Bounty Hunter Archive
Thread: Unique template ideas
Message Edited by AndrewAzzameen on 11-02-2005 10:17 AM
Interesting combination of choices there. You will have 150 melee and 160 ranged def. Not horrible, but it may hurt you down the road.
You'd still have to equip your sword, hit the AB then equip a ranged weapon to finish them off. Though, wouldn't you get COB in addition to duelist?
The healing isn't bad either.... hmmm.... I'm intersted to see if you can do some good with this one. Keep us posted.
At first I was inclined to say this template woul dhave too many drawback to be effective, but the more I think about it, the more I think that witha bit of practice you could really have fun with this. It would be really helpful if duelist stance and cob stacked, but I'm not sure if they do. In any case, your proposed template leaves you with 5 sp left over(unless you have them in FS skills), but I'd use those to pick up sniper shot. It'll give you something to lead off with.
I'd start with sniper shot from 65m, and once the Jedi figures out what's going on, let them come to you. Get up, run duelist stance(if they stack, otherwise skip duelist), switch to a sword, run cob, then whack the now surprised Jedi with armor break as soon as they get to you. Then KD them, kneecap shot them, and proceed with the kiting.
I think you give a lot up to have this template, but it would certainly be one jedi aren't prepared for.Get a fewspeed and accuracy tapes to make up for not having Mrifleman, and the damage you deal while they're armor brokenwill hopefully be enough to keep them on their heels. It sounds like fun, let us know how it turns out.
Penguinzx wrote:
At first I was inclined to say this template woul dhave too many drawback to be effective, but the more I think about it, the more I think that witha bit of practice you could really have fun with this. It would be really helpful if duelist stance and cob stacked, but I'm not sure if they do. In any case, your proposed template leaves you with 5 sp left over(unless you have them in FS skills), but I'd use those to pick up sniper shot. It'll give you something to lead off with.
I'd start with sniper shot from 65m, and once the Jedi figures out what's going on, let them come to you. Get up, run duelist stance(if they stack, otherwise skip duelist), switch to a sword, run cob, then whack the now surprised Jedi with armor break as soon as they get to you. Then KD them, kneecap shot them, and proceed with the kiting.
I think you give a lot up to have this template, but it would certainly be one jedi aren't prepared for.Get a fewspeed and accuracy tapes to make up for not having Mrifleman, and the damage you deal while they're armor brokenwill hopefully be enough to keep them on their heels. It sounds like fun, let us know how it turns out.
Duelist and COB stack. But you need to unequip your gun, run it, re-equip your gun and run duelist. You will be slightly vulnerable for that 3-5 sec transition.
I'm not sold that a non ranged master can overcome a Jedi's ability to heal. If you are fighting a defender, I think this template would be out the window.
You get an A+ for orignality and surprise!