Bounty Hunter Archive

Thread: Hmm. An Experience Nerf?

The-Rogue
Fri Jul 22, 2005 1:01 pm
#1






zukem wrote:


Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.


grouping




  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?



It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?



When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.



And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.







The key word in there is BONUSES. Currently we get more xp for being grouped. I think that they are never going to go back to the shared xp system of pre-CU days. This sounds like they are just adjusting the xp bonuses to encourage even more grouping, not like they really need to anyways.


This is just them trying to fix something that isn't broken to take our minds off all the stuff that still is broken.







___________________________________________________

They think that we all wanted to be Luke and Han, but they are wrong. We all wanted to be our own person in the Star Wars Galaxy and do things WITH Luke and Han, not AS Luke and Han. There is a big difference and they just don't get that....

Tucheck
Fri Jul 22, 2005 1:02 pm
#2



zukem wrote:
Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.
grouping

  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.

Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?

It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?

When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.

And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.






It's not so much a nerf as it is a means of "incentive" for grouped player to try to grind solo. It's obvious that the Devs were not happy with the ease at which a Jedi could obtain XP. While grinding solo will render the player with TOTAL XP, it only makes sense that if you "share" the damage done to and by an NPC, then the "reward" should be shared as well.

Double XP and respec are over. It's time for Jedi to revert back to solo grinding on Dath and Endor....the way it was always done before. The very many that were lucky enough to "unlock" in the last month have known a way to achieve a fully templated Jedi in a way that no others before them knew, and hopefully never will again.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
diepa
Fri Jul 22, 2005 1:02 pm
#3






zukem wrote:


Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.


grouping




  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?



It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?



When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.



And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.







Was this in 21 patch notes or patch 20? I was in a group of 4 yesterday doing missions, with inspiration buff was doing 1k-1.2k depending on level of creature we were killing.
Tucheck
Fri Jul 22, 2005 1:06 pm
#4



The-Rogue wrote:


zukem wrote:
Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.
grouping

  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.

Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?

It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?

When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.

And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.




The key word in there is BONUSES. Currently we get more xp for being grouped. I think that they are never going to go back to the shared xp system of pre-CU days. This sounds like they are just adjusting the xp bonuses to encourage even more grouping, not like they really need to anyways.

This is just them trying to fix something that isn't broken to take our minds off all the stuff that still is broken.






I disagree...I think it means ALL group members will "split" the initial XP (Experience Points (XP) are now divided by the total number of people in your group), with an added bonus to "make up" SOME of the difference for being grouped (with an additional bonus for being grouped with other players).

Example:

NPC 1500 XP

3 players grouped

They each get 500 XP AND a 300 bonus for being grouped for a total of 800 rather then the full 1500 for everyone.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Leatherneck_of_Alderaan
Fri Jul 22, 2005 1:08 pm
#5






Tucheck wrote:





zukem wrote:


Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.


grouping




  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?



It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?



When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.



And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.








It's not so much a nerf as it is a means of "incentive" for grouped player to try to grind solo. It's obvious that the Devs were not happy with the ease at which a Jedi could obtain XP. While grinding solo will render the player with TOTAL XP, it only makes sense that if you "share" the damage done to and by an NPC, then the "reward" should be shared as well.

Double XP and respec are over. It's time for Jedi to revert back to solo grinding on Dath and Endor....the way it was always done before. The very many that were lucky enough to "unlock" in the last month have known a way to achieve a fully templated Jedi in a way that no others before them knew, and hopefully never will again.





Assuming what you are suggesting is true, why go through the effort of coding the anti-group vis thing?



Igitur qui desiderat pacem, praeparet bellum
ecodool
Fri Jul 22, 2005 1:16 pm
#6


More whining in the future do i see.



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Tucheck
Fri Jul 22, 2005 1:18 pm
#7



Leatherneck_of_Alderaan wrote:


Tucheck wrote:


zukem wrote:
Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.
grouping

  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.

Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?

It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?

When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.

And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.






It's not so much a nerf as it is a means of "incentive" for grouped player to try to grind solo. It's obvious that the Devs were not happy with the ease at which a Jedi could obtain XP. While grinding solo will render the player with TOTAL XP, it only makes sense that if you "share" the damage done to and by an NPC, then the "reward" should be shared as well.

Double XP and respec are over. It's time for Jedi to revert back to solo grinding on Dath and Endor....the way it was always done before. The very many that were lucky enough to "unlock" in the last month have known a way to achieve a fully templated Jedi in a way that no others before them knew, and hopefully never will again.


Assuming what you are suggesting is true, why go through the effort of coding the anti-group vis thing?





Because that's how it always was in the past as well. Just because yoiu can grind in a group doesn't mean it's going to be the "fastest" way, but it is a bit safer when taking on much stronger NPCs.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Leatherneck_of_Alderaan
Fri Jul 22, 2005 1:24 pm
#8






Tucheck wrote:





Leatherneck_of_Alderaan wrote:






Tucheck wrote:





zukem wrote:


Had to read this a few times. Still don't know how this will work in game. But in the last patch notes, there was hidden the following.


grouping




  • Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


Anyone remember how xp was divided up pre CU? So, did they put a huge nerf on Jedi and other grinding professions, and no one even noticed?



It says that xp is now divided by the total number of people in your group. So if 8 people are in your group, and say a jedi gets 1.2k of xp. Does that mean his xp will drop to 150 xp, with a bonus of say 20% for being in a group tacked on? So instead of getting 1.2k of xp, he will now get 180 xp?



When you think about it. They made group hunting easier for jedi. Which means full templates for every jedi. But if they nerf xp, then it's a lot harder to get xp.



And if this is true. And you couple that with a BH death blow. Well, the penalty is no longer a joke. Losing 200k of xp, when you can get 1.2k of xp per kill is nothing. Losing 200k of xp when you can only get 180 xp per kill. Well, that's a whole different story.








It's not so much a nerf as it is a means of "incentive" for grouped player to try to grind solo. It's obvious that the Devs were not happy with the ease at which a Jedi could obtain XP. While grinding solo will render the player with TOTAL XP, it only makes sense that if you "share" the damage done to and by an NPC, then the "reward" should be shared as well.

Double XP and respec are over. It's time for Jedi to revert back to solo grinding on Dath and Endor....the way it was always done before. The very many that were lucky enough to "unlock" in the last month have known a way to achieve a fully templated Jedi in a way that no others before them knew, and hopefully never will again.





Assuming what you are suggesting is true, why go through the effort of coding the anti-group vis thing?







Because that's how it always was in the past as well. Just because yoiu can grind in a group doesn't mean it's going to be the "fastest" way, but it is a bit safer when taking on much stronger NPCs.





No, I'm talking about Jedi not gettingvisfrom group members. If SOE intends for Jedi to solo, why make the change?



Igitur qui desiderat pacem, praeparet bellum
Ankhesanamun
Fri Jul 22, 2005 1:32 pm
#9


Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.



Don't you hate changes that can be taken several different ways depending on how you read them?



Are they saying they are only adjusting the bonuses on experience gained in groups. If thats the case now, as in currently on live, experience is divided by the total number of people in the group with an additional bonus added onto that. Now they're changing the way only the bonus is calculated based on the # of people in your group with a bigger bonus for more people.



Or are they saying they changed the bonuses based on how many people are in the group. If thats the case now, as in currently in testing, experience gained is divided by the total number of people in the group with an additional bonus added onto that. In this case they are either increasing or decreasing (they didnt say) the base amount of experience points(XP) you get in a group while, adding on a bonus amount based on the # of players in the group.



Either way, it looks like instead of promoting solo groups, they are increasing the bonuses based on the amount of players in the group. In case 1) more people seems to give bigger bonuses. Case 2) less base exp, but more additional bonus exp based on number of people in group.



Sounds like a politician to me Plausible Deniability to the max!


Message Edited by Ankhesanamun on 07-22-2005 01:33 PM

Shender
Fri Jul 22, 2005 2:05 pm
#10

I posted this in the Jedi forums about the subject:

Here

I'm thinking it's something like this:

*Huge amount of XP is added to the total XP you can gain from the creature and then divided by how many in the group.

Now:

*XP is given to each person in the group as if a single entity killed it.

I think what this will do is LOWER XP given for being in a group of 8 and INCREASE the XP given for being in a group of two. Kinda makes sense because with 2 people, both are pulling their half. In an 8 person group, each person is only doing 1/8th of the total. But if you do group missions, they will balance out because in a group of 2, the mission spawns around a quarter of that of an 8 man group. Meh. Doesn't bother me much though.



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hotmad1021
Fri Jul 22, 2005 2:08 pm
#11

I would seek an answer from Tiggs before writing elaborate theories on this poorly written bullet point.
zukem
Fri Jul 22, 2005 8:57 pm
#12

If this is true. A BH kill has just increased in value.


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1095206#M1095206





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Gruug
Fri Jul 22, 2005 9:24 pm
#13

Love how things get blown WAY out of proportion. The way itis suppose to work is that if you are in a group you get a bonus in xp. In the past the bonus was way too small. What they are doing is adjusting the group bonus so that the more people you have in your group the higher the bonus. This has nothing to do with Jedi xp. Jedi grouped will get xp just like other players in a group.


Before going off the deep end go try it out in game. You might be surprised what you find.






Have a nice day!

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Time has come to start on SWG 2! Will be here myself till SWG 2 or Star Trek Online...whichever comes first!

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