Bounty Hunter Archive
Thread: MCM MBH procedure
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Ebz
Wed Sep 14, 2005 6:06 pm
#1
ok i just respeced to MCM MBH cause i was tire of not being able to dent defenders.
can someone with that temp go over what do do after you get to the jedi? like what moves to use and such?
coolguy321
Wed Sep 14, 2005 6:11 pm
#2
i mostly do that fire one first, the thyroid one next, then poision, the electrolyte, then shoot, heal shoot, heal, some other type of poison, heal shoot, etc,
Soulcaster
Wed Sep 14, 2005 9:44 pm
#3
Dude MCM wont make it much easier to fight defenders. All of my Mdef fights last 20min MINIMUM. And i have a great pistol and rifle (the trando rifle i use for the Mdefs). Taking these guys down takes skill and patience.
AD_Maj
Wed Sep 14, 2005 9:48 pm
#4
Soulcaster wrote:
Dude MCM wont make it much easier to fight defenders. All of my Mdef fights last 20min MINIMUM. And i have a great pistol and rifle (the trando rifle i use for the Mdefs). Taking these guys down takes skill and patience.
Yep. Cant go in there and hope to kill a master defender in 2 mins =P
Ebz
Thu Sep 15, 2005 2:32 pm
#5
well with MBH Mrifles the fights could last 20 mins, but i have no chance whatesoever of winning just because i cant do enough damage.
Tristan-J-B
Thu Sep 15, 2005 3:40 pm
#6
with the MCM template you need to work their force and mind - make them heal.
Get some deuterium toss enhancers with 1100+ effectiveness (fire) and the same for neurotoxin (poison)
I use:
breath of heaven - +505 health, +200 HR/AR, +50 Mind regen
Crispic - Go for duration and 40 ranged accuracy (and cheapness)
Booster Blue
Air Cake
Spiced Tea - +200 Mind for almost an hour
Exo-Protein Wafers. +25% damage mitigation, 5 fill, 15-20 second duration. Take these when they're close, you can take about 15 before you're full.
I go in with a paralyze, then thyroid rupture, traumatize, knockdown, fire and poison (if you use a med bot these can tick for 350 each)
Most jedi use an infusion macro, meaning they drain 10% mind every 40 seconds and regen 2-3 every minute, due to traumatize.
If you can get your med bot to shoot aswell even better, that's an extra 200-400 tick every 10 seconds meaning more healing. It takes about 3-5 minutes to drain their mind and then they're on the defence so i smack on an electolyte drain and go all out with damaging attacks. They usually manage to sustain their low mind for about 2-4 minutes.
I'm MCM/MBH/carbines4000
I have a nym's slugthrower with 350 base dps, kinetic damage with 170 elemental. 350-700 and 2 second speed. A critical hit will hit for about 600 damage on a defender, normally 450 or so.
Hope this helps
Get some deuterium toss enhancers with 1100+ effectiveness (fire) and the same for neurotoxin (poison)
I use:
breath of heaven - +505 health, +200 HR/AR, +50 Mind regen
Crispic - Go for duration and 40 ranged accuracy (and cheapness)
Booster Blue
Air Cake
Spiced Tea - +200 Mind for almost an hour
Exo-Protein Wafers. +25% damage mitigation, 5 fill, 15-20 second duration. Take these when they're close, you can take about 15 before you're full.
I go in with a paralyze, then thyroid rupture, traumatize, knockdown, fire and poison (if you use a med bot these can tick for 350 each)
Most jedi use an infusion macro, meaning they drain 10% mind every 40 seconds and regen 2-3 every minute, due to traumatize.
If you can get your med bot to shoot aswell even better, that's an extra 200-400 tick every 10 seconds meaning more healing. It takes about 3-5 minutes to drain their mind and then they're on the defence so i smack on an electolyte drain and go all out with damaging attacks. They usually manage to sustain their low mind for about 2-4 minutes.
I'm MCM/MBH/carbines4000
I have a nym's slugthrower with 350 base dps, kinetic damage with 170 elemental. 350-700 and 2 second speed. A critical hit will hit for about 600 damage on a defender, normally 450 or so.
Hope this helps
Grimhand
Thu Sep 15, 2005 4:48 pm
#8
The trick for me is to Paralzye first thing 
Paralyze seems to break after physical contact ( maybe that's just me?)
So I drop Paralyze first thing, the Thyroid, Electrolyte, etc, all the MCM stat de-buffs first
Then I use pistoleer KD and while he's down light him up using Fire and Poison and Disease
Then it's time to run like frick and shoot-heal-shoot, etc
Because once he gets off ground he's ONE HOWLING MAD JEDI and ready to let you have it
You know how it goes from there.. Just don't let the jedi get too close
Paralyze seems to break after physical contact ( maybe that's just me?)
So I drop Paralyze first thing, the Thyroid, Electrolyte, etc, all the MCM stat de-buffs first
Then I use pistoleer KD and while he's down light him up using Fire and Poison and Disease
Then it's time to run like frick and shoot-heal-shoot, etc
Because once he gets off ground he's ONE HOWLING MAD JEDI and ready to let you have it
You know how it goes from there.. Just don't let the jedi get too close
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