Bounty Hunter Archive
Thread: Need some help from a vet MCM/BH/pistxxx4
Shock may not seem very useful but it is if you understand what it gives you. Shock gives you a better chance of successfully applying other debuffs. Now TR and the like don't fail that often so it's not too much help there. However I find that eyeshot and concussion fail more than they stick. Having shock running gives me a better chance of applying these debuff states. Which in turn makes them useful shots to use.
I would also suggest using biel and stims to suppliment your healing. That will give you heals on 3 different timers.
You should also have the Enhancers for Baca Toss, Spray and the CM dots. They will increase the healing or damage done.
Oh you haven't mentioned dueling stance. You should keeping this applied or at least using it when you get in trouble.
What the other guy said about using body shot and torso shot is also a good idea. Body shot lowers action bar and torso is another bleed to go with Hemorrage. Which you didn't mention you used.
Oh I would pup your gun lower than 70. That will allow you to spam more specials. Some jedis can lower your action so having a really low sac can help when they do that.
I usually try and get every debuff possible on them and only use stopping shot when I need to get out of melee ran or they try to run. KD all you can but save stopping shot for when you need it.
TonieStark wrote:Paralyze, fire, poison, traumatized, thyroid rupture ,KD, then alternate ADV Crit and Torso shot.
Get in the KD when time is right, keep dots up. Alaways use Adv Crit, Torso
Stopping shot can be used to root Jedi in lairs, stop them from running, stop them from reaching you, it's your most important and versatile attack, use it wisely.I would dump the Pistolsxxx4 and go with Pistols 1xx3 for the extra bump in speed speed (the 4th level of the last tree is not useful with jedi).
Also add this macro (+250 defense which is critical for you):
/duelists;
/pause 26;
/alarmaddin 0 0 STOP, DUELIST!!
/pause 1;
/macro Duelist
Be sure to use the following for deathblow so that the macro does not interfere:
/dump
/deathblow
There's no need to spam torso. It's just a waste. You can only make them bleed from it every so often he would be better of using critical/body or critical/quickdraw.
Oh it would be smart to add /clear to your deathblow marco to clear the combat queue. /dump only clears the macros.
TonieStark wrote:
Paralyze, fire, poison, traumatized, thyroid rupture ,KD, then alternate ADV Crit and Torso shot.
again thanks for the input. the reason i do it the order that i do...paralyze, trama, thyroid is this....i tried it the way u mentioned but the paralyse become useless really becuz it breaks on damage.By doing non-damagindebuffs first makes it worth while.....once u get the dots kickin there seems to be no need to paralyz any more.really good advice on theDB andduelist stance. Those were questions i also had. I have enhancers for poisen and fire but see very little difference. i have a 1299 on the poisen iand i think around1100 on fire. are these good numbers for the packs? there the highest i could find at the time. Also what would be some good numbers for the health packs as well?
A +10 melee def and a +10 ranged acctrade for+5 speed change in the pist tree isnt that good i believe....as im already speed capped in pistol and GRS. Unless u could explain why....my ears are always open....
Paralyze, fire, poison, traumatized, thyroid rupture ,KD, then alternate ADV Crit and Torso shot.
Get in the KD when time is right, keep dots up. Alaways use Adv Crit, Torso
Stopping shot can be used to root Jedi in lairs, stop them from running, stop them from reaching you, it's your most important and versatile attack, use it wisely.I would dump the Pistolsxxx4 and go with Pistols 1xx3 for the extra bump in speed speed (the 4th level of the last tree is not useful with jedi).
Also add this macro (+250 defense which is critical for you):
/duelists;
/pause 26;
/alarmaddin 0 0 STOP, DUELIST!!
/pause 1;
/macro Duelist
Be sure to use the following for deathblow so that the macro does not interfere:
/dump
/deathblow