Bounty Hunter Archive

Thread: Just dug up the most hilarious old post (seriously read this, it puts jedi/BH more in perspective)

Wheelbarowmouth
Thu Aug 25, 2005 1:20 am
#1










SamuraiMAK wrote:

balance is for communists.


Why can't one class be better than another? Since when does this go against nature or they way things should be?






Well, I'd offer up the following reasons:



  • Players choose classes or professions based on playstyles. So making them unbalanced basically says "this playstyle is disadvantaged," which is basically saying "people of this personality type aren't welcome."

  • We have PvP. Level playing fields are good in PvP.

  • It leads to monotonous gameplay when everyone in the game is the same.

That said, I have written in the past that balance is "overrated" meaning that you can go too far pursuing perfect mathematical balance and skipping past what is fun. Some might assert that we're doing that now, I'm sure.


-Raph Koster
Chief Creative Officer,
Sony Online Entertainment



Also, ex-Creative Director of SWG







So is old Raph the ex-director because he wanted balanced pvp?


Seriously though, this isn't a jedi flame, so don't take it as one, he was actually saying this in regards to bounty hunters back when we used to take a lot of slack from melee classes and were called the "alpha class" with our 233 skill pointset for master bounty hunter!!

Message Edited by Wheelbarowmouth on 08-25-2005 09:59 AM



Master Bounty Hunter - Master Rifleman
Ace Pilot of the Imperial Inquisition
Force Sensitive Branches - 5
Inquisitor Aubdul Hakim
Wheelbarowmouth
Thu Aug 25, 2005 9:22 am
#2

come on this has to be the funniest thing posted on these forums in a loong time



Master Bounty Hunter - Master Rifleman
Ace Pilot of the Imperial Inquisition
Force Sensitive Branches - 5
Inquisitor Aubdul Hakim
Wheelbarowmouth
Thu Aug 25, 2005 10:00 am
#3


bump



Master Bounty Hunter - Master Rifleman
Ace Pilot of the Imperial Inquisition
Force Sensitive Branches - 5
Inquisitor Aubdul Hakim
CharlieMB
Mon Aug 29, 2005 9:24 am
#4

ha..... ha?


I don't get it



Tristan-J-B




11111111000011101111001101000010000100 Charlie-B
10010010011000101001010000011110010001
0110111100111100011001010010101001110
0 Coriban Aeivoqa
00011111011011011000001001010000111110
1111111100011111101011000001000010101
0 Tristan-J-B
00101001001000100100100101110111010011
1101100101010110100100101011001000110
1 Guild Free.
00011110111100100101100001010110111101

HeadRoll
Mon Aug 29, 2005 11:30 am
#5


My old post beats yours for laughs.... This is why kids, never read the propaganda BS when SOE is marketing a game or expansion.


"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview

Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview

"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000

"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001

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