Bounty Hunter Archive

Thread: new master bh / master pistoleer what weapons should i be packin'

Radew
Tue Jul 26, 2005 5:36 am
#1

new master bh / master pistoleer - what weapons should i be packin'

i got me right now a HC scatter pistol 924 max damage / mod dps is around 600ish, i speed sliced it 100% cust.

is there anything else i should be carrying around also some strategy would be nice too... actually any help would be great.


thanks



__________

radew
____________________
Lew36
Tue Jul 26, 2005 5:42 am
#2

If i were you, id do your best to damage cap it. I have a 948 damage capped along with a speed slice. Comes to around 610 Mod DPS. Also if you dont have healing or CM 4000 at best then you will really suffer and have a hard time coping. All you need is healing and a good gun, then you'll be set. Can even have the burst run cake for extra help but its not needed that badly.




----------------------------------------------------------------------------
Lew'
MASTER LS DEF 0400 Heal 4000 [Enhance 4004, Powers 0400
Cyclone' Shadow
MASTERBOUNTYHUNTER " MASTER RIFLEMAN
----------------------------------------------------------------------------------------------------

Radew
Tue Jul 26, 2005 5:47 am
#3

I do have CM 4.x.x.x.

i heal pretty good for now, what specials do you tend to combo?



__________

radew
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CaixCatab
Tue Jul 26, 2005 5:48 am
#4

For some situations (say... the jedi running off and pulling a rifle on you and just so happends to be a master rifleman, or rooting you and then attemp to run out of range) you'll want to carry a decent rifle with you. I recommed the MBH rifle, Heavy Lightning Rifle. Should be able to find yourself a decent krayt one.


Weaponswitch delay appears to be a thing of the past, so with a good equip/unequip macro, it can be quite helpful.



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Orykko
Tue Jul 26, 2005 5:52 am
#5

Don't forget to pay attention to that min damage number. If you go up against a master defender with huge defense bonuses, you will be hitting closer to the min damage on your weapon.
Otse
Tue Jul 26, 2005 6:10 am
#6

High cap scatter pistol is very nice. I use pre-cu, pre-nerf scatters. Luckily I had a crate of them made by Enott.
DanielDirem
Tue Jul 26, 2005 6:52 am
#7


0020 medic with a medical ehancement shirt atleast 18+ will get you the same heals as a 4000 cm or 4000 healer at about 1000+ every 3 seconds.



I find that Scatter pistols are probably going to be your best bet, hunt krayts and get some kick as tissue... I use mine with a action power-up cause as a BH.. or at least for me my action kills me... pistoleer eat up action



There are some other nice guns out there, but really it all depends on the tissue... My template is exactly yours and the problem you are going to find is that you wont be able to dish out the damage needed for an incap. So your best bet... hunt krayts and pray for some kick ass tissue and build yourself a bad ass gun.




____Danyel Dadew_____________
Force Eater
Destroyer of Dreams___________

Lew36
Tue Jul 26, 2005 6:57 am
#8


ok, for what specials to use, dont do like a normal Bh does and run straight in and KD, you hit the stopping shot first. Then deliver as much damage as possible, e.g. Critical shot and Body shot (best 2 moves).

IF he is low at this point, say 1/4 health thenhit in a disarming shot to stop his healsas thedisarmingwears off then hit him with a KD, then once again deliver as much damage as possible.

If this doesnt kill him then most people panic, do not so, by this time you should have stopping shot back again, and full mind because he hasnt yet touched you.

They will have about 3/4 mind and they will REALLY be panicing, just repeat through the steps and spam in critical and Body shot. Even if you like hook in the intimidate, but its not always needed.


Hope that some how helps lol.

Message Edited by Lew36 on 07-26-2005 02:58 PM




----------------------------------------------------------------------------
Lew'
MASTER LS DEF 0400 Heal 4000 [Enhance 4004, Powers 0400
Cyclone' Shadow
MASTERBOUNTYHUNTER " MASTER RIFLEMAN
----------------------------------------------------------------------------------------------------

Radew
Tue Jul 26, 2005 8:02 am
#9



Lew36 wrote:
ok, for what specials to use, dont do like a normal Bh does and run straight in and KD, you hit the stopping shot first. Then deliver as much damage as possible, e.g. Critical shot and Body shot (best 2 moves).
IF he is low at this point, say 1/4 health thenhit in a disarming shot to stop his healsas thedisarmingwears off then hit him with a KD, then once again deliver as much damage as possible.
If this doesnt kill him then most people panic, do not so, by this time you should have stopping shot back again, and full mind because he hasnt yet touched you.
They will have about 3/4 mind and they will REALLY be panicing, just repeat through the steps and spam in critical and Body shot. Even if you like hook in the intimidate, but its not always needed.
Hope that some how helps lol.

Message Edited by Lew36 on 07-26-2005 02:58 PM





yea that helps out a lot thanks,

are any of the other specials worth using, ie. torso shot, quickdraw, fan shot, eye shot...etc.



__________

radew
____________________
Bish
Tue Jul 26, 2005 8:14 am
#10



When I'm just "spamming" damage, I like to use this combo with my Hi Cap Scatter:


/quickdraw

/criticalshot

/quickdraw

/torsoshot

Message Edited by Bish on 07-26-2005 08:15 AM




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Vandent
Tue Jul 26, 2005 8:19 am
#11

Like what was posted before, using theknock downand stopping shot combo works the best. You could try putting states on them with eye shot and such, but they don't stick often enough for me to do them, except for intimidate shot. I usually do a KD, then a root, and do another KD when that wears off. By that time he gets back up, your stopping shot shouldbe just about readyagain. Tryyour best to not letthe jediget close. Do your mostpowerful shots inbetween your knockdown and roots. Some highenergy resist armor helpsa lot.Some 8000 energy Ubese works wonders.
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