jedi now. There is no fear to being a Jedi now, heck I even see Jediforce meditating in front of the BH terminals, or just running around and killing the local thugs in Kadaara.


Is this really how its supposed to be? Out of 84 visits to the terminals I get to fight two Jedi? And Jedi can run freely where ever they want without any fear?









R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
lbfoofoo
Fri Jul 22, 2005 8:46 am
#2

Pretty much the same happened to me. took a total of 60 missions last night


1 killed me


2 logged before i got to them


1 on kash


54 offline


This is just more proof that SOE is getting ready to do away with non jedi profs and make this game jedi only


wookie-mart
Fri Jul 22, 2005 8:58 am
#3

Glad to see i'm not the only one. I am that casual gamer. And have yet to fight a jedi since pub20. I've attempted 15 times one night before I just gave up and went loot hunting. I had 11 "offlines" then when I finally had 2 bites where a non-kashyyyk planet was provided,as soon as I arrived on the planet and launched a seeker, "offline". Am I just THAT unlucky? Are we all just THAT unlucky?? How can we grab a mission from a terminal that supposedly "only shows online jedi" then find out he's offline when we use an ark or a seeker droid? I suppose that is the new strategy of Jedi (cause i haven't used my jedi in 2 weeks, since i WAS having so much fun leveling my BH): Know you have vis, logout for a few mins, log back in, randomly. The system is already weak as hell, why does it have to be weakened more?


I think the terminals are just not updating as fast as they should ie. exactly when the jedi logs on/off. Oh, well...




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StolenDiagram
Fri Jul 22, 2005 9:15 am
#4

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.
Haywood
Fri Jul 22, 2005 9:18 am
#5






StolenDiagram wrote:

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.





Simple solution, bring back SABER TEF. That way if you want to show off in a crowded place you will most likely get killed. One more thing bring back XP loss for any death, PvP, PvE.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



Balamor
Fri Jul 22, 2005 9:22 am
#6






Haywood wrote:





StolenDiagram wrote:

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.





Simple solution, bring back SABER TEF. That way if you want to show off in a crowded place you will most likely get killed. One more thing bring back XP loss for any death, PvP, PvE.





haywood jablome
ElvisTheKing
Fri Jul 22, 2005 9:23 am
#7






StolenDiagram wrote:

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.






Oh please, just stop defending your profession.


SOE broke the BH mechanics and you know it and SOE knows it.


The urbanmyths surrounding 5-man Gank Squads taking out 80k pallies are just that, myths. Yet, SOE listened to jedi profession and introduced a game mechanic that was broken on TC and it is broken now.


We have heard rumors that BH get some sort of love in Pub21. Well, whatgood does any lovedo if we can't find our marks?


Anyway, we BH believe that the original dictates that jedi was supposed to be hard, rare, and hunted. SOE has never publicly changed that stance, although their actions with this publish tell us otherwise.





__________________________
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Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

wookie-mart
Fri Jul 22, 2005 9:23 am
#8






StolenDiagram wrote:

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.





Well, speaking from both points of view (since I have both) the only thing i'd prefer is to find a jedi online when the term says they are. In my experience so far with the BH'ing, I would be more happy seeing 13/15 jedi showing up on kashyyyk after i just got their mission than 13/15 offline, after i JUST got their mission from a term. That's my big issue with the current system. Supposed 'online jedi' are NOT online. It just can't be dumb luck that within 2 mins of picking up 13/15 'online' jedi missions only to find out they're offline when my ARK is launched.


I don't know, for all intends andpurposes, THIS jedi is no longer going to be in hiding like I should be...


Message Edited by wookie-mart on 07-22-2005 10:24 AM




(ggnnnnnnnnng]ggWX9

Ridata McScales - Infinity: Apparently, Elder Jedi - Retired
Xerom Emo - Infinity: Elder Commando - Retired
(\__/)
(='.'=)
(")_(")
Supporting Bunny for WORLD DOMINATION!!
First SWG Toon created: June 2004 - Last game day: December 4, 2005

StolenDiagram
Fri Jul 22, 2005 9:24 am
#9






Haywood wrote:





StolenDiagram wrote:

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.





Simple solution, bring back SABER TEF. That way if you want to show off in a crowded place you will most likely get killed. One more thing bring back XP loss for any death, PvP, PvE.





Yes, because thats VERY fair for both groups of players (/sarcasm off). BHs who hunt not for the credits are griefers, my solution SHOULD benefit everyone.
SpunkyKuma
Fri Jul 22, 2005 9:28 am
#10

OK here's my outline:

Publish 20,
Day 1: 3 missions, 1 offline, 1 in space, killed 1
Day 2: 15 missions, lost count in how many offline, 1 on Kash, killed 2
Day 3: 9 missions, 1 offline, 2 on Kash, killed 6

I think those "offline" missions were possibly decayed missions that BHs had in their datapad prior pub-20.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Vupos
Fri Jul 22, 2005 9:36 am
#11






StolenDiagram wrote:





Haywood wrote:





StolenDiagram wrote:

You have to look at this from a Jedi POV and not just the BH one. Prior to 20, the Jedi names were being provided on the terminals, this meant it was easy to be able to form up gank squads and unfairly take on Jedi with your uber krayt pistols and your LS resistant armor, back then it was at a point where it was literally unfair to hunt a Jedi under those situations. The removal of names means that the BHs don't get everything handed to them on a plate and that gank squads take far too long to assemble now and aren't worth the effort.

A Mutually benefitial solution for this would be to return names to the terminals, yet at the same time remove all trace of Jedi xp loss, that way BHs get their credits and Jedi don't end up wasting their time.





Simple solution, bring back SABER TEF. That way if you want to show off in a crowded place you will most likely get killed. One more thing bring back XP loss for any death, PvP, PvE.





Yes, because thats VERY fair for both groups of players (/sarcasm off). BHs who hunt not for the credits are griefers, my solution SHOULD benefit everyone.





yeah your solution benifits EVERYONE, by that you mean JEDI and jedi with BH friends, b/c no exp lose means endless supply of credits.



___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
Aries1
Fri Jul 22, 2005 9:36 am
#12

First dev's screwed up on the way missions are generated.

I don't believe is was done correctly to where a list of online jedi is generated for each BH when they look at the terminal.


I think A mission is generated on a jedi when the jedi logs in. Big flaw if this is the case.


Most jedi really don't log in for that long. I know I just log mine for maybe 30min or so for admin stuff.

I may log longer but only if there is something specific I need or want to do with Him and that my only happen once or twice a week.


Grinding jedi log in for longer periods but their missions are over shadowed by the finished jedi just logging in and out to check on things.


So what we end up with is hundreds of mission on the tems for offline jedi.


Now that non-frs jedi are a 1:1 power level with non-jedi the best solution is to make this a volentary element of the game. Allow each jedi to mark themselves as pvp enabled or disabled.



Those that choose pvp will appear on the terms with name, faction and online status.

Give a cool down timer as with faction on disabling pvp status.

I'd say 24 hrs. so a jedi just can't flip it on and off at will.


Jedi is quickly if not already just a regular profession that requires alot of xp to master.

Jedi offense is lower then most if not all what double elite combat professions can achive.

Healing abilities are now lower then what more double elite combat professions can achive.

Defense tend to be at or slightly above non-jedi but any double elite melee can match a jedi defenses.


Only thing special now is some kind of cool powers like cloak or Force run. But these are non offensive powers so not big impact there.


Only folks that would object to a volintary system are the griefer class that still think they have some type of impact on the jedi population. A volintary system means both sides are looking for the fight so less of the run and hide that most encounters result in(other then off line)
Blitzhammer
Fri Jul 22, 2005 10:11 am
#13

Nothing against Jedi, but for instance those running around in Theed or anywhere else for that matter and get caught using there saber/force powers etc. etc. should be attackable on site. Let the BH find out if they can collect some dough later by turning in some proof of the Jedi's demise.


So, just out of curiousity....How many Jedi do you guys know that are in hidding? Cause, I sure haven't seen any lately, in hidding that is... I'm sure there's a few who manage to stay off the Terms by actually sneaking around a bit...aren't there?


/sarcasm off


Personlly I haven't had many problems tracking down the few Jedi I have went after.9 Missions, found 6, killed 5 and let one go. (ya, I let one go.... they were in the middle of doing some sort of guild hunt/quest thing and I didn't feel like messing up there quest. It's one thing to find the Jedi alone and ruin his day by killing him, but to ruin a large groups day...well, guess I suddenly had a brain clot or somethin.)Won't happen again though... I got bummed out after I dumped the mission, had to drink even more beer to recover from it.


The first 3 missions I did, I found them no problem, but once I got within range of them and tried to shoot, it wouldn't let me attack. The first run I figured maybe I was just bugged and dropped the mission, even logged out and back in. Grabbed a new mission and the same thing happened. Needless to say I was getting a bit concerned how I was supposed to kill them. So, being patient I tried one more time...same thing. I got fed up and logged for the night....came back the next day and the other 6 worked out just fine. It was wierd to say the least....anyone else seen that one yet?






Ashes to ashes, dust to dust, imma steal your ADK and let your lightsaber rust!
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