Bounty Hunter Archive
Thread: CM and BH............for you n00b BH out there
(please note this was wrote to be on the BH....CM and jedi forums (so its fair) so just shut up about wierd parts where i change sides off the battle field)
obiously none of you have fought a real MCM that knows wat the hell is abilities actually do (this is coming from a former MBH MCM (im regrinding my temp to a melee temp))
Thanks I have an alt toon that is MBH/Master Smuggler and I am dropping smug soon.
Message Edited by TonieStark on 07-25-2005 11:28 PM
Right ON!
pyromonkey89 wrote:
Ya'll be noobz and I be rockin!
In the last couple of days ive earned 2.5 mills on jedi hunting with a MCM/MBH template. Ive won most and lost some. But NONE of the fights i won was because of the jedi not being able to heal due to empty mind pool. Not once. Ive used all the debuffs on the jedi.
Its a good solid template but i don't believe its overpowerd whatsoever.
TonieStark wrote:
Pyro what is your opinon on a MBH / MRM / CM 4xxxx template? Or a similar MBH/ Master Carb/ CM 4xxxIt does not have traumatize , fire or poison, will the MRM or Mcarb abilites outwiegh the benifites of a pure MCM or vice versa?
Thanks I have an alt toon that is MBH/Master Smuggler and I am dropping smug soon.
Message Edited by TonieStark on 07-25-200511:28 PM
i think that would be fine if thats what you want
with RM u can weara great suit of recon armor or assualt w/e u want really becus CM is battle armor(though u would have things agianst you)
and u get great damage output (i wouldnt truellyknow...i was a carbineer)
you still get great heal but it you gonna go 4000cm i would difinately go MRM so u can ge the damage going
but you have to understand MCM has all of the debuffs DoT and everything else to make up for the lack of def and acc and everything else basicly
traumatize..(when used effectively) is to destract the jedi from the fact that he has a -50% mind regen by making him heal himself and to keep him toworry about you and his health once you get his mind all the way down he will start to stumble on his heals and will miss some becus of there being no mind left and it isnt a definate will from there he may have food and spices on for mind regen too so he will get it back....but REALLY slow still so you just get a good combo im mind ........throughout the fight keep a tab on how he heals.....1/4 health 1/2 health 2/3 health w/e............get him right to that point where is about to think about healing thenstate him(as in dizzy stun w/e u have)-KD -paralyze -2 best hits -and what ever else it takes.....he will be jamming his line up with KD recovery usually that by the time he et one off without a "Cannot KnockDown Recovery while Knocked Down" that he will have the paralyze on him and ull be hitting him with ur best shots and by then we probly wont have enough mind to heal still
(remember results may very not every jedi is the same fight....you have to adapt to who your fighting and know how and when he does things so you cna counter with something better)
its all up to you really you can go MBH MRM 4000CM for damage or MBH MCM (one tree in either carbs or rifles) so u can annoy your mark with DoTs and debuffs and then get a good combo in for the win since you have MCM you DPS is noticably affected without MCarbs or MRM but since you have MBH it isnt too bad and you cna still do great damage to him if you choice your one tree affectively
if u go MBH MCM carbs then get a GREAT elite carbine and try and get it sliced(haha) or if you go with rifles get a nice laser rifle and also if you wnat get some Power Ups of your choice
i went carbs becus the elite carb i had had like 50-100 damage lower then any laser rifle i could find but the speed made up for it ALOT and the DPS over ruled the amount of damage by alot
do what you want to im fond of MCM becus you can "play" with you mark instead of just dealing damage wen you can go that with the MCM temp (a lil lower though sometimes)AND mess with them...........im only saying MCM becus i was only a Mcarbs before and i didnt like it too much its a great prof it just didnt give me wat i liked to do fully
you decide your temp play with the temp you pick ....if you odnt like it you can always do to another
......i have used about 5 temps since CU in the Live servers (not including BlueFrog testing on the TC wen those were up)
the 2 temps i like are
For Melee: TKM Mswords 4000 (defence and if you use sword attacks while unarmed your damge almost doubles from regular TKA moves.......almost...kinda......but its worth it although doing that eats up action if you not carefull.....speed isnt everything you still have to think about mind and action regen)
For Ranged: MBH MCM carbs0400 (trauma and the DoTs)
![]()
I may have not answered your question and if i didnt just tell me.....it's late and i rabbled on for some reason lol ![]()
Pepto_kof wrote:
omg nerf smugglers. they had thier week of new stuff. nerf them back to beta =)
Oh yeah! Smack the Smugglers so the MBH/MSmug gets two smacks with the nerf bat.
pyromonkey89 wrote:
(please note this was wrote to be on the BH....CM and jedi forums (so its fair) so just shut up about wierd parts where i change sides off the battle field)
obiously none of you have fought a real MCM that knows wat the hell is abilities actually do (this is coming from a former MBH MCM (im regrinding my temp to a melee temp))
the n00b ....respec.....gankers......wat ever u wanna call them becus the sucky MBH/MCMcharacters out thereall throw on states like mad men at the beginning of the fight
but all a CM need these days is one ability to win.......Traumatize......this a jedi's WORST debuff agianst them the only jedi that shouldnt worry are the ones with Heal All States......you guys are perfectly fine it u wipe those states off (not too qickly though dont wanna have to do it more than once in a roll becus of those mad men out there
For all of you new to CM PvPing Traumatize is ............-50% mind regen (note there is another ability from them that does -50% action regen)
FORGET waiting for a jedi's force pool to run out.......the best way for a CM bounty hunter to kill a jedi is to get trauma on right away and then if would like to get some fire/poison on him/her (so when you are knocked down you are still gonna tick away some once in a while
all a BH needs to do is keep ur mark Knocked Down AS much as possible and shoot at him like a mad man or wat ever u want to do really.....just keep him focused on healing himself and not trying to pull combos on you and his mind pool WILL run out REALLY quick
basicly right now a jediis screwed if a CM comes for him and he doesnt.........have Heal All States....have a BH after him that knows his temp.......or have FR1
i guess this seasons new FTW temp is gonna be 4004 healer until the devs see the mass traumatization that is about to insue in a bit
my friend is got attacked by a CM that knew his temp and if he wouldnt have ran he would have died in under 5 min but he took off right wen he noticed his mind was gone
.....trust me i was a MBH MCM not too long ago (couple of days ago) i know how fast jedi go down now becus of CMs
the only way a jedi could probly beat a MCM that knew his abilities is to have a saber that has a HUGE damage output...DPS w/e u wanna go by and to be able to out damage a CMs healing ability
its all about temp now a xxx4 healer can probly beat a CM though becus they wont have to worry about there abilities..........so dont go saying MCM is too powerful...becus there are temps out there that can woop a CMs @$$....(i would know)
yes I agree tramatize is great but I think thyroid rapture beats all
Expect the nerfbat to swing by, shouln't be so far away.
Message Edited by warrenbassist on 07-26-2005 08:37 AM
the only time a mcm really needs to worry about a jedi is if they don't have armor break reduction, how do i know that, because i don't have it and when a jedi uses it and does the right combos i can't heal fast enough and i go down.
the MOST important thing to get on battle armor, if you are not wearing high energy resist recon is to get the ARMOR BREAK REDUCTION.
i believe highest you can get is 75% or close to which is GOLDEN.